a proper money system and progressive upgrades

the game is now officially playable! this marks 1.0b and perfectly recreates the "tutorial" stage of insaniquarium, with some audio and visual changes, no king guppies and no egg pieces
This commit is contained in:
jill 2021-01-23 23:04:16 +03:00
parent 74bf2a7045
commit e2703105dd
Signed by: oat
GPG key ID: DD83A9617A252385
9 changed files with 63 additions and 45 deletions

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@ -23,7 +23,7 @@ FISH_AGE_BIG = 65 -- see above, but for big
FISH_SIZE = 6 -- how many large guppies can you fit on the screen FISH_SIZE = 6 -- how many large guppies can you fit on the screen
FOOTER_HEIGHT = 68 HEADER_HEIGHT = 68
FOOD_HITBOX = 0.08 FOOD_HITBOX = 0.08

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@ -63,7 +63,7 @@ function self.money(x, y, type)
local money = { local money = {
x = x, x = x,
y = y, y = y,
speed = 0.2, speed = 0.12,
time = math.random(), time = math.random(),
deathtimer = 0, deathtimer = 0,
collected = false, collected = false,

104
main.lua
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@ -25,12 +25,13 @@ local balance = 100
foodtier = 1 foodtier = 1
foodcount = 1 foodcount = 1
footerbuttons = { headerbuttons = {
{ {
cost = 100, cost = 100,
sprite = 'guppy', sprite = 'guppy',
openanim = 1, openanim = 0,
open = true, open = false,
closed = false,
func = function() func = function()
playSound('splash', 0.7, 0.8) playSound('splash', 0.7, 0.8)
table.insert(feesh, constr.fish(math.random(), 0.3)) table.insert(feesh, constr.fish(math.random(), 0.3))
@ -40,8 +41,9 @@ footerbuttons = {
cost = 200, cost = 200,
sprite = 'food', sprite = 'food',
tier = foodtier, tier = foodtier,
openanim = 1, openanim = 0,
open = true, open = false,
closed = false,
func = function(self) func = function(self)
self.openanim = 0 self.openanim = 0
foodtier = foodtier + 1 foodtier = foodtier + 1
@ -56,8 +58,9 @@ footerbuttons = {
cost = 300, cost = 300,
sprite = 'foodcount', sprite = 'foodcount',
tier = foodcount, tier = foodcount,
openanim = 1, openanim = 0,
open = true, open = false,
closed = false,
func = function(self) func = function(self)
self.openanim = 0 self.openanim = 0
foodcount = foodcount + 1 foodcount = foodcount + 1
@ -108,7 +111,7 @@ function love.load()
sheets.food2 = newAnimation(sprites['food/2'], sprites['food/2']:getWidth()/10, sprites['food/2']:getHeight()) sheets.food2 = newAnimation(sprites['food/2'], sprites['food/2']:getWidth()/10, sprites['food/2']:getHeight())
sheets.food3 = newAnimation(sprites['food/3'], sprites['food/3']:getWidth()/10, sprites['food/3']:getHeight()) sheets.food3 = newAnimation(sprites['food/3'], sprites['food/3']:getWidth()/10, sprites['food/3']:getHeight())
sheets.buttonopen = newAnimation(sprites['footer/button_open'], sprites['footer/button_open']:getWidth()/3, sprites['footer/button_open']:getHeight()) sheets.buttonopen = newAnimation(sprites['header/button_open'], sprites['header/button_open']:getWidth()/3, sprites['header/button_open']:getHeight())
sheets.money1 = newAnimation(sprites['money/coin1'], sprites['money/coin1']:getWidth()/10, sprites['money/coin1']:getHeight()) sheets.money1 = newAnimation(sprites['money/coin1'], sprites['money/coin1']:getWidth()/10, sprites['money/coin1']:getHeight())
