mirror of
git://git.psyced.org/git/psyced
synced 2024-08-15 03:25:10 +00:00
146 lines
5.1 KiB
Text
146 lines
5.1 KiB
Text
###############################################################################
|
|
# Customizable runtime config file for MudOS v21 #
|
|
###############################################################################
|
|
# NOTE: All paths specified here are relative to the mudlib directory except #
|
|
# for mudlib directory, and binary directory. #
|
|
# Lines beginning with a # or a newline are ignored. #
|
|
###############################################################################
|
|
|
|
# name of this mud
|
|
name : psyced
|
|
|
|
# port number to accept users on
|
|
port number : 2000
|
|
|
|
# the address server is an external program that lets the mud translate
|
|
# internet names to numbers (and vice versa). select an unused port.
|
|
address server ip : localhost
|
|
address server port : 27374
|
|
|
|
# absolute pathname of mudlib
|
|
mudlib directory : /ve/world
|
|
|
|
# absolute pathname of driver/config dir
|
|
binary directory : /ve/bin
|
|
|
|
# debug.log and author/domain stats are stored here
|
|
log directory : /log
|
|
|
|
# the directories which are searched by #include <...>
|
|
# for multiple dirs, separate each path with a ':'
|
|
include directories : /net/include:/pro/include:/drivers/mudos/include
|
|
|
|
# Directory to save binaries in. (if BINARIES is defined)
|
|
save binaries directory : /bytecode
|
|
|
|
# the file which defines the master object
|
|
master file : /obj/master
|
|
|
|
# the file where all global simulated efuns are defined.
|
|
simulated efun file : /obj/library
|
|
|
|
# file to swap out objects; not used if time to swap is 0
|
|
swap file : /log/mudos.swap
|
|
|
|
# alternate debug.log file name (assumed to be in specified 'log directory')
|
|
debug log file : debug.log
|
|
|
|
# This is an include file which is automatically #include'd in all objects
|
|
global include file : <auto.h>
|
|
|
|
# if an object is left alone for a certain time, then the
|
|
# function clean_up will be called. This function can do anything,
|
|
# like destructing the object. If the function isn't defined by the
|
|
# object, then nothing will happen.
|
|
# This time should be substantially longer than the swapping time.
|
|
time to clean up : 1200
|
|
|
|
# How long time until an unused object is swapped out.
|
|
# Machine with too many players and too little memory: 900 (15 minutes)
|
|
# Machine with few players and lot of memory: 10000
|
|
# Machine with infinite memory: 0 (never swap).
|
|
time to swap : 600
|
|
|
|
# How many seconds until an object is reset again.
|
|
time to reset : 1800
|
|
|
|
# Maximum number of bits in a bit field. They are stored in printable
|
|
# strings, 6 bits per byte.
|
|
maximum bits in a bitfield : 1200
|
|
|
|
# Max number of local variables in a function.
|
|
maximum local variables : 30
|
|
|
|
# Maximum amount of "eval cost" per thread - execution is halted when
|
|
# it is exceeded.
|
|
maximum evaluation cost : 500000
|
|
|
|
# This is the maximum array size allowed for one single array.
|
|
maximum array size : 15000
|
|
|
|
# This is the maximum allowed size of a variable of type 'buffer'.
|
|
maximum buffer size : 400000
|
|
|
|
# Max size for a mapping
|
|
maximum mapping size : 15000
|
|
|
|
# Max inherit chain size
|
|
inherit chain size : 30
|
|
|
|
# maximum length of a string variable
|
|
maximum string length : 200000
|
|
|
|
# Max size of a file allowed to be read by 'read_file()'.
|
|
maximum read file size : 200000
|
|
|
|
# max number of bytes you allow to be read and written with read_bytes
|
|
# and write_bytes
|
|
maximum byte transfer : 10000
|
|
|
|
# Reserve an extra memory area from malloc(), to free when we run out
|
|
# of memory and allow the mudlib to shutdown.
|
|
# If this value is 0, no area will be reserved.
|
|
reserved size : 0
|
|
|
|
# Define the size of the shared string hash table. This number should
|
|
# a prime, probably between 1000 and 30000; if you set it to about 1/5
|
|
# of the number of distinct strings you have, you will get a hit ratio
|
|
# (number of comparisons to find a string) very close to 1, as found strings
|
|
# are automatically moved to the head of a hash chain. You will never
|
|
# need more, and you will still get good results with a smaller table.
|
|
hash table size : 7001
|
|
|
|
# Object hash table size.
|
|
# Define this like you did with the strings; probably set to about 1/4 of
|
|
# the number of objects in a game, as the distribution of accesses to
|
|
# objects is somewhat more uniform than that of strings.
|
|
object table size : 1501
|
|
|
|
# default no-matching-action message
|
|
default fail message : Oops.
|
|
|
|
# default message when error() occurs (optional)
|
|
default error message : Ooops.
|
|
|
|
###############################################################################
|
|
# The following aren't currently used or implemented (yet) #
|
|
###############################################################################
|
|
|
|
# maximum number of users in the game (unused currently)
|
|
maximum users : 1000
|
|
|
|
# Define the maximum stack size of the stack machine. This stack will also
|
|
# contain all local variables and arguments. (unused currently)
|
|
evaluator stack size : 1000
|
|
|
|
# Define the size of the compiler stack. This defines how complex
|
|
# expressions the compiler can parse. (unused currently)
|
|
compiler stack size : 200
|
|
|
|
# Define the maximum call depth for functions. (unused currently)
|
|
maximum call depth : 30
|
|
|
|
# There is a hash table for living objects, used by find_living().
|
|
# (unused currently)
|
|
living hash table size : 100
|
|
|