2009-03-03 03:27:01 +00:00
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/* DO NOT EDIT!
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*
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* This file is created automatically by configure from the template
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* in config.h.in.
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*/
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#ifndef CONFIG_H__
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#define CONFIG_H__ 1
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/* ----------- Commandline Argument Defaults ----------
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* These options provide default settings for those options which can
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* also be set on the commandline.
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*/
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/* Define COMPAT_MODE if you are using the 2.4.5 mudlib or one of its
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* derivatives.
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*/
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@cdef_compat_mode@ COMPAT_MODE
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/* The name of the master object.
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*/
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#define MASTER_NAME @val_master_name@
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/* Define ALLOW_FILENAME_SPACES if the driver should accept space characters
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* in filenames. If it is not defined, a hardcoded test for space characters
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* is activated.
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*/
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@cdef_filename_spaces@ ALLOW_FILENAME_SPACES
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/* --- Runtime limits --- */
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/* This is the maximum array size allowed for one single array.
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* If 0, any size is allowed.
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*/
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#define MAX_ARRAY_SIZE @val_max_array_size@
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/* This is the maximum number of entries allowed for a single mapping.
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* If 0, any size is allowed.
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*/
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#define MAX_MAPPING_KEYS @val_max_mapping_keys@
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/* This is the maximum number of values held in a single mapping.
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* If 0, any size is allowed.
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*/
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#define MAX_MAPPING_SIZE @val_max_mapping_size@
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/* Max size of a file allowed to be read by 'read_file()'.
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*/
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#define READ_FILE_MAX_SIZE @val_read_file_max_size@
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/* Define MAX_BYTE_TRANSFER to the number of bytes you allow to be read
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* and written with read_bytes and write_bytes
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*/
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#define MAX_BYTE_TRANSFER @val_max_byte_transfer@
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/* This is the maximum number of callouts allowed at one time.
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* If 0, any number is allowed.
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*/
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#define MAX_CALLOUTS @val_max_callouts@
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/* When USE_PTHREADS is used, define this to the maximum amount of data
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* to be held pending for writing.
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* A value of 0 means 'unlimited'.
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*/
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#define PTHREAD_WRITE_MAX_SIZE @val_pthreads_write_max_size@
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/* --- Timing --- */
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/* If an object is left alone for a certain time, then the
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* function clean_up will be called. This function can do anything,
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* like destructing the object. If the function isn't defined by the
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* object, then nothing will happen.
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*
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* This time should be substantially longer than the swapping time.
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*/
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#define TIME_TO_CLEAN_UP @val_time_to_clean_up@
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/* How long time until an unused object is swapped out.
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* Machine with too many players and too little memory: 900 (15 minutes)
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* Machine with few players and lot of memory: 10000
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* Machine with infinite memory: 0 (never swap).
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*/
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#define TIME_TO_SWAP @val_time_to_swap@
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#define TIME_TO_SWAP_VARIABLES @val_time_to_swap_variables@
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/* How many seconds until an object is reset again.
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* Set this value high if big system, otherwise low.
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*/
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#define TIME_TO_RESET @val_time_to_reset@
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/* The granularity of alarm() calls.
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* This is the granularity of the call_outs,
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* and base granularity of heart_beat, reset und clean_up calls.
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*/
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#define ALARM_TIME @val_alarm_time@
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/* The interval between heart beats.
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*/
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#define HEART_BEAT_INTERVAL @val_heart_beat_interval@
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/* Shall all heart beats happen in the same time frame?
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* (i.e. only every HEART_BEAT_INTERVAL seconds.)
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*/
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@cdef_synchronous_heart_beat@ SYNCHRONOUS_HEART_BEAT
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/* --- Memory --- */
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/* Reserve an extra memory area from malloc(), to free when we run out
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* of memory to get some warning and start Armageddon.
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* If this value is 0, no area will be reserved.
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*/
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#define RESERVED_USER_SIZE @val_reserved_user_size@
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#define RESERVED_MASTER_SIZE @val_reserved_master_size@
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#define RESERVED_SYSTEM_SIZE @val_reserved_system_size@
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/* If MIN_MALLOCED is > 0, the gamedriver will reserve this amount of
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* memory on startup for large blocks, thus reducing the large block
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* fragmentation. The value therefore should be a significantly large
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* multiple of the large chunk size.
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* As a rule of thumb, reserve enough memory to cover the first couple
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* of days of uptime.
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*/
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#define MIN_MALLOCED @val_min_malloced@
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/* If MIN_SMALL_MALLOCED is > 0, the gamedriver will reserve this
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* amount of memory on startup for small blocks, thus reducing the small block
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* fragmentation. The value therefore should be a significantly large
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* multiple of the small chunk size.
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* As a rule of thumb, reserve enough memory to cover the first couple
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* of days of uptime.
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*/
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#define MIN_SMALL_MALLOCED @val_min_small_malloced@
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/* This value gives the upper limit for the total allocated memory
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* (useful for systems with no functioning process limit).
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* A value of 0 means 'unlimited'.
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* TODO: This should be named 'MAX_MALLOC' - ditto in configure.
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*/
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#define MAX_MALLOCED @val_max_malloced@
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2009-05-21 22:23:49 +00:00
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/* --- Random Number Generator (SFMT) --- */
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/* Set the period length of the SFMT.
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* Default is a period length of 2^19937 - 1
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*/
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#define RANDOM_PERIOD_LENGTH @val_random_period_length@
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2009-03-03 03:27:01 +00:00
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/* --- Interpreter --- */
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/* Define STRICT_EUIDS if the driver is to enforce the use of euids,
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* ie. load_object() and clone_object() require the current object to
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* have a non-zero euid.
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*/
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@cdef_strict_euids@ STRICT_EUIDS
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/* Maximum number of evaluated nodes/loop.
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* If this is exceeded, the current function is halted.
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*/
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#define MAX_COST @val_max_cost@
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/* Define SHARE_VARIABLES if a clone's variables are to be assigned
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* from the current blueprint's variables. Undefine it if clones
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* should be initialized by __INIT().
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*/
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@cdef_share_variables@ SHARE_VARIABLES
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/* --- Communication --- */
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/* The input escape character.
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*/
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#define INPUT_ESCAPE @val_input_escape@
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/* Define what port number the game is to use.
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*/
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#define PORTNO @val_portno@
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/* Define this to the port on which the driver can receive UDP message.
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* If set to -1, the port will not be opened unless the mud is given a valid
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* port number on startup with the -u commandline option.
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*/
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#define UDP_PORT @val_udp_port@
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/* Maximum numbers of ports the GD accepts connections to.
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*/
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#define MAXNUMPORTS @val_maxnumports@
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/* Should code for the external request demon be included?
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*/
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@cdef_erq_demon@ ERQ_DEMON
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/* Maximum sizes for an erq send or reply.
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*/
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#define ERQ_MAX_REPLY @val_erq_max_reply@
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#define ERQ_MAX_SEND @val_erq_max_send@
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/* Define this if you want IPv6 support (assuming that your host
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* actually offers this.
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*/
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@cdef_use_ipv6@ USE_IPV6
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/* If you want to use threads to write the data to the sockets
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* define USE_PTHREADS.
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2009-05-21 22:23:49 +00:00
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*/
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2009-03-03 03:27:01 +00:00
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@cdef_use_pthreads@ USE_PTHREADS
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2009-05-21 22:23:49 +00:00
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/* maximum number of concurrent outgoing connection attempts by net_connect()
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* (that is connections that are in progress but not fully established yet).
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*/
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#define MAX_OUTCONN @val_max_net_connects@
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2009-03-03 03:27:01 +00:00
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/* ----------- Compilation Options ----------
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* To change these options, the config.h must be recreated and the
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* driver recompiled.
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*/
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/* Trace the most recently executed bytecode instructions?
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*/
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@cdef_trace_code@ TRACE_CODE
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/* If using TRACE_CODE , how many instructions should be kept?
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*/
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#define TOTAL_TRACE_LENGTH @val_total_trace_length@
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/* Runtime statistics:
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* COMM_STAT: count number and size of outgoing packets.
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* APPLY_CACHE_STAT: count number of hits and misses in the apply cache.
