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libpsyc/include/psyc/render.h

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#include "syntax.h"
/**
* Struct for keeping render state.
*/
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typedef enum {
PSYC_FINE = 0,
PSYC_NEED_LENGTH = 1
} PSYC_RenderFlag;
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typedef enum {
PSYC_FLAG_ROUTING = 1
} PSYC_RenderHeaderFlag;
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typedef struct {
PSYC_RenderFlag flag; ///< flags for the renderer
PSYC_Part part; ///< part of the packet being rendered
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size_t cursor; ///< current position in buffer
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size_t spot; ///< space for rendered length between the headers
size_t contentLength; ///< length of the content part
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size_t length; ///< how big is the buffer we allocated
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char buffer[]; ///< OMG a C99 feature! variable size buffer!
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} PSYC_RenderState;
int PSYC_renderHeader(PSYC_RenderState* render,
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const char* name, size_t nlength,
const char* value, size_t vlength,
PSYC_RenderHeaderFlag flags, char modifier);
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int PSYC_renderBody(PSYC_RenderState* render,
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const char* method, size_t mlength,
const char* data, size_t dlength);
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int PSYC_doneRender(PSYC_RenderState* render,
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uint8_t** buf, size_t* written);