This commit is contained in:
syuilo 2018-03-07 18:45:16 +09:00
parent 161fd4afab
commit 0bca0e8a02
7 changed files with 124 additions and 56 deletions

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@ -475,8 +475,8 @@ class OthelloContext extends Context {
othelloAi('white', this.othello);
if (this.othello.getPattern('black').length === 0) {
this.bot.clearContext();
const blackCount = this.othello.board.map(row => row.filter(s => s == 'black').length).reduce((a, b) => a + b);
const whiteCount = this.othello.board.map(row => row.filter(s => s == 'white').length).reduce((a, b) => a + b);
const blackCount = this.othello.board.filter(s => s == 'black').length;
const whiteCount = this.othello.board.filter(s => s == 'white').length;
const winner = blackCount == whiteCount ? '引き分け' : blackCount > whiteCount ? '黒の勝ち' : '白の勝ち';
return this.othello.toString() + `\n\n終了\n\n黒${blackCount}、白${whiteCount}${winner}です。`;
} else {

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@ -3,7 +3,7 @@ import Game, { pack } from '../../models/othello-game';
module.exports = (params, user) => new Promise(async (res, rej) => {
// Get 'my' parameter
const [my = false, myErr] = $(params.my).boolean().$;
const [my = false, myErr] = $(params.my).optional.boolean().$;
if (myErr) return rej('invalid my param');
const q = my ? {

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@ -34,6 +34,7 @@ module.exports = (params, user) => new Promise(async (res, rej) => {
black_user_id: parentIsBlack ? exist.parent_id : user._id,
white_user_id: parentIsBlack ? user._id : exist.parent_id,
turn_user_id: parentIsBlack ? exist.parent_id : user._id,
is_ended: false,
logs: []
});

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@ -11,6 +11,9 @@ export interface IGame {
created_at: Date;
black_user_id: mongo.ObjectID;
white_user_id: mongo.ObjectID;
turn_user_id: mongo.ObjectID;
is_ended: boolean;
winner_id: mongo.ObjectID;
logs: any[];
}
@ -40,6 +43,7 @@ export const pack = (
// Populate user
_game.black_user = await packUser(_game.black_user_id, meId);
_game.white_user = await packUser(_game.white_user_id, meId);
_game.winner = await packUser(_game.winner_id, meId);
resolve(_game);
});

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@ -19,51 +19,68 @@ export default function(request: websocket.request, connection: websocket.connec
switch (msg.type) {
case 'set':
if (msg.pos == null) return;
const pos = msg.pos;
const game = await Game.findOne({ _id: gameId });
const o = new Othello();
game.logs.forEach(log => {
o.set(log.color, log.pos);
});
const myColor = game.black_user_id.equals(user._id) ? 'black' : 'white';
const opColor = myColor == 'black' ? 'white' : 'black';
if (!o.canReverse(myColor, pos)) return;
o.set(myColor, pos);
let turn;
if (o.getPattern(opColor).length > 0) {
turn = myColor == 'black' ? game.white_user_id : game.black_user_id;
} else {
turn = myColor == 'black' ? game.black_user_id : game.white_user_id;
}
const log = {
at: new Date(),
color: myColor,
pos
};
await Game.update({
_id: gameId
}, {
$set: {
turn_user_id: turn
},
$push: {
logs: log
}
});
publishOthelloGameStream(gameId, 'set', {
color: myColor,
pos
});
set(msg.pos);
break;
}
});
async function set(pos) {
const game = await Game.findOne({ _id: gameId });
if (game.is_ended) return;
const o = new Othello();
game.logs.forEach(log => {
o.set(log.color, log.pos);
});
const myColor = game.black_user_id.equals(user._id) ? 'black' : 'white';
const opColor = myColor == 'black' ? 'white' : 'black';
if (!o.canReverse(myColor, pos)) return;
o.set(myColor, pos);
let turn;
if (o.getPattern(opColor).length > 0) {
turn = myColor == 'black' ? game.white_user_id : game.black_user_id;
} else if (o.getPattern(myColor).length > 0) {
turn = myColor == 'black' ? game.black_user_id : game.white_user_id;
} else {
turn = null;
}
const isEnded = turn === null;
let winner;
if (isEnded) {
const blackCount = o.board.filter(s => s == 'black').length;
const whiteCount = o.board.filter(s => s == 'white').length;
winner = blackCount == whiteCount ? null : blackCount > whiteCount ? game.black_user_id : game.white_user_id;
}
const log = {
at: new Date(),
color: myColor,
pos
};
await Game.update({
_id: gameId
}, {
$set: {
turn_user_id: turn,
is_ended: isEnded,
winner_id: winner
},
$push: {
logs: log
}
});
publishOthelloGameStream(gameId, 'set', {
color: myColor,
pos
});
}
}

