thaldrin/DiscordEvents/guildCreate.js

34 lines
1.1 KiB
JavaScript
Executable File

const { logChannel } = require("../config");
const util = require("../utils");
module.exports = {
name: "guildCreate",
run: async (client, guild) => {
const logs = client.channels.get(logChannel);
const members = await guild.members.fetch();
guild.utils = util;
guild.guild = guild;
const total = guild.members.size;
const users = guild.members.filter(m => !m.user.bot).size;
const bots = guild.members.filter(m => m.user.bot).size;
if (logs)
logs.send(
`Added to ${guild.name} (owned by: ${guild.owner.user.tag ||
"uncached"} ${guild.ownerID}) on shard ${client.options.shards[
client.options.shards.length - 1
] + 1}/${client.options.shards.length}\nServer has ${parseInt(
total
).toLocaleString()} member${total > 1 ? "s" : ""}: ${parseInt(
users
).toLocaleString()} user${users > 1 ? "s" : ""}, ${parseInt(
bots
).toLocaleString()} bot${bots > 1 ? "s" : ""}, in region ${
guild.region
}`
);
await util.db.setupServer(guild);
}
};