オセロで黒白を真理値で表現するように
This commit is contained in:
		
							parent
							
								
									1d62003e08
								
							
						
					
					
						commit
						e6f68e0b9e
					
				
					 4 changed files with 98 additions and 57 deletions
				
			
		| 
						 | 
					@ -25,7 +25,11 @@ export interface IGame {
 | 
				
			||||||
	is_started: boolean;
 | 
						is_started: boolean;
 | 
				
			||||||
	is_ended: boolean;
 | 
						is_ended: boolean;
 | 
				
			||||||
	winner_id: mongo.ObjectID;
 | 
						winner_id: mongo.ObjectID;
 | 
				
			||||||
	logs: any[];
 | 
						logs: Array<{
 | 
				
			||||||
 | 
							at: Date;
 | 
				
			||||||
 | 
							color: boolean;
 | 
				
			||||||
 | 
							pos: number;
 | 
				
			||||||
 | 
						}>;
 | 
				
			||||||
	settings: {
 | 
						settings: {
 | 
				
			||||||
		map: string[];
 | 
							map: string[];
 | 
				
			||||||
		bw: string | number;
 | 
							bw: string | number;
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -214,9 +214,9 @@ export default function(request: websocket.request, connection: websocket.connec
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				if (o.isEnded) {
 | 
									if (o.isEnded) {
 | 
				
			||||||
					let winner;
 | 
										let winner;
 | 
				
			||||||
					if (o.winner == 'black') {
 | 
										if (o.winner === true) {
 | 
				
			||||||
						winner = freshGame.black == 1 ? freshGame.user1_id : freshGame.user2_id;
 | 
											winner = freshGame.black == 1 ? freshGame.user1_id : freshGame.user2_id;
 | 
				
			||||||
					} else if (o.winner == 'white') {
 | 
										} else if (o.winner === false) {
 | 
				
			||||||
						winner = freshGame.black == 1 ? freshGame.user2_id : freshGame.user1_id;
 | 
											winner = freshGame.black == 1 ? freshGame.user2_id : freshGame.user1_id;
 | 
				
			||||||
					} else {
 | 
										} else {
 | 
				
			||||||
						winner = null;
 | 
											winner = null;
 | 
				
			||||||
| 
						 | 
					@ -263,17 +263,17 @@ export default function(request: websocket.request, connection: websocket.connec
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		const myColor =
 | 
							const myColor =
 | 
				
			||||||
			(game.user1_id.equals(user._id) && game.black == 1) || (game.user2_id.equals(user._id) && game.black == 2)
 | 
								(game.user1_id.equals(user._id) && game.black == 1) || (game.user2_id.equals(user._id) && game.black == 2)
 | 
				
			||||||
				? 'black'
 | 
									? true
 | 
				
			||||||
				: 'white';
 | 
									: false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if (!o.canPut(myColor, pos)) return;
 | 
							if (!o.canPut(myColor, pos)) return;
 | 
				
			||||||
		o.put(myColor, pos);
 | 
							o.put(myColor, pos);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		let winner;
 | 
							let winner;
 | 
				
			||||||
		if (o.isEnded) {
 | 
							if (o.isEnded) {
 | 
				
			||||||
			if (o.winner == 'black') {
 | 
								if (o.winner === true) {
 | 
				
			||||||
				winner = game.black == 1 ? game.user1_id : game.user2_id;
 | 
									winner = game.black == 1 ? game.user1_id : game.user2_id;
 | 
				
			||||||
			} else if (o.winner == 'white') {
 | 
								} else if (o.winner === false) {
 | 
				
			||||||
				winner = game.black == 1 ? game.user2_id : game.user1_id;
 | 
									winner = game.black == 1 ? game.user2_id : game.user1_id;
 | 
				
			||||||
			} else {
 | 
								} else {
 | 
				
			||||||
				winner = null;
 | 
									winner = null;
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,4 +1,11 @@
 | 
				