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*/
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@cdef_comm_stat@ COMM_STAT
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@cdef_apply_cache_stat@ APPLY_CACHE_STAT
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/* The name of the swapfile used by the driver to swap out objects (if
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* enabled), relative to the mudlib directory. The driver will append
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* '.<hostname>' to the file.
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*/
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#define SWAP_FILE @val_swap_file@
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/* --- Memory --- */
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/* Which memory manager to use. Possible defines are
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* MALLOC_smalloc: Satoria's malloc. Fastest, uses the least memory,
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* supports garbage collection.
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* MALLOC_slaballoc: Slab allocator. Fastest, reduces fragmentation,
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* supports garbage collection, not threadsafe.
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* MALLOC_sysmalloc: the normal system malloc()
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* MALLOC_ptmalloc: ptmalloc from www.malloc.de - threadsafe.
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*/
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#define MALLOC_@val_malloc@
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/* Define this to let the memory allocator request memory from the system
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* directly using sbrk() (assuming the system supports it).
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* If not defined, the memory allocator will use malloc().
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* Supported by: MALLOC_smalloc, MALLOC_slaballoc.
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*/
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@cdef_malloc_sbrk@ MALLOC_SBRK
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/* Define this to annotate all allocations with a magic word to find
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* simple misuses of memory (like multiple frees).
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* Supported by: MALLOC_smalloc, MALLOC_slaballoc.
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*/
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@cdef_malloc_check@ MALLOC_CHECK
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/* Define this to annotate all allocations with file:line of the driver
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* source responsible for it.
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*/
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@cdef_malloc_trace@ MALLOC_TRACE
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/* Define this to annotate all allocations with file:line of the lpc program
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* responsible for it.
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*/
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@cdef_malloc_lpc_trace@ MALLOC_LPC_TRACE
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/* Define this to log all calls to esbrk() (the system memory allocator).
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* Works best if MALLOC_TRACE is defined.
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* This define is useful if your mud keeps growing in total memory size
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* instead of re-using the memory already allocated.
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* Supported by: MALLOC_smalloc, MALLOC_slaballoc.
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*/
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@cdef_malloc_sbrk_trace@ MALLOC_SBRK_TRACE
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/* --- Wizlist --- */
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/* Where to save the WIZLIST information.
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* If not defined, and neither given on the commandline, the driver will
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* not read the WIZLIST file.
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*/
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@cdef_wizlist_file@ WIZLIST_FILE @val_wizlist_file@
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/* --- Access Control --- */
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/* #define ACCESS_CONTROL if you want the driver to do any access control.
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* TODO: Make this a runtime option.
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*/
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@cdef_access_control@ ACCESS_CONTROL
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/* file for access permissions data */
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/* TODO: Make this a runtime option */
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#define ACCESS_FILE @val_access_file@
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/* logfile to show valid and rejected connections
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* simple not define this for NO logs
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* TODO: Make this a runtime option.
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*/
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@cdef_access_log@ ACCESS_LOG @val_access_log@
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/* --- Language --- */
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/* Define USE_PARSE_COMMAND if you want the efun parse_command().
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*/
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@cdef_use_parse_command@ USE_PARSE_COMMAND
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/* Define USE_SET_LIGHT if you want the efun set_light() and the
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* simple 2.4.5 light system.
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*/
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@cdef_use_set_light@ USE_SET_LIGHT
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/* Define USE_SET_IS_WIZARD if you want the efun set_is_wizard().
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*/
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@cdef_use_set_is_wizard@ USE_SET_IS_WIZARD
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/* Define USE_PROCESS_STRING if you want the efun process_string().
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*/
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@cdef_use_process_string@ USE_PROCESS_STRING
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/* Define USE_SYSTEM_CRYPT if you want crypt() to be implemented by your
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* operating system (assuming it offers this function). This makes your
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* programm smaller and may even let you take advantage of improvements
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* of your OS, but may also prohibit transporting encrypted date like
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* passwords between different systems.
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* Undefine USE_SYSTEM_CRYPT if you want to use the driver's portable
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* crypt() implementation.
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*/
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@cdef_use_system_crypt@ USE_SYSTEM_CRYPT
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/* Define this if you want MCCP (Mud Control Compression Protocol).
