notsanequarium/main.lua
2021-01-25 23:31:30 +03:00

133 lines
No EOL
3.4 KiB
Lua

require 'const'
require 'util'
constr = require 'constructors'
require 'lib.audio'
assets = require 'lib.assets'
ease = require 'lib.ease'
bench = require 'lib.benchmark'
tick = require 'lib.tick'
scenes = {
gameplay = require('scenes/gameplay/main')
}
local defaultscene = scenes.gameplay
scene = defaultscene
sprites = {}
sound_path = {}
music_path = {}
fonts = {}
cursors = {}
debug = false
is_mobile = love.system.getOS() == "Android" or love.system.getOS() == "iOS"
function newAnimation(image, width, height)
local animation = {}
animation.spriteSheet = image;
animation.quads = {};
animation.width = width
animation.height = height
for y = 0, image:getHeight() - height, height do
for x = 0, image:getWidth() - width, width do
table.insert(animation.quads, love.graphics.newQuad(x, y, width, height, image:getDimensions()))
end
end
return animation
end
function love.load()
assets.clear()
assets.load('assets')
fonts.pix = love.graphics.newFont('assets/fonts/pix.ttf', 6)
fonts.continuum = love.graphics.newFont('assets/fonts/cont.ttf', 14)
fonts.default = love.graphics.newFont(12)
if scene.load then scene.load() end
cursors.default = love.mouse.newCursor('assets/sprites/cursor/pointer.png', sprites['cursor/pointer']:getWidth()/2, sprites['cursor/pointer']:getHeight()/2)
cursors.hover = love.mouse.newCursor('assets/sprites/cursor/hand.png', sprites['cursor/hand']:getWidth()/2, sprites['cursor/hand']:getHeight()/2)
cursors.drag = love.mouse.newCursor('assets/sprites/cursor/dragging.png', sprites['cursor/dragging']:getWidth()/2, sprites['cursor/dragging']:getHeight()/2)
if not is_mobile then
love.mouse.setCursor(cursors.default)
end
if is_mobile then
local winwidth, winheight = love.graphics.getDimensions()
love.window.setMode(winwidth, winheight, {borderless=true, resizable=false, minwidth=705, minheight=510, fullscreen=true})
end
end
local cursor
function setCursor(mouse)
cursor = mouse
end
frame = 0
function love.update(dt)
cursor = nil
frame = frame + 1
bench.update()
tick.update(dt)
bench.startBenchmark('update')
if scene.update then scene.update(dt) end
bench.stopBenchmark('update')
if not is_mobile then
if cursor then
love.mouse.setCursor(cursor)
else
love.mouse.setCursor(cursors.default)
end
end
end
function love.draw()
love.graphics.setFont(fonts.default)
love.graphics.setColor(1, 1, 1)
local sw, sh = love.graphics.getDimensions()
bench.startBenchmark('render')
if scene.draw then scene.draw() end
love.graphics.setColor(1, 1, 1, 1)
love.graphics.print('FPS: ' .. 1 / love.timer.getDelta(), 0, sh - 16)
if paused then
love.graphics.setBlendMode('subtract')
love.graphics.setColor(1, 1, 1, 0.1)
love.graphics.rectangle('fill', 0, 0, sw, sh)
love.graphics.setBlendMode('alpha')
love.graphics.setColor(0, 0, 0, 0.6)
love.graphics.rectangle('fill', 0, 0, sw, sh)
love.graphics.setColor(1, 1, 1)
love.graphics.print('paused, space to unpause', 20, 20)
end
if debug then bench.renderBenchmark() end
bench.stopBenchmark('render')
end
function love.mousepressed(x, y, b)
if scene.mousepressed then scene.mousepressed(x, y, b) end
end
function love.mousereleased(x, y, b)
if scene.mousereleased then scene.mousereleased(x, y, b) end
end
function love.keypressed(key)
if key == 'f3' then
debug = not debug
elseif key == 'space' then
paused = false
end
end