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@ -1,10 +1,15 @@
<template>
<div class="root">
<header><b>{{ game.black_user.name }}</b>() vs <b>{{ game.white_user.name }}</b>()</header>
<p class="turn">{{ turn ? 'あなたのターンです' : '相手のターンです' }}<mk-ellipsis v-if="!turn"/></p>
<p class="turn" v-if="!iAmPlayer && !isEnded">{{ turn.name }}のターンです<mk-ellipsis/></p>
<p class="turn" v-if="iAmPlayer && !isEnded">{{ isMyTurn ? 'あなたのターンです' : '相手のターンです' }}<mk-ellipsis v-if="!isMyTurn"/></p>
<p class="result" v-if="isEnded">
<template v-if="winner"><b>{{ winner.name }}</b>の勝ち</template>
<template v-else>引き分け</template>
</p>
<div>
<div v-for="(stone, i) in o.board"
:class="{ empty: stone == null, myTurn: turn, can: o.canReverse(turn ? myColor : opColor, i) }"
:class="{ empty: stone == null, myTurn: isMyTurn, can: o.canReverse(turn.id == game.black_user.id ? 'black' : 'white', i) }"
@click="set(i)"
>
<img v-if="stone == 'black'" :src="`${game.black_user.avatar_url}?thumbnail&size=64`" alt="">
@ -25,10 +30,16 @@ export default Vue.extend({
return {
o: new Othello(),
turn: null,
isMyTurn: null,
isEnded: false,
winner: null,
connection: null
};
},
computed: {
iAmPlayer(): boolean {
return this.game.black_user_id == (this as any).os.i.id || this.game.white_user_id == (this as any).os.i.id;
},
myColor(): string {
return this.game.black_user_id == (this as any).os.i.id ? 'black' : 'white';
},
@ -41,7 +52,10 @@ export default Vue.extend({
this.o.set(log.color, log.pos);
});
this.turn = this.game.turn_user_id == (this as any).os.i.id;
this.turn = this.game.turn_user_id == this.game.black_user_id ? this.game.black_user : this.game.white_user;
this.isMyTurn = this.game.turn_user_id == (this as any).os.i.id;
this.isEnded = this.game.is_ended;
this.winner = this.game.winner;
},
mounted() {
this.connection = new OthelloGameStream((this as any).os.i, this.game);
@ -53,11 +67,17 @@ export default Vue.extend({
},
methods: {
set(pos) {
if (!this.turn) return;
if (!this.isMyTurn) return;
if (!this.o.canReverse(this.myColor, pos)) return;
this.o.set(this.myColor, pos);
if (this.o.getPattern(this.opColor).length > 0) {
this.turn = !this.turn;
this.isMyTurn = !this.isMyTurn;
this.turn = this.myColor == 'black' ? this.game.white_user : this.game.black_user;
} else if (this.o.getPattern(this.myColor).length == 0) {
this.isEnded = true;
const blackCount = this.o.board.filter(s => s == 'black').length;
const whiteCount = this.o.board.filter(s => s == 'white').length;
this.winner = blackCount == whiteCount ? null : blackCount > whiteCount ? this.game.black_user : this.game.white_user;
}
this.connection.send({
type: 'set',
@ -67,8 +87,28 @@ export default Vue.extend({
},
onSet(x) {
this.o.set(x.color, x.pos);
if (this.o.getPattern(this.myColor).length > 0) {
this.turn = true;
if (this.o.getPattern('black').length == 0 && this.o.getPattern('white').length == 0) {
this.isEnded = true;
const blackCount = this.o.board.filter(s => s == 'black').length;
const whiteCount = this.o.board.filter(s => s == 'white').length;
this.winner = blackCount == whiteCount ? null : blackCount > whiteCount ? this.game.black_user : this.game.white_user;
} else {
if (this.iAmPlayer && this.o.getPattern(this.myColor).length > 0) {
this.isMyTurn = true;
}
if (x.color == 'black' && this.o.getPattern('white').length > 0) {
this.turn = this.game.white_user;
}
if (x.color == 'black' && this.o.getPattern('white').length == 0) {
this.turn = this.game.black_user;
}
if (x.color == 'white' && this.o.getPattern('black').length > 0) {
this.turn = this.game.black_user;
}
if (x.color == 'white' && this.o.getPattern('black').length == 0) {
this.turn = this.game.white_user;
}
}
this.$forceUpdate();
}

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@ -43,11 +43,17 @@
<img :src="`${g.black_user.avatar_url}?thumbnail&size=32`" alt="">
<img :src="`${g.white_user.avatar_url}?thumbnail&size=32`" alt="">
<span><b>{{ g.black_user.name }}</b> vs <b>{{ g.white_user.name }}</b></span>
<span class="state">{{ g.winner ? '終了' : '進行中' }}</span>
<span class="state">{{ g.is_ended ? '終了' : '進行中' }}</span>
</div>
</section>
<section>
<section v-if="games.length > 0">
<h2>みんなの対局</h2>
<div class="game" v-for="g in games" tabindex="-1" @click="game = g">
<img :src="`${g.black_user.avatar_url}?thumbnail&size=32`" alt="">
<img :src="`${g.white_user.avatar_url}?thumbnail&size=32`" alt="">
<span><b>{{ g.black_user.name }}</b> vs <b>{{ g.white_user.name }}</b></span>
<span class="state">{{ g.is_ended ? '終了' : '進行中' }}</span>
</div>
</section>
</div>
</div>