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*/
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@cdef_use_mccp@ USE_MCCP
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/* Define this if you want TLS (Transport Layer Security) over Telnet.
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*/
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@cdef_use_tls@ USE_TLS
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/* Define this if you want mySQL support (assuming that your host
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* actually offers this.
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*/
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@cdef_use_mysql@ USE_MYSQL
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/* Define this if you want PostgreSQL support (assuming that your host
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* actually offers this.
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*/
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@cdef_use_pgsql@ USE_PGSQL
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/* Define this if you want SQLite support (assuming that your host
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* actually offers this.
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*/
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@cdef_use_sqlite@ USE_SQLITE
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/* Define this if you want JSON support (assuming that your host
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* actually offers this.
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*/
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@cdef_use_json@ USE_JSON
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/* Define this if you want expat support (assuming that your host
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* actually offers this.
|
|
|
|
*/
|
|
|
|
@cdef_use_expat@ USE_EXPAT
|
|
|
|
|
|
|
|
/* Define this if you want alist support.
|
|
|
|
*/
|
|
|
|
@cdef_use_alists@ USE_ALISTS
|
|
|
|
|
|
|
|
/* Define this if you want to allow call_other()s on arrays of objects.
|
|
|
|
*/
|
|
|
|
@cdef_lpc_array_calls@ USE_ARRAY_CALLS
|
|
|
|
|
|
|
|
/* Define this if you want PCRE instead of traditional regexps.
|
|
|
|
*/
|
|
|
|
@cdef_use_pcre@ USE_PCRE
|
|
|
|
|
|
|
|
/* Define this if you want to use builtin PCRE (ignored when PCRE
|
|
|
|
* is disabled as a whole).
|
|
|
|
*/
|
|
|
|
@cdef_use_builtin_pcre@ USE_BUILTIN_PCRE
|
|
|
|
|
2009-05-21 22:23:49 +00:00
|
|
|
/* Define this if you want iksemel library support.
|
|
|
|
*/
|
|
|
|
@cdef_use_iksemel@ USE_IKSEMEL
|
|
|
|
|
2009-03-03 03:27:01 +00:00
|
|
|
/* Define this if you want the obsolete and deprecated efuns.
|
|
|
|
*/
|
|
|
|
@cdef_use_deprecated@ USE_DEPRECATED
|
|
|
|
|
|
|
|
|
|
|
|
/* --- Runtime limits --- */
|
|
|
|
|
|
|
|
/* Maximum size of a socket send buffer.
|
|
|
|
*/
|
|
|
|
#define SET_BUFFER_SIZE_MAX @val_set_buffer_size_max@
|
|
|
|
|
|
|
|
/* CATCH_RESERVED_COST is the default value added to the eval cost for the
|
|
|
|
* time executing code guarded by a catch() statement, so that an
|
|
|
|
* eval_cost-too-big error can still be caught and handled.
|
|
|
|
*
|
|
|
|
* To catch an eval_cost too big error in an object that called recursive
|
|
|
|
* master functions, CATCH_RESERVED_COST should be greater than
|
|
|
|
* MASTER_RESERVED_COST.
|
|
|
|
*/
|
|
|
|
#define CATCH_RESERVED_COST @val_catch_reserved_cost@
|
|
|
|
|
|
|
|
/* MASTER_RESERVED_COST is the total reserve available for master applies.
|
|
|
|
* It is halved for every recursion into another master apply.
|
|
|
|
*/
|
|
|
|
#define MASTER_RESERVED_COST @val_master_reserved_cost@ /* must be power of 2 */
|
|
|
|
/* TODO: Check that at runtime */
|
|
|
|
|
|
|
|
/* If this is defined, expensive operations like string additions
|
|
|
|
* receive additional evalcosts depending on the amount of data handled.
|
|
|
|
*/
|
|
|
|
@cdef_dynamic_costs@ DYNAMIC_COSTS
|
|
|
|
|
2009-05-21 22:23:49 +00:00
|
|
|
/* Show the evaluation costs in the stacktrace.
|
|
|
|
*/
|
|
|
|
@cdef_eval_cost_trace@ EVAL_COST_TRACE
|
|
|
|
|
2009-03-03 03:27:01 +00:00
|
|
|
/* Define the maximum stack size of the stack machine. This stack will also
|
|
|
|
* contain all local variables and arguments.
