return function(headerheight, sheets) local sw, sh = love.graphics.getDimensions() local wavecount = round(sw / sprites['wave/wavecenter']:getWidth()) local wavescale = sw / (wavecount * sprites['wave/wavecenter']:getWidth()) for i = 1, wavecount do local a = (i - 1) / wavecount local x = a * sw local frame = round((1 - math.abs(love.timer.getTime()%2-1)) * #sheets.wavecenter.quads) love.graphics.setBlendMode('add') local sheet = sheets.wavecenter local sizex = 1 if i == 1 or i == wavecount then sheet = sheets.waveside end if i == wavecount then sizex = -1 end love.graphics.draw(sheet.spriteSheet, sheet.quads[math.max(frame, 1)], x + (sprites['wave/wavecenter']:getWidth() * wavescale)/2, headerheight + 20, 0, wavescale * sizex, wavescale, sprites['wave/wavecenter']:getWidth()/2) end love.graphics.setBlendMode('alpha') end