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psyced/world/drivers/nemesis/nememul.i

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OpenEdge ABL

// This is just to emulate some historic Nemesis efuns
// used only when in MUD mode
// simplification - has to check ONCE_INTERACTIVE TODO
int userp(object u) {
if (!u) u = this_player();
if (objectp(u)) return interactive(u);
return 0;
}