Vencord/src/utils/dependencies.ts

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/*
* Vencord, a modification for Discord's desktop app
* Copyright (c) 2022 Vendicated and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { makeLazy } from "./misc";
/*
Add dynamically loaded dependencies for plugins here.
*/
// https://github.com/mattdesl/gifenc
// this lib is way better than gif.js and all other libs, they're all so terrible but this one is nice
// @ts-ignore ts mad
export const getGifEncoder = makeLazy(() => import("https://unpkg.com/gifenc@1.0.3/dist/gifenc.esm.js"));
// needed to parse APNGs in the nitroBypass plugin
export const importApngJs = makeLazy(async () => {
const exports = {};
const winProxy = new Proxy(window, { set: (_, k, v) => exports[k] = v });
Function("self", await fetch("https://cdnjs.cloudflare.com/ajax/libs/apng-canvas/2.1.1/apng-canvas.min.js").then(r => r.text()))(winProxy);
// @ts-ignore
return exports.APNG as { parseURL(url: string): Promise<ApngFrameData>; };
});
// https://wiki.mozilla.org/APNG_Specification#.60fcTL.60:_The_Frame_Control_Chunk
export enum ApngDisposeOp {
/**
* no disposal is done on this frame before rendering the next; the contents of the output buffer are left as is.
*/
NONE,
/**
* the frame's region of the output buffer is to be cleared to fully transparent black before rendering the next frame.
*/
BACKGROUND,
/**
* the frame's region of the output buffer is to be reverted to the previous contents before rendering the next frame.
*/
PREVIOUS
}
// TODO: Might need to somehow implement this
export enum ApngBlendOp {
SOURCE,
OVER
}
export interface ApngFrame {
left: number;
top: number;
width: number;
height: number;
img: HTMLImageElement;
delay: number;
blendOp: ApngBlendOp;
disposeOp: ApngDisposeOp;
}
export interface ApngFrameData {
width: number;
height: number;
frames: ApngFrame[];
playTime: number;
}