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16 changed files with 16 additions and 132 deletions

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@ -18,9 +18,9 @@ function self.fish(x, y)
render = { render = {
x = 0, x = 0,
y = 0, y = 0,
prevx = math.random() - 0.5, prevx = 0,
prevy = math.random() - 0.5, prevy = 0,
turn = math.random(), turn = 0,
swim = 0, swim = 0,
angle = 0, angle = 0,
xspeed = 0, xspeed = 0,

142
main.lua
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@ -10,45 +10,12 @@ bench = require 'lib.benchmark'
sprites = {} sprites = {}
sound_path = {} sound_path = {}
music_path = {} music_path = {}
fonts = {}
debug = false debug = false
food = {} food = {}
feesh = {} feesh = {}
footerbuttons = {
{
cost = 100,
sprite = 'guppy',
openanim = 1,
open = true,
func = function()
table.insert(feesh, constr.fish(math.random(), 0.3))
end
},
{
cost = 200,
sprite = 'food',
tier = 1,
openanim = 1,
open = true,
func = function()
--table.insert(feesh, constr.fish(math.random(), 0.3))
end
},
{
cost = 300,
sprite = 'foodcount',
tier = 3,
openanim = 1,
open = true,
func = function()
--table.insert(feesh, constr.fish(math.random(), 0.3))
end
}
}
local sheets = {} local sheets = {}
local function newAnimation(image, width, height) local function newAnimation(image, width, height)
@ -84,18 +51,10 @@ function love.load()
sheets.waveside = newAnimation(sprites['wave/waveside'], sprites['wave/waveside']:getWidth(), sprites['wave/waveside']:getHeight()/12) sheets.waveside = newAnimation(sprites['wave/waveside'], sprites['wave/waveside']:getWidth(), sprites['wave/waveside']:getHeight()/12)
sheets.food1 = newAnimation(sprites['food/1'], sprites['food/1']:getWidth()/10, sprites['food/1']:getHeight()) sheets.food1 = newAnimation(sprites['food/1'], sprites['food/1']:getWidth()/10, sprites['food/1']:getHeight())
sheets.food2 = newAnimation(sprites['food/2'], sprites['food/2']:getWidth()/10, sprites['food/2']:getHeight())
sheets.food3 = newAnimation(sprites['food/3'], sprites['food/3']:getWidth()/10, sprites['food/3']:getHeight())
sheets.buttonopen = newAnimation(sprites['footer/button_open'], sprites['footer/button_open']:getWidth()/3, sprites['footer/button_open']:getHeight())
for i = 1, 3 do for i = 1, 3 do
table.insert(feesh, constr.fish(math.random(), math.random())) table.insert(feesh, constr.fish(math.random(), math.random()))
end end
fonts.pix = love.graphics.newFont('assets/fonts/pix.ttf', 6)
fonts.continuum = love.graphics.newFont('assets/fonts/cont.ttf', 14)
fonts.default = love.graphics.newFont(12)
end end
local frame = 0 local frame = 0
@ -293,7 +252,7 @@ function love.update(dt)
n.render.turn = n.render.turn + dt * math.sign(n.render.x - n.render.prevx) * 2 n.render.turn = n.render.turn + dt * math.sign(n.render.x - n.render.prevx) * 2
n.render.turn = clamp(n.render.turn, 0, 1) n.render.turn = clamp(n.render.turn, 0, 1)
if n.render.turn == 0 or n.render.turn == 1 then if n.render.turn == 0 or n.render.turn == 1 then
n.render.swim = (n.render.swim + dt * math.abs(n.render.xspeed) * 300) % 1 n.render.swim = (n.render.swim + dt * math.abs(n.render.xspeed) * 100) % 1
else else
n.render.swim = 0 n.render.swim = 0
end end
@ -330,7 +289,6 @@ function love.update(dt)
end end
function love.draw() function love.draw()
love.graphics.setFont(fonts.default)
bench.startBenchmark('render') bench.startBenchmark('render')
bench.startBenchmark('render_tank') bench.startBenchmark('render_tank')
@ -372,9 +330,7 @@ function love.draw()
bench.startBenchmark('render_shadow') bench.startBenchmark('render_shadow')
for i, n in ipairs(feesh) do for i, n in ipairs(feesh) do
love.graphics.setColor(1, 1, 1, n.render.y + 0.2 - n.render.deathanim) love.graphics.setColor(1, 1, 1, n.render.y + 0.2 - n.render.deathanim)
local sizes = {0.55, 0.7, 1} love.graphics.draw(sprites['shadow'], n.render.x * sw - (sprites['shadow']:getWidth() * spritescale)/2, sh - sh * 0.18 - (sprites['shadow']:getHeight() * spritescale)/2 + n.render.y * sh * 0.08, 0, spritescale, spritescale)
local size = sizes[n.size + 1] or 1
love.graphics.draw(sprites['shadow'], n.render.x * sw - (sprites['shadow']:getWidth() * spritescale * size)/2, sh - sh * 0.18 - (sprites['shadow']:getHeight() * spritescale * size)/2 + n.render.y * sh * 0.08, 0, spritescale * size, spritescale * size)
end end
bench.stopBenchmark('render_shadow') bench.stopBenchmark('render_shadow')
-- all the fish -- all the fish
@ -524,72 +480,23 @@ function love.draw()
-- the game is making me do this. im sorry -- the game is making me do this. im sorry
local x = 19 local x = 19
local y = 3
for b = 1, 7 do for b = 1, 7 do
