Update physics.ts
This commit is contained in:
		
							parent
							
								
									137f3ee609
								
							
						
					
					
						commit
						17eca2a18f
					
				
					 1 changed files with 5 additions and 1 deletions
				
			
		|  | @ -67,6 +67,9 @@ export function physics(container: HTMLElement) { | |||
| 				left + (objEl.offsetWidth / 2), | ||||
| 				top + (objEl.offsetHeight / 2), | ||||
| 				Math.max(objEl.offsetWidth, objEl.offsetHeight) / 2, | ||||
| 				{ | ||||
| 					restitution: 0.5 | ||||
| 				} | ||||
| 			); | ||||
| 		} else { | ||||
| 			const style = window.getComputedStyle(objEl); | ||||
|  | @ -77,6 +80,7 @@ export function physics(container: HTMLElement) { | |||
| 				objEl.offsetHeight, | ||||
| 				{ | ||||
| 					chamfer: { radius: parseInt(style.borderRadius, 10) }, | ||||
| 					restitution: 0.5 | ||||
| 				} | ||||
| 			); | ||||
| 		} | ||||
|  | @ -92,7 +96,7 @@ export function physics(container: HTMLElement) { | |||
| 	const mouseConstraint = Matter.MouseConstraint.create(engine, { | ||||
| 		mouse: mouse, | ||||
| 		constraint: { | ||||
| 			stiffness: 0.05, | ||||
| 			stiffness: 0.1, | ||||
| 			render: { | ||||
| 				visible: false | ||||
| 			} | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue