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libpsyc/include/psyc/render.h

51 lines
1.4 KiB
C

#ifndef PSYC_RENDER_H
# define PSYC_RENDER_H
#include "syntax.h"
typedef enum
{
PSYC_RENDER_CHECK_LENGTH = 0,
PSYC_RENDER_NEED_LENGTH = 1,
PSYC_RENDER_NO_LENGTH = 2,
PSYC_RENDER_ROUTING = 3,
} PSYC_RenderFlag;
typedef enum
{
PSYC_RENDER_ERROR_ROUTING = -2,
PSYC_RENDER_ERROR = -1,
PSYC_RENDER_SUCCESS = 0,
} PSYC_RenderRC;
/**
* Struct for keeping render state.
*/
typedef struct
{
PSYC_RenderFlag flag; ///< flags for the renderer
PSYC_Part part; ///< part of the packet being rendered
size_t cursor; ///< current position in buffer
size_t spot; ///< space for rendered length between the headers
size_t contentLength; ///< length of the content part
size_t length; ///< how big is the buffer we allocated
char buffer[]; ///< OMG a C99 feature! variable size buffer!
} PSYC_RenderState;
/**
* Initiates the state struct.
*
* @param state Pointer to the state struct that should be initiated.
*/
inline void PSYC_initRenderState (PSYC_RenderState* state);
int PSYC_renderModifier(PSYC_RenderState* render,
const char* name, size_t nlength,
const char* value, size_t vlength,
PSYC_RenderFlag flags, char oper);
int PSYC_renderBody(PSYC_RenderState* render,
const char* method, size_t mlength,
const char* data, size_t dlength);
#endif // PSYC_RENDER_H