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libpsyc/include/psyc/uniform.h

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#ifndef PSYC_UNIFORM_H
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#define PSYC_UNIFORM_H
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/**
* @file uniform.h
* @brief Uniform parsing.
*/
#include <psyc.h>
typedef enum {
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PSYC_SCHEME_PSYC = 0,
PSYC_SCHEME_IRC = 1,
PSYC_SCHEME_XMPP = 2,
PSYC_SCHEME_SIP = 3,
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} PsycScheme;
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typedef struct {
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// essential parts
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uint8_t valid;
PsycScheme type;
PsycString scheme;
PsycString user;
PsycString pass;
PsycString host;
PsycString port;
PsycString transport;
PsycString resource;
PsycString query;
PsycString channel;
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// convenient snippets of the URL
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PsycString full; // the URL as such
PsycString body; // the URL without scheme and '//'
PsycString user_host; // mailto and xmpp style
PsycString host_port; // just host:port (and transport)
PsycString root; // root UNI
PsycString entity; // entity UNI, without the channel
PsycString slashes; // the // if the protocol has them
PsycString slash; // first / after host
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PsycString path; // path begins at first / after host
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PsycString nick; // whatever works as a nickname
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} PsycUniform;
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typedef enum {
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PSYC_UNIFORM_SCHEME = 0,
PSYC_UNIFORM_SLASHES,
PSYC_UNIFORM_USER,
PSYC_UNIFORM_PASS,
PSYC_UNIFORM_HOST,
PSYC_UNIFORM_PORT,
PSYC_UNIFORM_TRANSPORT,
PSYC_UNIFORM_RESOURCE,
PSYC_UNIFORM_QUERY,
PSYC_UNIFORM_CHANNEL,
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} PsycUniformPart;
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typedef enum {
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PSYC_PARSE_UNIFORM_INVALID_SLASHES = -7,
PSYC_PARSE_UNIFORM_INVALID_CHANNEL = -6,
PSYC_PARSE_UNIFORM_INVALID_RESOURCE = -5,
PSYC_PARSE_UNIFORM_INVALID_TRANSPORT = -4,
PSYC_PARSE_UNIFORM_INVALID_PORT = -3,
PSYC_PARSE_UNIFORM_INVALID_HOST = -2,
PSYC_PARSE_UNIFORM_INVALID_SCHEME = -1,
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} PsycParseUniformRC;
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typedef enum {
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PSYC_TRANSPORT_TCP = 'c',
PSYC_TRANSPORT_UDP = 'd',
PSYC_TRANSPORT_TLS = 's',
PSYC_TRANSPORT_GNUNET = 'g',
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} PsycTransport;
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typedef enum {
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PSYC_ENTITY_ROOT = 0,
PSYC_ENTITY_PERSON = '~',
PSYC_ENTITY_PLACE = '@',
PSYC_ENTITY_SERVICE = '$',
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} PsycEntityType;
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/**
* Parse uniform.
*
* @return PsycScheme on success, PsycParseUniformRC on error.
*/
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int
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psyc_uniform_parse (PsycUniform *uni, const char *buffer, size_t length);
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/**
* Get entity type.
*
* @return PsycEntityType on success, PSYC_ERROR on error.
*/
static inline int
psyc_entity_type (char entity)
{
switch (entity) {
case PSYC_ENTITY_PERSON:
return PSYC_ENTITY_PERSON;
case PSYC_ENTITY_PLACE:
return PSYC_ENTITY_PLACE;
case PSYC_ENTITY_SERVICE:
return PSYC_ENTITY_SERVICE;
default:
return PSYC_ERROR;
}
}
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#endif