|
|
|
|
*/
|
|
|
|
#define EVALUATOR_STACK_SIZE @val_evaluator_stack_size@
|
|
|
|
|
|
|
|
/* Define the maximum call depth for functions.
|
|
|
|
* MAX_USER_TRACE is used for for normal program execution, the full
|
|
|
|
* MAX_TRACE is only available in error handling.
|
|
|
|
*
|
|
|
|
* MAX_TRACE must be larger than MAX_USER_TRACE (check at compile time).
|
|
|
|
*/
|
|
|
|
#define MAX_USER_TRACE @val_max_user_trace@
|
|
|
|
#define MAX_TRACE @val_max_trace@
|
|
|
|
|
|
|
|
/* Maximum number of bits in a bit field. They are stored in printable
|
|
|
|
* strings, 6 bits per byte.
|
|
|
|
* The limit is more based on considerations of speed than memory
|
|
|
|
* consumption.
|
|
|
|
*/
|
|
|
|
#define MAX_BITS @val_max_bits@
|
|
|
|
|
|
|
|
/* Maximum number of players in the game.
|
|
|
|
*/
|
|
|
|
#define MAX_PLAYERS @val_max_players@
|
|
|
|
|
|
|
|
/* When uploading files, we want fast response; however, normal players
|
|
|
|
* shouldn't be able to hog the system in this way. Define ALLOWED_ED_CMDS
|
|
|
|
* to be the ratio of the no of ed cmds executed per player cmd.
|
|
|
|
*/
|
|
|
|
#define ALLOWED_ED_CMDS @val_allowed_ed_cmds@
|
|
|
|
/* TODO: ALLOWED_ED_CMDS: make this a runtime option */
|
|
|
|
|
2009-05-21 22:23:49 +00:00
|
|
|
/* Limit the amount of recursion in the PCRE code. Setting it to low will
|
|
|
|
* prevent certain regexps to be executed properly, setting it too high can
|
|
|
|
* cause that regexps to crash the driver. Set it according to the
|
|
|
|
* available maximum stack size for the driver process. (Rule of thumb:
|
|
|
|
* The memory used for a recursion on the stack seems to be within 466 and
|
|
|
|
* 1008 bytes. If you have 8M of stack size, reserve half of it for LPC
|
|
|
|
* recursions and choose about 3000 - 4000.) In doubt, increase the stack
|
|
|
|
* size limit for the driver process with ulimit & Co.)
|
|
|
|
* Defaults to 3000
|
|
|
|
*/
|
|
|
|
#define LD_PCRE_RECURSION_LIMIT @val_pcre_recursion_limit@
|
|
|
|
|
2009-03-03 03:27:01 +00:00
|
|
|
|
|
|
|
/* --- Compiler --- */
|
|
|
|
|
|
|
|
/* Define the size of the compiler stack. This defines how complex
|
|
|
|
* expressions the compiler can parse. The value should be big enough.
|
|
|
|
*/
|
|
|
|
#define COMPILER_STACK_SIZE @val_compiler_stack_size@
|
|
|
|
|
|
|
|
/* Max number of local variables in a function.
|
|
|
|
*/
|
|
|
|
#define MAX_LOCAL @val_max_local@
|
|
|
|
|
|
|
|
/* Maximum size of an expanded preprocessor definition.
|
|
|
|
*/
|
|
|
|
#define DEFMAX @val_defmax@
|
|
|
|
|
|
|
|
|
|
|
|
/* --- Internal Tables --- */
|
|
|
|
|
|
|
|
/* Define the size of the shared string hash table. This number needn't
|
|
|
|
* be prime, probably between 1000 and 30000; if you set it to about 1/5
|
|
|
|
* of the number of distinct strings you have, you will get a hit ratio
|
|
|
|
* (number of comparisons to find a string) very close to 1, as found strings
|
|
|
|
* are automatically moved to the head of a hash chain. You will never
|
|
|
|
* need more, and you will still get good results with a smaller table.
|
|
|
|
* If the size is a power of two, hashing will be faster.