sheets.money2 = newAnimation(sprites['money/coin2'], sprites['money/coin2']:getWidth()/10, sprites['money/coin2']:getHeight()) sheets.money2 = newAnimation(sprites['money/coin2'], sprites['money/coin2']:getWidth()/10, sprites['money/coin2']:getHeight())
@ -131,7 +134,7 @@ function love.update(dt)
bench.startBenchmark('update') bench.startBenchmark('update')
bench.startBenchmark('update_buttons') bench.startBenchmark('update_buttons')
for _,btn in ipairs(footerbuttons) do for _,btn in ipairs(headerbuttons) do
btn.openanim = btn.openanim + dt * 6 btn.openanim = btn.openanim + dt * 6
end end
bench.stopBenchmark('update_buttons') bench.stopBenchmark('update_buttons')
@ -202,6 +205,7 @@ function love.update(dt)
local angle = math.random(-FISH_ANGLE, FISH_ANGLE) local angle = math.random(-FISH_ANGLE, FISH_ANGLE)
local str = math.random(70, 200)/200/4 local str = math.random(70, 200)/200/4
angle = mix(angle, math.deg(math.atan2((0.5 + math.sin(love.timer.getTime()/10 + fi) * 0.2) - n.y, 0)), 0.1) -- slightly head towards the middle, to prevent getting stuck at the bottom or top
if n.eattimer <= 0 and not n.dead then -- needs to follow something if n.eattimer <= 0 and not n.dead then -- needs to follow something
local mx, my local mx, my
@ -246,7 +250,7 @@ function love.update(dt)
e.x = 1 - math.abs(e.x%2-1) e.x = 1 - math.abs(e.x%2-1)
e.y = 1 - math.abs(e.y%2-1) e.y = 1 - math.abs(e.y%2-1)
local fheight = (FOOTER_HEIGHT * love.graphics.getWidth()/640)/love.graphics.getHeight() local fheight = (HEADER_HEIGHT * love.graphics.getWidth()/640)/love.graphics.getHeight()
if e.y < fheight then if e.y < fheight then
e.y = e.y + (fheight - e.y) * 2 e.y = e.y + (fheight - e.y) * 2
end end
@ -314,10 +318,24 @@ function love.update(dt)
if n.lifetime > FISH_AGE_MEDIUM and n.size == 0 then if n.lifetime > FISH_AGE_MEDIUM and n.size == 0 then
n.size = 1 n.size = 1
playSound('grow') playSound('grow')
if not headerbuttons[1].open and not headerbuttons[1].closed then
headerbuttons[1].open = true
headerbuttons[1].openanim = 0
end
end end
if n.lifetime > FISH_AGE_BIG and n.size == 1 then if n.lifetime > FISH_AGE_BIG and n.size == 1 then
n.size = 2 n.size = 2
playSound('grow') playSound('grow')
if not headerbuttons[2].open and not headerbuttons[1].closed then
headerbuttons[2].open = true
headerbuttons[2].openanim = 0
end
if not headerbuttons[3].open and not headerbuttons[1].closed then
headerbuttons[3].open = true
headerbuttons[3].openanim = 0
end
end end
end end
end end
@ -408,13 +426,13 @@ function love.draw()
love.graphics.setColor(1, 1, 1) love.graphics.setColor(1, 1, 1)
local sw, sh = love.graphics.getDimensions() local sw, sh = love.graphics.getDimensions()
local footerheight = FOOTER_HEIGHT * sw/640 local headerheight = HEADER_HEIGHT * sw/640
local yscale = (sh-footerheight)/sh local yscale = (sh-headerheight)/sh
local sample = fishsprite('medium', false, 'swim') local sample = fishsprite('medium', false, 'swim')
local spritescale = (math.min(sw, sh)/FISH_SIZE) / math.min(sample.width, sample.height) local spritescale = (math.min(sw, sh)/FISH_SIZE) / math.min(sample.width, sample.height)
stretchto(sprites['bg/1'], 0, footerheight - FOOTER_HEIGHT, 0, sw, sh - (footerheight - FOOTER_HEIGHT)) stretchto(sprites['bg/1'], 0, headerheight - HEADER_HEIGHT, 0, sw, sh - (headerheight - HEADER_HEIGHT))
-- waves -- waves
bench.startBenchmark('render_wave') bench.startBenchmark('render_wave')
@ -434,7 +452,7 @@ function love.draw()
if i == wavecount then if i == wavecount then
