more button functionality
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parent
0f0d092339
commit
737ae2efe0
2 changed files with 70 additions and 47 deletions
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@ -52,7 +52,7 @@ function self.food(x, y, type)
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speed = 0.2,
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time = math.random(),
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deathtimer = 0,
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type = 1
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type = type
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}
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return food
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47
main.lua
47
main.lua
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@ -17,6 +17,9 @@ debug = false
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food = {}
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feesh = {}
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foodtier = 1
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foodcount = 1
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footerbuttons = {
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{
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cost = 100,
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@ -30,21 +33,33 @@ footerbuttons = {
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{
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cost = 200,
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sprite = 'food',
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tier = 1,
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tier = foodtier,
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openanim = 1,
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open = true,
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func = function()
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--table.insert(feesh, constr.fish(math.random(), 0.3))
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func = function(self)
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self.openanim = 0
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foodtier = foodtier + 1
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if foodtier >= 3 then
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self.open = false
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else
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self.tier = foodtier
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end
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end
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},
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{
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cost = 300,
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sprite = 'foodcount',
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tier = 3,
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tier = foodcount,
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openanim = 1,
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open = true,
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func = function()
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--table.insert(feesh, constr.fish(math.random(), 0.3))
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func = function(self)
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self.openanim = 0
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foodcount = foodcount + 1
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if foodcount >= 9 then
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self.open = false
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else
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self.tier = foodcount
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end
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end
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}
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}
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@ -105,6 +120,12 @@ function love.update(dt)
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bench.update()
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bench.startBenchmark('update')
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bench.startBenchmark('update_buttons')
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for _,btn in ipairs(footerbuttons) do
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btn.openanim = btn.openanim + dt * 6
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end
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bench.stopBenchmark('update_buttons')
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bench.startBenchmark('update_food')
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for i,f in ipairs(food) do
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f.y = f.y + dt * f.speed
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@ -504,7 +525,7 @@ function love.draw()
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bench.startBenchmark('render_food')
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for _,f in ipairs(food) do
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local sheet = sheets.food1
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local sheet = sheets['food' .. (f.type)]
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local x = f.x * sw
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local y = f.y * sh
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local frame = math.floor((f.time%1) * #sheet.quads) + 1
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@ -539,7 +560,8 @@ function love.draw()
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love.graphics.draw(sprites['footer/buttonbg'], x * size, y * size, 0, size, size)
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end
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if btn and btn.open then
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if btn then
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if btn.open then
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-- sprite inside
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if btn.sprite == 'guppy' then
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local sheet = fishsprite('medium', false, 'swim')
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@ -580,9 +602,10 @@ function love.draw()
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love.graphics.setBlendMode('add')
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love.graphics.draw(sprites['footer/reflection'], x * size, y * size, 0, size, size)
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love.graphics.setBlendMode('alpha')
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end
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-- open/close anim
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if (btn and not btn.openanim == 1) then
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if (btn and btn.openanim < 1) then
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local sheet = sheets.buttonopen
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local anim = 0
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if btn then anim = btn.openanim end
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@ -606,8 +629,8 @@ function love.draw()
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end
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function love.mousepressed(x, y, b)
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if b == 2 then
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table.insert(food, constr.food(x/love.graphics.getWidth(), y/love.graphics.getHeight(), 1))
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if b == 1 and y > FOOTER_HEIGHT and #food < foodcount then
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table.insert(food, constr.food(x/love.graphics.getWidth(), y/love.graphics.getHeight(), foodtier))
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end
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end
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@ -622,7 +645,7 @@ function love.mousereleased(x, y, b)
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if hovered then
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if footerbuttons[i] and footerbuttons[i].open then
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footerbuttons[i].func()
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footerbuttons[i].func(footerbuttons[i])
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end
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end
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