Vencord/src/utils/discord.ts

80 lines
2.5 KiB
TypeScript

/*
* Vencord, a modification for Discord's desktop app
* Copyright (c) 2022 Vendicated and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { MessageObject } from "@api/MessageEvents";
import { findByPropsLazy, findLazy } from "@webpack";
import { ChannelStore, ComponentDispatch, GuildStore, PrivateChannelsStore, SelectedChannelStore } from "@webpack/common";
import { Guild, Message } from "discord-types/general";
const PreloadedUserSettings = findLazy(m => m.ProtoClass?.typeName.endsWith("PreloadedUserSettings"));
const MessageActions = findByPropsLazy("editMessage", "sendMessage");
export function getCurrentChannel() {
return ChannelStore.getChannel(SelectedChannelStore.getChannelId());
}
export function getCurrentGuild(): Guild | undefined {
return GuildStore.getGuild(getCurrentChannel()?.guild_id);
}
export function openPrivateChannel(userId: string) {
PrivateChannelsStore.openPrivateChannel(userId);
}
export const enum Theme {
Dark = 1,
Light = 2
}
export function getTheme(): Theme {
return PreloadedUserSettings.getCurrentValue()?.appearance?.theme;
}
export function insertTextIntoChatInputBox(text: string) {
ComponentDispatch.dispatchToLastSubscribed("INSERT_TEXT", {
rawText: text,
plainText: text
});
}
interface MessageExtra {
messageReference: Message["messageReference"];
allowedMentions: {
parse: string[];
replied_user: boolean;
};
stickerIds: string[];
}
export function sendMessage(
channelId: string,
data: Partial<MessageObject>,
waitForChannelReady?: boolean,
extra?: Partial<MessageExtra>
) {
const messageData = {
content: "",
invalidEmojis: [],
tts: false,
validNonShortcutEmojis: [],
...data
};
return MessageActions.sendMessage(channelId, messageData, waitForChannelReady, extra);
}