|
|
|
|
*/
|
|
|
|
#define HTABLE_SIZE @val_htable_size@
|
|
|
|
|
|
|
|
/* Object hash table size.
|
|
|
|
* Define this like you did with the strings; probably set to about 1/4 of
|
|
|
|
* the number of objects in a game, as the distribution of accesses to
|
|
|
|
* objects is somewhat more uniform than that of strings.
|
|
|
|
*/
|
|
|
|
#define OTABLE_SIZE @val_otable_size@
|
|
|
|
|
|
|
|
/* Define the size of the table of defines, reserved words, identifiers
|
|
|
|
* and efun names. Should be either several times smaller than HTABLE_SIZE
|
|
|
|
* or identical with it.
|
|
|
|
*/
|
|
|
|
#define ITABLE_SIZE @val_itable_size@
|
|
|
|
|
|
|
|
/* the number of apply_low cache entries will be 2^APPLY_CACHE_BITS.
|
|
|
|
*/
|
|
|
|
#define APPLY_CACHE_BITS @val_apply_cache_bits@
|
|
|
|
|
|
|
|
/* The parameters of the regular expression/result cache.
|
|
|
|
* The expression cache uses a hashtable of RXCACHE_TABLE entries.
|
|
|
|
* Undefine RXCACHE_TABLE to disable the all regexp caching.
|
|
|
|
*/
|
|
|
|
@cdef_rxcache_table@ RXCACHE_TABLE @val_rxcache_table@
|
|
|
|
|
|
|
|
/* --- Current Developments ---
|
|
|
|
* These options can be used to disable developments-in-progress if their
|
|
|
|
* code turns out to be interrrupting.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/* Define this if you want structs supported.
|
|
|
|
*/
|
|
|
|
@cdef_use_structs@ USE_STRUCTS
|
|
|
|
|
|
|
|
/* Define this if you want the new inline closure syntax supported.
|
|
|
|
* (f-020528).
|
|
|
|
*/
|
|
|
|
@cdef_use_new_inlines@ USE_NEW_INLINES
|
|
|
|
|
|
|
|
|
|
|
|
/* --- Profiling ---
|
|
|
|
* For profiling of the VM instruction implementations, refer to the Makefile
|
|
|
|
*/
|
|
|
|
|
|
|
|
/* Enable usage statistics of VM instructions.
|
|
|
|
* For profiling of the VM instructions themselves, see the Profiling
|
|
|
|
* Options in the Makefile.
|
|
|
|
*/
|
|
|
|
@cdef_opcprof@ OPCPROF
|
|
|
|
|
|
|
|
#ifdef OPCPROF
|
|
|
|
/* With OPCPROF, the dump of the statistics include the names
|
|
|
|
* of the instructions.
|
|
|
|
*/
|
|
|
|
@cdef_verbose_opcprof@ VERBOSE_OPCPROF
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
/* --- Standard Debugging --- */
|
|
|
|
|
|
|
|
/* Enable basic run time sanity checks. This will use more time
|
|
|
|
* and space, but nevertheless you are strongly encouraged to keep
|
|
|
|
* it defined.
|
|
|
|
*/
|
|
|
|
@cdef_debug@ DEBUG
|
|
|
|
|
|
|
|
/* Enable debug output from the LPC compiler.
|
|
|
|
*/
|
|
|
|
@cdef_yydebug@ YYDEBUG
|
|
|
|
|
|
|
|
/* Disable inlining.
|
|
|
|
*/
|
|
|
|
@cdef_no_inlines@ NO_INLINES
|
|
|
|
|
|
|
|
/* Activate debug prints in the telnet machine.
|
|
|
|
*/
|
|
|
|
@cdef_debug_telnet@ DEBUG_TELNET
|
|
|
|
|
|
|
|
/* Activate allocation debug prints in the malloc module.
|
|
|
|
* Supported by: MALLOC_smalloc, MALLOC_slaballoc.
