const { log } = require('../utils'); const config = require('../config'); const blapi = require('blapi'); //blapi.setLogging(true); function randomStatus(client) { const States = [ { activity: { name: 'server fans whirr 💨', type: 'LISTENING' }, status: 'online' }, { activity: { name: "my master's keyboard -w-", type: 'LISTENING' }, status: 'online' }, { activity: { name: client.guilds.size + ' Servers -w-', type: 'WATCHING' }, status: 'online' }, // { game: { name: `${client.users.get('318044130796109825').username} dance~`, type: 'WATCHING' }, status: 'dnd' }, // { game: { name: thal.users.size + ' Wolves', type: 'WATCHING' }, status: 'dnd' }, { activity: { name: 'Δ & ♫', type: 'LISTENING' }, status: 'online' }, { activity: { name: `'help | thaldr.in`, type: 'WATCHING' }, status: 'online' } // { game: { name: `over ${thal.users.get('318044130796109825').username}~`, type: 'WATCHING' }, status: 'dnd' } ]; let status = States[~~(Math.random() * States.length)]; return client.user.setPresence(status); } module.exports = { name: 'ready', run: async (client) => { blapi.handle(client, config.apis); log.hasStarted(); randomStatus(client); setInterval(() => { randomStatus(client); }, 60000); } };