thaldrin/DiscordEvents/guildCreate.js

32 lines
1.0 KiB
JavaScript
Executable File

const { logChannel } = require('../config');
const { MessageEmbed } = require('discord.js');
const util = require('../utils');
module.exports = {
name: 'guildCreate',
run: async (client, guild) => {
const total = guild.members.size;
const users = guild.members.filter((m) => !m.user.bot).size;
const bots = guild.members.filter((m) => m.user.bot).size;
let Join = new MessageEmbed();
Join.setTitle(`Joined ${guild.name}`)
.setDescription(`${guild.id}`)
.addField('Owner', `${guild.owner.user.tag || 'uncached'}`, true)
.addField(`Members (${total})`, `${users} / ${bots}`, true)
.addBlankField(true)
.addField('Region', util.emotes.regions[guild.region] || guild.region, true)
.addField(
'Shard',
`${client.options.shards[client.options.shards.length - 1] + 1}/${client.options.shards.length}`,
true
);
const logs = client.channels.get(logChannel);
// const members = await guild.members.fetch();
guild.utils = util;
guild.guild = guild;
if (logs) logs.send(Join);
await util.db.setupServer(guild);
}
};