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30 lines
1.1 KiB
C
30 lines
1.1 KiB
C
/**
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* Struct for keeping render state.
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*/
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typedef enum {
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PSYC_FINE = 0,
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PSYC_NEED_LENGTH = 1
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} PSYC_RenderFlag;
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typedef struct {
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PSYC_RenderFlag flag; ///< flags for the renderer
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PSYC_Part part; ///< part of the packet being rendered
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size_t cursor; ///< current position in buffer
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size_t start; ///< position where the rendered packet starts
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size_t contentLength; ///< length of the content part
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size_t length; ///< how big is the buffer we allocated
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uint8_t buffer[]; ///< OMG a C99 feature! variable size buffer!
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} PSYC_RenderState;
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int PSYC_renderHeader(PSYC_RenderState* render,
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const uint8_t* name, const size_t nlength,
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const uint8_t* value, const size_t vlength,
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const uint8_t flags, const uint8_t modifier);
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int PSYC_renderBody(PSYC_RenderState* render,
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const uint8_t* method, const size_t mlength,
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const uint8_t* data, const size_t dlength,
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const uint8_t flags);
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int PSYC_doneRender(PSYC_RenderState* render,
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uint8_t** buf, size_t* written);
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