			||||||
export type Color = 'black' | 'white';
 | 
					/**
 | 
				
			||||||
 | 
					 * true ... 黒
 | 
				
			||||||
 | 
					 * false ... 白
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					export type Color = boolean;
 | 
				
			||||||
 | 
					const BLACK = true;
 | 
				
			||||||
 | 
					const WHITE = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
export type MapPixel = 'null' | 'empty';
 | 
					export type MapPixel = 'null' | 'empty';
 | 
				
			||||||
 | 
					
 | 
				
			||||||
export type Options = {
 | 
					export type Options = {
 | 
				
			||||||
| 
						 | 
					@ -7,6 +14,23 @@ export type Options = {
 | 
				
			||||||
	loopedBoard: boolean;
 | 
						loopedBoard: boolean;
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					export type Undo = {
 | 
				
			||||||
 | 
						/**
 | 
				
			||||||
 | 
						 * 色
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						color: Color,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/**
 | 
				
			||||||
 | 
						 * どこに打ったか
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						pos: number;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/**
 | 
				
			||||||
 | 
						 * 反転した石の位置の配列
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						effects: number[];
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * オセロエンジン
 | 
					 * オセロエンジン
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
| 
						 | 
					@ -15,19 +39,20 @@ export default class Othello {
 | 
				
			||||||
	public mapWidth: number;
 | 
						public mapWidth: number;
 | 
				
			||||||
	public mapHeight: number;
 | 
						public mapHeight: number;
 | 
				
			||||||
	public board: Color[];
 | 
						public board: Color[];
 | 
				
			||||||
	public turn: Color = 'black';
 | 
						public turn: Color = BLACK;
 | 
				
			||||||
	public opts: Options;
 | 
						public opts: Options;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	public prevPos = -1;
 | 
						public prevPos = -1;
 | 
				
			||||||
	public stats: Array<{
 | 
						public prevColor: Color = null;
 | 
				
			||||||
		b: number;
 | 
					 | 
				
			||||||
		w: number;
 | 
					 | 
				
			||||||
	}>;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
	/**
 | 
						/**
 | 
				
			||||||
	 * ゲームを初期化します
 | 
						 * ゲームを初期化します
 | 
				
			||||||
	 */
 | 
						 */
 | 
				
			||||||
	constructor(map: string[], opts: Options) {
 | 
						constructor(map: string[], opts: Options) {
 | 
				
			||||||
 | 
							//#region binds
 | 
				
			||||||
 | 
							this.put = this.put.bind(this);
 | 
				
			||||||
 | 
							//#endregion
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		//#region Options
 | 
							//#region Options
 | 
				
			||||||
		this.opts = opts;
 | 
							this.opts = opts;
 | 
				
			||||||
		if (this.opts.isLlotheo == null) this.opts.isLlotheo = false;
 | 
							if (this.opts.isLlotheo == null) this.opts.isLlotheo = false;
 | 
				
			||||||
| 
						 | 
					@ -42,8 +67,8 @@ export default class Othello {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		this.board = mapData.split('').map(d => {
 | 
							this.board = mapData.split('').map(d => {
 | 
				
			||||||
			if (d == '-') return null;
 | 
								if (d == '-') return null;
 | 
				
			||||||
			if (d == 'b') return 'black';
 | 
								if (d == 'b') return BLACK;
 | 
				
			||||||
			if (d == 'w') return 'white';
 | 
								if (d == 'w') return WHITE;
 | 
				
			||||||
			return undefined;
 | 
								return undefined;
 | 
				
			||||||
		});
 | 
							});
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -53,18 +78,12 @@ export default class Othello {
 | 
				
			||||||
		});
 | 
							});
 | 
				
			||||||
		//#endregion
 | 
							//#endregion
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		// Init stats
 | 
					 | 
				