sizex = -1 sizex = -1
end end
love.graphics.draw(sheet.spriteSheet, sheet.quads[math.max(frame, 1)], x + (sprites['wave/wavecenter']:getWidth() * wavescale)/2, footerheight + 20, 0, wavescale * sizex, wavescale, sprites['wave/wavecenter']:getWidth()/2) love.graphics.draw(sheet.spriteSheet, sheet.quads[math.max(frame, 1)], x + (sprites['wave/wavecenter']:getWidth() * wavescale)/2, headerheight + 20, 0, wavescale * sizex, wavescale, sprites['wave/wavecenter']:getWidth()/2)
end end
love.graphics.setBlendMode('alpha') love.graphics.setBlendMode('alpha')
bench.stopBenchmark('render_wave') bench.stopBenchmark('render_wave')
@ -587,9 +605,9 @@ function love.draw()
bench.stopBenchmark('render_fish') bench.stopBenchmark('render_fish')
bench.stopBenchmark('render_tank') bench.stopBenchmark('render_tank')
bench.startBenchmark('render_footer') bench.startBenchmark('render_header')
local base = sprites['footer/base'] local base = sprites['header/base']
local size = footerheight / FOOTER_HEIGHT local size = headerheight / HEADER_HEIGHT
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(base, 0, 0, 0, size, size) love.graphics.draw(base, 0, 0, 0, size, size)
@ -597,17 +615,17 @@ function love.draw()
local x = 19 local x = 19
local y = 3 local y = 3
for b = 1, 7 do for b = 1, 7 do
local hovered = mouseOverBox(x * size, y * size, sprites['footer/buttonbg']:getWidth() * size, sprites['footer/buttonbg']:getHeight() * size) local hovered = mouseOverBox(x * size, y * size, sprites['header/buttonbg']:getWidth() * size, sprites['header/buttonbg']:getHeight() * size)
local btn = footerbuttons[b] local btn = headerbuttons[b]
if (btn and not btn.open) or not btn then if (btn and not btn.open) or not btn then
-- draw nothing -- draw nothing
elseif hovered and love.mouse.isDown(1) then elseif hovered and love.mouse.isDown(1) then
love.graphics.draw(sprites['footer/buttonbg_down'], x * size, y * size, 0, size, size) love.graphics.draw(sprites['header/buttonbg_down'], x * size, y * size, 0, size, size)
elseif hovered then elseif hovered then
love.graphics.draw(sprites['footer/buttonbg_hover'], x * size, y * size, 0, size, size) love.graphics.draw(sprites['header/buttonbg_hover'], x * size, y * size, 0, size, size)
else else
love.graphics.draw(sprites['footer/buttonbg'], x * size, y * size, 0, size, size) love.graphics.draw(sprites['header/buttonbg'], x * size, y * size, 0, size, size)
end end
if btn then if btn then
@ -616,41 +634,41 @@ function love.draw()
if btn.sprite == 'guppy' then if btn.sprite == 'guppy' then
local sheet = fishsprite('medium', false, 'swim') local sheet = fishsprite('medium', false, 'swim')
local frame = math.floor((love.timer.getTime() * 2) % 1 * #sheet.quads) + 1 local frame = math.floor((love.timer.getTime() * 2) % 1 * #sheet.quads) + 1
local scale = (sprites['footer/buttonbg']:getWidth() / sheet.width) * 0.9 local scale = (sprites['header/buttonbg']:getWidth() / sheet.width) * 0.9
local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2 local offset = (sprites['header/buttonbg']:getWidth() * size) / 2
love.graphics.draw(sheet.spriteSheet, sheet.quads[frame], x * size + offset, y * size + offset*0.75, 0, size * scale, size * scale, sheet.width/2, sheet.width/2) love.graphics.draw(sheet.spriteSheet, sheet.quads[frame], x * size + offset, y * size + offset*0.75, 0, size * scale, size * scale, sheet.width/2, sheet.width/2)
