function randomStatus(client) { const States = [{ activity: { name: 'server fans whirr 💨', type: 'LISTENING' }, status: 'online' }, { activity: { name: 'True Damage - GIANTS', type: 'LISTENING' }, status: 'online' }, { activity: { name: `${client.guilds.size} Servers -w-`, type: 'WATCHING' }, status: 'online' }, { activity: { name: 'Δ & ♫', type: 'LISTENING' }, status: 'online' }, { activity: { name: `'help | thaldr.in`, type: 'WATCHING' }, status: 'online' }, { activity: { name: `Linux Servers`, type: 'WATCHING' }, status: 'online' }, { activity: { name: `e621 Videos`, type: 'WATCHING' }, status: 'online' }, { activity: { name: `WannaCry`, type: 'WATCHING' }, status: 'online' }, { activity: { name: `the Blockchain!`, type: 'WATCHING' }, status: 'online' }, { activity: { name: `something... ;3`, type: 'WATCHING' }, status: 'online' }, { activity: { name: `Skynet`, type: 'WATCHING' }, status: 'online' }, { activity: { name: `Half Life`, type: 'PLAYING' }, status: 'online' }, { activity: { name: `Half Life 2`, type: 'PLAYING' }, status: 'online' }, { activity: { name: `Portal`, type: 'PLAYING' }, status: 'online' }, { activity: { name: `Portal 2`, type: 'PLAYING' }, status: 'online' } // { game: { name: `over ${thal.users.get('318044130796109825').username}~`, type: 'WATCHING' }, status: 'dnd' } ]; let status = States[~~(Math.random() * States.length)]; return client.user.setPresence(status); } module.exports = { playing: "PLAYING", watching: "WATCHING", listening: "LISTENING", streaming: "STREAMING", randomStatus };