			||||||
		this.stats = [{
 | 
					 | 
				
			||||||
			b: this.blackP,
 | 
					 | 
				
			||||||
			w: this.whiteP
 | 
					 | 
				
			||||||
		}];
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		// ゲームが始まった時点で片方の色の石しかないか、始まった時点で勝敗が決定するようなマップの場合がある
 | 
							// ゲームが始まった時点で片方の色の石しかないか、始まった時点で勝敗が決定するようなマップの場合がある
 | 
				
			||||||
		if (this.canPutSomewhere('black').length == 0) {
 | 
							if (this.canPutSomewhere(BLACK).length == 0) {
 | 
				
			||||||
			if (this.canPutSomewhere('white').length == 0) {
 | 
								if (this.canPutSomewhere(WHITE).length == 0) {
 | 
				
			||||||
				this.turn = null;
 | 
									this.turn = null;
 | 
				
			||||||
			} else {
 | 
								} else {
 | 
				
			||||||
				this.turn = 'white';
 | 
									this.turn = WHITE;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
| 
						 | 
					@ -73,14 +92,14 @@ export default class Othello {
 | 
				
			||||||
	 * 黒石の数
 | 
						 * 黒石の数
 | 
				
			||||||
	 */
 | 
						 */
 | 
				
			||||||
	public get blackCount() {
 | 
						public get blackCount() {
 | 
				
			||||||
		return this.board.filter(x => x == 'black').length;
 | 
							return this.board.filter(x => x === BLACK).length;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	/**
 | 
						/**
 | 
				
			||||||
	 * 白石の数
 | 
						 * 白石の数
 | 
				
			||||||
	 */
 | 
						 */
 | 
				
			||||||
	public get whiteCount() {
 | 
						public get whiteCount() {
 | 
				
			||||||
		return this.board.filter(x => x == 'white').length;
 | 
							return this.board.filter(x => x === WHITE).length;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	/**
 | 
						/**
 | 
				
			||||||
| 
						 | 
					@ -123,36 +142,53 @@ export default class Othello {
 | 
				
			||||||
	 * @param color 石の色
 | 
						 * @param color 石の色
 | 
				
			||||||
	 * @param pos 位置
 | 
						 * @param pos 位置
 | 
				
			||||||
	 */
 | 
						 */
 | 
				
			||||||
	public put(color: Color, pos: number) {
 | 
						public put(color: Color, pos: number, fast = false): Undo {
 | 
				
			||||||
		if (!this.canPut(color, pos)) return;
 | 
							if (!fast && !this.canPut(color, pos)) return null;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		this.prevPos = pos;
 | 
							this.prevPos = pos;
 | 
				
			||||||
 | 
							this.prevColor = color;
 | 
				
			||||||
		this.write(color, pos);
 | 
							this.write(color, pos);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		// 反転させられる石を取得
 | 
							// 反転させられる石を取得
 | 
				
			||||||
		const reverses = this.effects(color, pos);
 | 
							const effects = this.effects(color, pos);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		// 反転させる
 | 
							// 反転させる
 | 
				
			||||||
		reverses.forEach(pos => {
 | 
							effects.forEach(pos => {
 | 
				
			||||||
			this.write(color, pos);
 | 
								this.write(color, pos);
 | 
				
			||||||
		});
 | 
							});
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		this.stats.push({
 | 
							this.calcTurn();
 | 
				
			||||||
			b: this.blackP,
 | 
					 | 
				
			||||||
			w: this.whiteP
 | 
					 | 
				
			||||||
		});
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							return {
 | 
				
			||||||
 | 
								color,
 | 
				
			||||||
 | 
								pos,
 | 
				
			||||||
 | 
								effects
 | 
				
			||||||
 | 
							};
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						private calcTurn() {
 | 
				
			||||||
		// ターン計算
 | 
							// ターン計算
 | 
				
			||||||
		const opColor = color == 'black' ? 'white' : 'black';
 | 
							const opColor = this.prevColor === BLACK ? WHITE : BLACK;
 | 
				