|
|
|
|
*/
|
|
|
|
@cdef_debug_malloc_allocs@ DEBUG_MALLOC_ALLOCS
|
|
|
|
|
|
|
|
/* The DEBUG level for the ERQ daemon:
|
|
|
|
* 0 : no debug output
|
|
|
|
* 1 : standard debug output
|
|
|
|
* 2 : verbose debug output
|
|
|
|
*/
|
|
|
|
#define ERQ_DEBUG @val_erq_debug@
|
|
|
|
|
|
|
|
/* --- Specific Debugging ---
|
|
|
|
* These options have been introduced to debug specific problems and will
|
|
|
|
* be removed again later.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/* Enable the automatic data cleanup from the backend.
|
|
|
|
* TODO: Remove this macro once it is proven stable.
|
|
|
|
*/
|
|
|
|
#define NEW_CLEANUP
|
|
|
|
|
|
|
|
/* Log the details of the automatic data cleanup for each individual object.
|
|
|
|
* This is useful if the cleanup is suspected to hog the CPU.
|
|
|
|
* TODO: Remove this macro once it is proven stable.
|
|
|
|
*/
|
|
|
|
#undef LOG_NEW_CLEANUP
|
|
|
|
|
|
|
|
/* Log the details of the automatic data cleanup of all objects. This is
|
|
|
|
* useful if the cleanup is suspected to hog the CPU.
|
|
|
|
* TODO: Remove this macro once it is proven stable.
|
|
|
|
*/
|
|
|
|
#define LOG_NEW_CLEANUP_ALL
|
|
|
|
|
|
|
|
/* Enable the use of freelists in the malloc AVL nodes.
|
|
|
|
* Supported by: MALLOC_smalloc, MALLOC_slaballoc.
|
|
|
|
* TODO: Remove this macro once it is proven stable or if the change
|
|
|
|
* TODO:: didn't bring any advantages..
|
|
|
|
*/
|
|
|
|
#define USE_AVL_FREELIST
|
|
|
|
|
|
|
|
/* Order malloc large block freelists by address.
|
|
|
|
* Supported by: MALLOC_smalloc, MALLOC_slaballoc.
|
|
|
|
* TODO: Remove if it doesn't help with the fragmentation, as it uses up
|
|
|
|
* TODO:: a small, but measurable amount of time in the allocator.
|
|
|
|
*/
|
|
|
|
#define MALLOC_ORDER_LARGE_FREELISTS
|
|
|
|
|
|
|
|
/* Order slaballoc partial-slab freelists by number of free blocks.
|
|
|
|
* Supported by: MALLOC_slaballoc.
|
|
|
|
* TODO: Remove if it doesn't help with the fragmentation, as it uses up
|
|
|
|
* TODO:: a small, but measurable amount of time in the allocator.
|
|
|
|
*/
|
|
|
|
#define MALLOC_ORDER_SLAB_FREELISTS
|
|
|
|
|
|
|
|
/* Allow slaballoc to use multiples of DESIRED_SLAB_SIZE when creating
|
|
|
|
* new slabs.
|
|
|
|
*/
|
|
|
|
#define SLABALLOC_DYNAMIC_SLABS
|
|
|
|
|
|
|
|
/* Collect extended malloc statistics.
|
|
|
|
* Supported by: MALLOC_smalloc, MALLOC_slaballoc.
|
|
|
|
* TODO: Remove this macro or make it configurable.
|
|
|
|
*/
|
|
|
|
#define MALLOC_EXT_STATISTICS
|
|
|
|
|
|
|
|
/* Collected statistics about string comparisons.
|
|
|
|
* TODO: Remove this macro after we got our data.
|
|
|
|
*/
|
|
|
|
#define EXT_STRING_STATS
|
|
|
|
|
|
|
|
/* Trace changes to the tot_alloc_object and tot_alloc_object_size
|
|
|
|
* statistics, in order to find the status bugs (enables commandline
|
|
|
|
* option --check-object-stat). Will produce a decent amount of
|
|
|
|
* output on stderr.
|
|
|
|
*/
|
|
|
|
@cdef_check_object_stat@ CHECK_OBJECT_STAT
|
|
|
|
|
|
|
|
/* Activate total mapping size consistency check code. It has a small
|
|
|
|
* impact on the execution speed. This define was used to find
|
|
|
|
* the inaccuracy in the mapping statistic.