elseif btn.sprite == 'food' then elseif btn.sprite == 'food' then
local sheets = {sheets.food2, sheets.food3} local sheets = {sheets.food2, sheets.food3}
local sheet = sheets[btn.tier] local sheet = sheets[btn.tier]
local scale = (sprites['footer/buttonbg']:getWidth() / sheet.width) * 0.65 local scale = (sprites['header/buttonbg']:getWidth() / sheet.width) * 0.65
local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2 local offset = (sprites['header/buttonbg']:getWidth() * size) / 2
love.graphics.draw(sheet.spriteSheet, sheet.quads[1], x * size + offset, y * size + offset*0.75, 0, size * scale, size * scale, sheet.width/2, sheet.width/2) love.graphics.draw(sheet.spriteSheet, sheet.quads[1], x * size + offset, y * size + offset*0.75, 0, size * scale, size * scale, sheet.width/2, sheet.width/2)
elseif btn.sprite == 'foodcount' then elseif btn.sprite == 'foodcount' then
love.graphics.setFont(fonts.continuum) love.graphics.setFont(fonts.continuum)
local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2 local offset = (sprites['header/buttonbg']:getWidth() * size) / 2
local bordersize = 1 local bordersize = 1
for _,p in ipairs({{0, 1}, {1, 0}, {1, 1}, {-1, 0}, {0, -1}, {-1, -1}, {1, -1}, {-1, 1}}) do for _,p in ipairs({{0, 1}, {1, 0}, {1, 1}, {-1, 0}, {0, -1}, {-1, -1}, {1, -1}, {-1, 1}}) do
love.graphics.setColor(0, 0, 0, 0.5) love.graphics.setColor(0, 0, 0, 0.5)
love.graphics.printf(btn.tier + 1, round(x * size) + p[1] * bordersize, round(y * size + offset*0.75 - fonts.continuum:getHeight()/2) + p[2] * bordersize, round(sprites['footer/buttonbg']:getWidth() * size), 'center') love.graphics.printf(btn.tier + 1, round(x * size) + p[1] * bordersize, round(y * size + offset*0.75 - fonts.continuum:getHeight()/2) + p[2] * bordersize, round(sprites['header/buttonbg']:getWidth() * size), 'center')
end end
love.graphics.setColor(0, 1, 0) love.graphics.setColor(0, 1, 0)
love.graphics.printf(btn.tier + 1, round(x * size), round(y * size + offset*0.75 - fonts.continuum:getHeight()/2), round(sprites['footer/buttonbg']:getWidth() * size), 'center') love.graphics.printf(btn.tier + 1, round(x * size), round(y * size + offset*0.75 - fonts.continuum:getHeight()/2), round(sprites['header/buttonbg']:getWidth() * size), 'center')
end end
-- price -- price
love.graphics.setFont(fonts.pix) love.graphics.setFont(fonts.pix)
local font = love.graphics.getFont() local font = love.graphics.getFont()
love.graphics.setColor(0, 1, 0) love.graphics.setColor(0, 1, 0)
love.graphics.printf('$' .. btn.cost, round(x * size), round(y * size + 51 * size - font:getHeight()/2), round(sprites['footer/buttonbg']:getWidth() * size), 'center') love.graphics.printf('$' .. btn.cost, round(x * size), round(y * size + 51 * size - font:getHeight()/2), round(sprites['header/buttonbg']:getWidth() * size), 'center')
love.graphics.setColor(1, 1, 1) love.graphics.setColor(1, 1, 1)
love.graphics.setFont(fonts.default) love.graphics.setFont(fonts.default)
-- reflection -- reflection
love.graphics.setBlendMode('add') love.graphics.setBlendMode('add')
love.graphics.draw(sprites['footer/reflection'], x * size, y * size, 0, size, size) love.graphics.draw(sprites['header/reflection'], x * size, y * size, 0, size, size)
love.graphics.setBlendMode('alpha') love.graphics.setBlendMode('alpha')
end end
@ -674,16 +692,16 @@ function love.draw()
love.graphics.setFont(fonts.continuum) love.graphics.setFont(fonts.continuum)