			||||||
		if (this.canPutSomewhere(opColor).length > 0) {
 | 
							if (this.canPutSomewhere(opColor).length > 0) {
 | 
				
			||||||
			this.turn = color == 'black' ? 'white' : 'black';
 | 
								this.turn = this.prevColor === BLACK ? WHITE : BLACK;
 | 
				
			||||||
		} else if (this.canPutSomewhere(color).length > 0) {
 | 
							} else if (this.canPutSomewhere(this.prevColor).length > 0) {
 | 
				
			||||||
			this.turn = color == 'black' ? 'black' : 'white';
 | 
								this.turn = this.prevColor === BLACK ? BLACK : WHITE;
 | 
				
			||||||
		} else {
 | 
							} else {
 | 
				
			||||||
			this.turn = null;
 | 
								this.turn = null;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						public undo(undo: Undo) {
 | 
				
			||||||
 | 
							this.prevColor = undo.color;
 | 
				
			||||||
 | 
							this.prevPos = undo.pos;
 | 
				
			||||||
 | 
							this.write(null, undo.pos);
 | 
				
			||||||
 | 
							for (const pos of undo.effects) {
 | 
				
			||||||
 | 
								const color = this.board[pos];
 | 
				
			||||||
 | 
								this.write(!color, pos);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							this.calcTurn();
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	/**
 | 
						/**
 | 
				
			||||||
	 * 指定したマスの状態を取得します
 | 
						 * 指定したマスの状態を取得します
 | 
				
			||||||
	 * @param pos 位置
 | 
						 * @param pos 位置
 | 
				
			||||||
| 
						 | 
					@ -207,8 +243,8 @@ export default class Othello {
 | 
				
			||||||
	 * @param color 自分の色
 | 
						 * @param color 自分の色
 | 
				
			||||||
	 * @param pos 位置
 | 
						 * @param pos 位置
 | 
				
			||||||
	 */
 | 
						 */
 | 
				
			||||||
	private effects(color: Color, pos: number): number[] {
 | 
						public effects(color: Color, pos: number): number[] {
 | 
				
			||||||
		const enemyColor = color == 'black' ? 'white' : 'black';
 | 
							const enemyColor = !color;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		// ひっくり返せる石(の位置)リスト
 | 
							// ひっくり返せる石(の位置)リスト
 | 
				
			||||||
		let stones = [];
 | 
							let stones = [];
 | 
				
			||||||
| 
						 | 
					@ -225,7 +261,7 @@ export default class Othello {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				// 座標が指し示す位置がボード外に出たとき
 | 
									// 座標が指し示す位置がボード外に出たとき
 | 
				
			||||||
				if (this.opts.loopedBoard) {
 | 
									if (this.opts.loopedBoard) {
 | 
				
			||||||
					if (x <  0             ) x = this.mapWidth - ((-x) % this.mapWidth);
 | 
										if (x <  0             ) x = this.mapWidth  - ((-x) % this.mapWidth);
 | 
				
			||||||
					if (y <  0             ) y = this.mapHeight - ((-y) % this.mapHeight);
 | 
										if (y <  0             ) y = this.mapHeight - ((-y) % this.mapHeight);
 | 
				
			||||||
					if (x >= this.mapWidth ) x = x % this.mapWidth;
 | 
										if (x >= this.mapWidth ) x = x % this.mapWidth;
 | 
				
			||||||
					if (y >= this.mapHeight) y = y % this.mapHeight;
 | 
										if (y >= this.mapHeight) y = y % this.mapHeight;
 | 
				
			||||||
| 
						 | 
					@ -259,16 +295,17 @@ export default class Othello {
 | 
				
			||||||
				const stone = this.get(pos);
 | 
									const stone = this.get(pos);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				// 石が置かれていないマスなら走査終了
 | 
									// 石が置かれていないマスなら走査終了
 | 
				