|
|
|
|
*/
|
|
|
|
@cdef_check_mapping_total@ CHECK_MAPPING_TOTAL
|
|
|
|
|
|
|
|
/* Activate object refcount check code. It will produce a decent
|
|
|
|
* amount of log output. It will also fatal() the driver as soon
|
|
|
|
* as it detects an inconsistency in the list of destructed objects.
|
|
|
|
*/
|
|
|
|
@cdef_check_object_ref@ CHECK_OBJECT_REF
|
|
|
|
|
|
|
|
/* Activate object referencing checking code during the GC. It will
|
|
|
|
* print error messages to gcout when an object or program is
|
|
|
|
* referenced as something else. No penalty for using.
|
|
|
|
* Requires MALLOC_TRACE to work. Incompatible with DUMP_GC_REFS.
|
|
|
|
*/
|
|
|
|
#ifdef MALLOC_TRACE
|
|
|
|
@cdef_check_object_gc_ref@ CHECK_OBJECT_GC_REF
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* Sometimes the GC stumbles over invalid references to memory
|
|
|
|
* blocks (namely 'Program referenced as something else'). Define
|
|
|
|
* this macro to get a detailed dump of all found references
|
|
|
|
* (Warning: LOTS of output!). Incompatible with CHECK_OBJECT_GC_REF.
|
|
|
|
*/
|
|
|
|
@cdef_dump_gc_refs@ DUMP_GC_REFS
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/****** PSYCLPC ******/
|
|
|
|
|
|
|
|
/* Size of each interactive socket's buffer for incoming data.
|
|
|
|
* This is also the maximum size for one command().
|
|
|
|
* For MUD use, this value used to be 2048 traditionally.
|
|
|
|
*/
|
|
|
|
#define MAX_TEXT @val_size_socket_buffer@
|
|
|
|
|
|
|
|
/* Why make comments in config.h if you're not supposed to edit it anyway?
|
|
|
|
* Here is the list of the new psyclpc flags.
|
2009-05-21 22:23:49 +00:00
|
|
|
* See elsewhere for explanations.
|
2009-03-03 03:27:01 +00:00
|
|
|
*
|
|
|
|
@cdef_backtrace_always@ BACKTRACE_ALWAYS
|
|
|
|
@cdef_use_paranoid_refs@ PARANOID_REFS
|
|
|
|
*/
|
|
|
|
@cdef_use_actions@ USE_ACTIONS
|
|
|
|
@cdef_use_authlocal@ USE_AUTHLOCAL
|
|
|
|
@cdef_use_builtin_editor@ USE_BUILTIN_EDITOR
|
|
|
|
@cdef_use_experimental@ USE_EXPERIMENTAL
|
|
|
|
@cdef_use_inventories@ USE_INVENTORIES
|
|
|
|
@cdef_use_ldmud_compatibility@ USE_LDMUD_COMPATIBILITY
|
|
|
|
@cdef_use_paranoia@ USE_PARANOIA
|
|
|
|
@cdef_use_restored_objects@ USE_RESTORED_OBJECTS
|
|
|
|
@cdef_use_shadowing@ USE_SHADOWING
|
|
|
|
@cdef_use_snooping@ USE_SNOOPING
|
|
|
|
@cdef_use_socket_limits@ USE_SOCKET_LIMITS
|
|
|
|
@cdef_use_srv@ USE_SRV
|
|
|
|
@cdef_use_swap@ USE_SWAP
|
|
|
|
|
|
|
|
/* Set up a configuration like LDMUD with a lot more debugging
|
|
|
|
* code in your regularely running driver than you will want.
|
|
|
|
* Of course you also have to set all the new use_something
|
|
|
|
* selectors to yes, or simply run ./configure as it stands.
|
|
|
|
*/
|
|
|
|
#ifdef USE_LDMUD_COMPATIBILITY
|
|
|
|
# ifdef DEBUG
|
|
|
|
# ifndef USE_PARANOIA
|
|
|
|
# define USE_PARANOIA
|
|
|
|
# endif
|
|
|
|
# endif
|
|
|
|
# define CHECK_REFS
|
|
|
|
# define USE_TRASH
|
|
|
|
# define VERBOSE
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#endif /* CONFIG_H__ */
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