libpsyc/include/psyc/render.h

36 lines
1.1 KiB
C

#include "syntax.h"
/**
* Struct for keeping render state.
*/
typedef enum {
PSYC_FINE = 0,
PSYC_NEED_LENGTH = 1
} PSYC_RenderFlag;
typedef enum {
PSYC_FLAG_ROUTING = 1
} PSYC_RenderHeaderFlag;
typedef struct {
PSYC_RenderFlag flag; ///< flags for the renderer
PSYC_Part part; ///< part of the packet being rendered
size_t cursor; ///< current position in buffer
size_t spot; ///< space for rendered length between the headers
size_t contentLength; ///< length of the content part
size_t length; ///< how big is the buffer we allocated
char buffer[]; ///< OMG a C99 feature! variable size buffer!
} PSYC_RenderState;
int PSYC_renderHeader(PSYC_RenderState* render,
const char* name, size_t nlength,
const char* value, size_t vlength,
PSYC_RenderHeaderFlag flags, char modifier);
int PSYC_renderBody(PSYC_RenderState* render,
const char* method, size_t mlength,
const char* data, size_t dlength);
int PSYC_doneRender(PSYC_RenderState* render,
uint8_t** buf, size_t* written);