			||||||
				if (stone == null) break;
 | 
									if (stone === null) break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				// 相手の石なら「ひっくり返せるかもリスト」に入れておく
 | 
									// 相手の石なら「ひっくり返せるかもリスト」に入れておく
 | 
				
			||||||
				if (stone == enemyColor) found.push(pos);
 | 
									if (stone === enemyColor) found.push(pos);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				// 自分の石なら「ひっくり返せるかもリスト」を「ひっくり返せるリスト」に入れ、走査終了
 | 
									// 自分の石なら「ひっくり返せるかもリスト」を「ひっくり返せるリスト」に入れ、走査終了
 | 
				
			||||||
				if (stone == color) {
 | 
									if (stone === color) {
 | 
				
			||||||
					stones = stones.concat(found);
 | 
										stones = stones.concat(found);
 | 
				
			||||||
					break;
 | 
										break;
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				i++;
 | 
									i++;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
		};
 | 
							};
 | 
				
			||||||
| 
						 | 
					@ -303,9 +340,9 @@ export default class Othello {
 | 
				
			||||||
		if (this.blackCount == this.whiteCount) return null;
 | 
							if (this.blackCount == this.whiteCount) return null;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if (this.opts.isLlotheo) {
 | 
							if (this.opts.isLlotheo) {
 | 
				
			||||||
			return this.blackCount > this.whiteCount ? 'white' : 'black';
 | 
								return this.blackCount > this.whiteCount ? WHITE : BLACK;
 | 
				
			||||||
		} else {
 | 
							} else {
 | 
				
			||||||
			return this.blackCount > this.whiteCount ? 'black' : 'white';
 | 
								return this.blackCount > this.whiteCount ? BLACK : WHITE;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -60,13 +60,13 @@ export default Vue.extend({
 | 
				
			||||||
		},
 | 
							},
 | 
				
			||||||
		myColor(): Color {
 | 
							myColor(): Color {
 | 
				
			||||||
			if (!this.iAmPlayer) return null;
 | 
								if (!this.iAmPlayer) return null;
 | 
				
			||||||
			if (this.game.user1_id == (this as any).os.i.id && this.game.black == 1) return 'black';
 | 
								if (this.game.user1_id == (this as any).os.i.id && this.game.black == 1) return true;
 | 
				
			||||||
			if (this.game.user2_id == (this as any).os.i.id && this.game.black == 2) return 'black';
 | 
								if (this.game.user2_id == (this as any).os.i.id && this.game.black == 2) return true;
 | 
				
			||||||
			return 'white';
 | 
								return false;
 | 
				
			||||||
		},
 | 
							},
 | 
				
			||||||
		opColor(): Color {
 | 
							opColor(): Color {
 | 
				
			||||||
			if (!this.iAmPlayer) return null;
 | 
								if (!this.iAmPlayer) return null;
 | 
				
			||||||
			return this.myColor == 'black' ? 'white' : 'black';
 | 
								return this.myColor === true ? false : true;
 | 
				
			||||||
		},
 | 
							},
 | 
				
			||||||
		blackUser(): any {
 | 
							blackUser(): any {
 | 
				
			||||||
			return this.game.black == 1 ? this.game.user1 : this.game.user2;
 | 
								return this.game.black == 1 ? this.game.user1 : this.game.user2;
 | 
				
			||||||
| 
						 | 
					@ -75,9 +75,9 @@ export default Vue.extend({
 | 
				
			||||||
			return this.game.black == 1 ? this.game.user2 : this.game.user1;
 | 
								return this.game.black == 1 ? this.game.user2 : this.game.user1;
 | 
				
			||||||
		},
 | 
							},
 | 
				
			||||||
		turnUser(): any {
 | 
							turnUser(): any {
 | 
				
			||||||
			if (this.o.turn == 'black') {
 | 
								if (this.o.turn === true) {
 | 
				