love.graphics.setColor(179/255, 254/255, 89/255) love.graphics.setColor(179/255, 254/255, 89/255)
local leftpad = 100 local leftpad = 100
love.graphics.printf(balance, round(sw * 0.965 - leftpad), round(FOOTER_HEIGHT - 25), leftpad, 'right') love.graphics.printf(balance, round(sw * 0.965 - leftpad), round(HEADER_HEIGHT - 25), leftpad, 'right')
love.graphics.setFont(fonts.default) love.graphics.setFont(fonts.default)
bench.stopBenchmark('render_footer') bench.stopBenchmark('render_header')
bench.startBenchmark('render_money') bench.startBenchmark('render_money')
for _,f in ipairs(money) do for _,f in ipairs(money) do
local sheet = sheets['money' .. (f.type)] local sheet = sheets['money' .. (f.type)]
local x = mix(f.x * sw, sw / 9 * 8, ease.outCubic(f.collecttimer)) local x = mix(f.x * sw, sw / 9 * 8, ease.outCubic(f.collecttimer))
local y = mix(f.y * sh, FOOTER_HEIGHT - 20, ease.outCubic(f.collecttimer)) local y = mix(f.y * sh, HEADER_HEIGHT - 20, ease.outCubic(f.collecttimer))
local frame = math.floor((f.time%1) * #sheet.quads) + 1 local frame = math.floor((f.time%1) * #sheet.quads) + 1
love.graphics.setColor(1, 1, 1, 1 - f.deathtimer) love.graphics.setColor(1, 1, 1, 1 - f.deathtimer)
@ -702,7 +720,7 @@ function love.mousepressed(x, y, b)
if b == 1 then if b == 1 then
for _,m in ipairs(money) do for _,m in ipairs(money) do
local dist = math.abs(x/love.graphics.getWidth() - m.x) + math.abs(y/love.graphics.getHeight() - m.y) local dist = math.abs(x/love.graphics.getWidth() - m.x) + math.abs(y/love.graphics.getHeight() - m.y)
if dist < 0.1 then if dist < 0.1 and not m.collected then
m.collected = true m.collected = true
m.deathtimer = 0 m.deathtimer = 0
playSound('collect', 1, 1 + math.random() * 0.2 - 0.1) playSound('collect', 1, 1 + math.random() * 0.2 - 0.1)
@ -715,7 +733,7 @@ function love.mousepressed(x, y, b)
end end
end end
if b == 1 and y > FOOTER_HEIGHT and #food < foodcount then if b == 1 and y > HEADER_HEIGHT and #food < foodcount then
if balance >= 5 then if balance >= 5 then
table.insert(food, constr.food(x/love.graphics.getWidth(), y/love.graphics.getHeight(), foodtier)) table.insert(food, constr.food(x/love.graphics.getWidth(), y/love.graphics.getHeight(), foodtier))
playSound('dropfood') playSound('dropfood')
@ -725,20 +743,20 @@ function love.mousepressed(x, y, b)
end end
end end
local footerheight = FOOTER_HEIGHT * love.graphics.getWidth()/640 local headerheight = HEADER_HEIGHT * love.graphics.getWidth()/640
local size = footerheight / FOOTER_HEIGHT local size = headerheight / HEADER_HEIGHT
if b == 1 then if b == 1 then
local x = 19 local x = 19
for i = 1, 7 do for i = 1, 7 do
local hovered = mouseOverBox(x * size, 3 * size, sprites['footer/buttonbg']:getWidth() * size, sprites['footer/buttonbg']:getHeight() * size) local hovered = mouseOverBox(x * size, 3 * size, sprites['header/buttonbg']:getWidth() * size, sprites['header/buttonbg']:getHeight() * size)
if hovered then if hovered then
if footerbuttons[i] and footerbuttons[i].open then if headerbuttons[i] and headerbuttons[i].open then
if balance >= footerbuttons[i].cost then if balance >= headerbuttons[i].cost then
footerbuttons[i].func(footerbuttons[i]) headerbuttons[i].func(headerbuttons[i])
playSound('buttonclick') playSound('buttonclick')
balance = balance - footerbuttons[i].cost balance = balance - headerbuttons[i].cost
else else
playSound('buzzer') playSound('buzzer')
end end