local hovered = mouseOverBox(x * size, y * size, sprites['footer/buttonbg']:getWidth() * size, sprites['footer/buttonbg']:getHeight() * size) local hovered = mouseOverBox(x, 3, sprites['footer/buttonbg']:getWidth(), sprites['footer/buttonbg']:getHeight())
local btn = footerbuttons[b]
if (btn and not btn.open) or not btn then if hovered and love.mouse.isDown(1) then
-- draw nothing love.graphics.draw(sprites['footer/buttonbg_down'], x, 3)
elseif hovered and love.mouse.isDown(1) then
love.graphics.draw(sprites['footer/buttonbg_down'], x * size, y * size, 0, size, size)
elseif hovered then elseif hovered then
love.graphics.draw(sprites['footer/buttonbg_hover'], x * size, y * size, 0, size, size) love.graphics.draw(sprites['footer/buttonbg_hover'], x, 3)
else else
love.graphics.draw(sprites['footer/buttonbg'], x * size, y * size, 0, size, size) love.graphics.draw(sprites['footer/buttonbg'], x, 3)
end end
if btn and btn.open then -- insert sprite of item here
-- sprite inside -- insert price of item here
if btn.sprite == 'guppy' then love.graphics.setBlendMode('add')
local sheet = fishsprite('medium', false, 'swim') love.graphics.draw(sprites['footer/reflection'], x, 3)
local frame = math.floor((love.timer.getTime() * 2) % 1 * #sheet.quads) + 1 love.graphics.setBlendMode('alpha')
local scale = (sprites['footer/buttonbg']:getWidth() / sheet.width) * 0.9 -- insert closing/opening animation here
local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2
love.graphics.draw(sheet.spriteSheet, sheet.quads[frame], x * size + offset, y * size + offset*0.75, 0, size * scale, size * scale, sheet.width/2, sheet.width/2)
elseif btn.sprite == 'food' then
local sheets = {sheets.food2, sheets.food3}
local sheet = sheets[btn.tier]
local scale = (sprites['footer/buttonbg']:getWidth() / sheet.width) * 0.65
local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2
love.graphics.draw(sheet.spriteSheet, sheet.quads[1], x * size + offset, y * size + offset*0.75, 0, size * scale, size * scale, sheet.width/2, sheet.width/2)
elseif btn.sprite == 'foodcount' then
love.graphics.setFont(fonts.continuum)
local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2
local bordersize = 1
for _,p in ipairs({{0, 1}, {1, 0}, {1, 1}, {-1, 0}, {0, -1}, {-1, -1}, {1, -1}, {-1, 1}}) do
love.graphics.setColor(0, 0, 0, 0.5)
love.graphics.printf(btn.tier + 1, round(x * size) + p[1] * bordersize, round(y * size + offset*0.75 - fonts.continuum:getHeight()/2) + p[2] * bordersize, round(sprites['footer/buttonbg']:getWidth() * size), 'center')
end
love.graphics.setColor(0, 1, 0)
love.graphics.printf(btn.tier + 1, round(x * size), round(y * size + offset*0.75 - fonts.continuum:getHeight()/2), round(sprites['footer/buttonbg']:getWidth() * size), 'center')
end
-- price
love.graphics.setFont(fonts.pix)
local font = love.graphics.getFont()
love.graphics.setColor(0, 1, 0)
love.graphics.printf('$' .. btn.cost, round(x * size), round(y * size + 51 * size - font:getHeight()/2), round(sprites['footer/buttonbg']:getWidth() * size), 'center')
love.graphics.setColor(1, 1, 1)
love.graphics.setFont(fonts.default)
-- reflection
love.graphics.setBlendMode('add')
love.graphics.draw(sprites['footer/reflection'], x * size, y * size, 0, size, size)
love.graphics.setBlendMode('alpha')
-- open/close anim
if (btn and not btn.openanim == 1) then
local sheet = sheets.buttonopen
local anim = 0
if btn then anim = btn.openanim end
local frame = math.floor(anim % 1 * #sheet.quads) + 1
love.graphics.draw(sheet.spriteSheet, sheet.quads[frame], x * size, y * size, 0, size, size)
end
end
local incr = 69 -- its like button positions but forcefully shoved into a recursive function :D local incr = 69 -- its like button positions but forcefully shoved into a recursive function :D
if b == 2 then incr = 57 end if b == 2 then incr = 57 end
@ -611,29 +518,6 @@ function love.mousepressed(x, y, b)
end end
end end
function love.mousereleased(x, y, b)
local footerheight = FOOTER_HEIGHT * love.graphics.getWidth()/640
local size = footerheight / FOOTER_HEIGHT
if b == 1 then
local x = 19
for i = 1, 7 do
local hovered = mouseOverBox(x * size, 3 * size, sprites['footer/buttonbg']:getWidth() * size, sprites['footer/buttonbg']:getHeight() * size)
if hovered then
if footerbuttons[i] and footerbuttons[i].open then
footerbuttons[i].func()
end
end
local incr = 69 -- its like button positions but forcefully shoved into a recursive function :D
if b == 2 then incr = 57 end
if b >= 3 then incr = 73 end
x = x + incr
end
end
end
function love.keypressed(key) function love.keypressed(key)
if key == 'f3' then if key == 'f3' then
debug = not debug debug = not debug