			||||||
				return this.game.black == 1 ? this.game.user1 : this.game.user2;
 | 
									return this.game.black == 1 ? this.game.user1 : this.game.user2;
 | 
				
			||||||
			} else if (this.o.turn == 'white') {
 | 
								} else if (this.o.turn === false) {
 | 
				
			||||||
				return this.game.black == 1 ? this.game.user2 : this.game.user1;
 | 
									return this.game.black == 1 ? this.game.user2 : this.game.user1;
 | 
				
			||||||
			} else {
 | 
								} else {
 | 
				
			||||||
				return null;
 | 
									return null;
 | 
				
			||||||
| 
						 | 
					@ -99,7 +99,7 @@ export default Vue.extend({
 | 
				
			||||||
			});
 | 
								});
 | 
				
			||||||
			this.logs.forEach((log, i) => {
 | 
								this.logs.forEach((log, i) => {
 | 
				
			||||||
				if (i < v) {
 | 
									if (i < v) {
 | 
				
			||||||
					this.o.put(log.color, log.pos);
 | 
										this.o.put(log.color, log.pos, true);
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
			});
 | 
								});
 | 
				
			||||||
			this.$forceUpdate();
 | 
								this.$forceUpdate();
 | 
				
			||||||
| 
						 | 
					@ -116,7 +116,7 @@ export default Vue.extend({
 | 
				
			||||||
		});
 | 
							});
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		this.game.logs.forEach(log => {
 | 
							this.game.logs.forEach(log => {
 | 
				
			||||||
			this.o.put(log.color, log.pos);
 | 
								this.o.put(log.color, log.pos, true);
 | 
				
			||||||
		});
 | 
							});
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		this.logs = this.game.logs;
 | 
							this.logs = this.game.logs;
 | 
				
			||||||
| 
						 | 
					@ -190,10 +190,10 @@ export default Vue.extend({
 | 
				
			||||||
		checkEnd() {
 | 
							checkEnd() {
 | 
				
			||||||
			this.game.is_ended = this.o.isEnded;
 | 
								this.game.is_ended = this.o.isEnded;
 | 
				
			||||||
			if (this.game.is_ended) {
 | 
								if (this.game.is_ended) {
 | 
				
			||||||
				if (this.o.winner == 'black') {
 | 
									if (this.o.winner === true) {
 | 
				
			||||||
					this.game.winner_id = this.game.black == 1 ? this.game.user1_id : this.game.user2_id;
 | 
										this.game.winner_id = this.game.black == 1 ? this.game.user1_id : this.game.user2_id;
 | 
				
			||||||
					this.game.winner = this.game.black == 1 ? this.game.user1 : this.game.user2;
 | 
										this.game.winner = this.game.black == 1 ? this.game.user1 : this.game.user2;
 | 
				
			||||||
				} else if (this.o.winner == 'white') {
 | 
									} else if (this.o.winner === false) {
 | 
				
			||||||
					this.game.winner_id = this.game.black == 1 ? this.game.user2_id : this.game.user1_id;
 | 
										this.game.winner_id = this.game.black == 1 ? this.game.user2_id : this.game.user1_id;
 | 
				
			||||||
					this.game.winner = this.game.black == 1 ? this.game.user2 : this.game.user1;
 | 
										this.game.winner = this.game.black == 1 ? this.game.user2 : this.game.user1;
 | 
				
			||||||
				} else {
 | 
									} else {
 | 
				
			||||||
| 
						 | 
					@ -214,7 +214,7 @@ export default Vue.extend({
 | 
				
			||||||
			});
 | 
								});
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			this.game.logs.forEach(log => {
 | 
								this.game.logs.forEach(log => {
 | 
				
			||||||
				this.o.put(log.color, log.pos);
 | 
									this.o.put(log.color, log.pos, true);
 | 
				
			||||||
			});
 | 
								});
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			this.logs = this.game.logs;
 | 
								this.logs = this.game.logs;
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue