carnivore
BIN
assets/audio/sfx/chomp.ogg
Normal file
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 30 KiB |
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
|
@ -20,6 +20,7 @@ FISH_FOOD_DEAD = -13
|
||||||
|
|
||||||
FISH_AGE_MEDIUM = 25 -- the age, in seconds, needed for a guppy to become a medium guppy
|
FISH_AGE_MEDIUM = 25 -- the age, in seconds, needed for a guppy to become a medium guppy
|
||||||
FISH_AGE_BIG = 65 -- see above, but for big
|
FISH_AGE_BIG = 65 -- see above, but for big
|
||||||
|
FISH_AGE_KING = 15 * 60 -- see above, but for king (15 minutes)
|
||||||
|
|
||||||
FISH_SIZE = 6 -- how many large guppies can you fit on the screen
|
FISH_SIZE = 6 -- how many large guppies can you fit on the screen
|
||||||
|
|
||||||
|
|
|
@ -2,11 +2,12 @@ require 'const'
|
||||||
|
|
||||||
local self = {}
|
local self = {}
|
||||||
|
|
||||||
function self.fish(x, y)
|
function self.fish(x, y, type)
|
||||||
|
type = type or 0
|
||||||
local fish = {
|
local fish = {
|
||||||
x = x,
|
x = x,
|
||||||
y = y,
|
y = y,
|
||||||
size = 0, -- 0 for small, 1 for medium, 2 for big, 3 for king
|
size = type, -- 0 for small, 1 for medium, 2 for big, 3 for king, 4 for carnivore
|
||||||
eattimer = 0 + math.random() * 2, -- starts out hungry, with a 2s delay
|
eattimer = 0 + math.random() * 2, -- starts out hungry, with a 2s delay
|
||||||
moneytimer = 10 + math.random() * 5, -- min 10s before it can make money
|
moneytimer = 10 + math.random() * 5, -- min 10s before it can make money
|
||||||
dead = false,
|
dead = false,
|
||||||
|
|
|
@ -57,6 +57,8 @@ return function(feesh, spritescale, fishsprite)
|
||||||
size = 'big'
|
size = 'big'
|
||||||
elseif n.size == 3 then
|
elseif n.size == 3 then
|
||||||
size = 'king'
|
size = 'king'
|
||||||
|
elseif n.size == 4 then
|
||||||
|
size = 'carnivore'
|
||||||
end
|
end
|
||||||
|
|
||||||
local sheet = fishsprite(size, false, anim)
|
local sheet = fishsprite(size, false, anim)
|
||||||
|
|
|
@ -1,7 +1,11 @@
|
||||||
|
local moneysheets = {
|
||||||
|
'coin1', 'coin2', 'star', 'diamond', 'chest'
|
||||||
|
}
|
||||||
|
|
||||||
return function(money, sheets, spritescale)
|
return function(money, sheets, spritescale)
|
||||||
local sw, sh = love.graphics.getDimensions()
|
local sw, sh = love.graphics.getDimensions()
|
||||||
for _,f in ipairs(money) do
|
for _,f in ipairs(money) do
|
||||||
local sheet = sheets['money' .. (f.type)]
|
local sheet = sheets[moneysheets[f.type]]
|
||||||
local x = mix(f.x * sw, sw / 9 * 8, ease.outCubic(f.collecttimer))
|
local x = mix(f.x * sw, sw / 9 * 8, ease.outCubic(f.collecttimer))
|
||||||
local y = mix(f.y * sh, HEADER_HEIGHT - 20, ease.outCubic(f.collecttimer))
|
local y = mix(f.y * sh, HEADER_HEIGHT - 20, ease.outCubic(f.collecttimer))
|
||||||
local frame = math.floor((f.time%1) * #sheet.quads) + 1
|
local frame = math.floor((f.time%1) * #sheet.quads) + 1
|
||||||
|
|
|
@ -16,7 +16,7 @@ local headerbuttons = {
|
||||||
cost = 100,
|
cost = 100,
|
||||||
sprite = 'guppy',
|
sprite = 'guppy',
|
||||||
openanim = 1,
|
openanim = 1,
|
||||||
open = true,
|
open = false,
|
||||||
closed = false,
|
closed = false,
|
||||||
func = function()
|
func = function()
|
||||||
playSound('splash', 0.7, 0.8)
|
playSound('splash', 0.7, 0.8)
|
||||||
|
@ -28,7 +28,7 @@ local headerbuttons = {
|
||||||
sprite = 'food',
|
sprite = 'food',
|
||||||
tier = foodtier,
|
tier = foodtier,
|
||||||
openanim = 1,
|
openanim = 1,
|
||||||
open = true,
|
open = false,
|
||||||
closed = false,
|
closed = false,
|
||||||
func = function(self)
|
func = function(self)
|
||||||
self.openanim = 0
|
self.openanim = 0
|
||||||
|
@ -46,7 +46,7 @@ local headerbuttons = {
|
||||||
sprite = 'foodcount',
|
sprite = 'foodcount',
|
||||||
tier = foodcount,
|
tier = foodcount,
|
||||||
openanim = 1,
|
openanim = 1,
|
||||||
open = true,
|
open = false,
|
||||||
closed = false,
|
closed = false,
|
||||||
func = function(self)
|
func = function(self)
|
||||||
self.openanim = 0
|
self.openanim = 0
|
||||||
|
@ -58,6 +58,17 @@ local headerbuttons = {
|
||||||
self.tier = foodcount
|
self.tier = foodcount
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
},
|
||||||
|
{
|
||||||
|
cost = 1000,
|
||||||
|
sprite = 'carnivore',
|
||||||
|
openanim = 1,
|
||||||
|
open = false,
|
||||||
|
closed = false,
|
||||||
|
func = function()
|
||||||
|
playSound('splash', 0.7, 0.8)
|
||||||
|
table.insert(feesh, constr.fish(math.random(), 0.3, 4))
|
||||||
|
end
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -82,11 +93,14 @@ function self.load()
|
||||||
|
|
||||||
sheets.buttonopen = newAnimation(sprites['header/button_open'], sprites['header/button_open']:getWidth()/3, sprites['header/button_open']:getHeight())
|
sheets.buttonopen = newAnimation(sprites['header/button_open'], sprites['header/button_open']:getWidth()/3, sprites['header/button_open']:getHeight())
|
||||||
|
|
||||||
sheets.money1 = newAnimation(sprites['money/coin1'], sprites['money/coin1']:getWidth()/10, sprites['money/coin1']:getHeight())
|
sheets.coin1 = newAnimation(sprites['money/coin1'], sprites['money/coin1']:getWidth()/10, sprites['money/coin1']:getHeight())
|
||||||
sheets.money2 = newAnimation(sprites['money/coin2'], sprites['money/coin2']:getWidth()/10, sprites['money/coin2']:getHeight())
|
sheets.coin2 = newAnimation(sprites['money/coin2'], sprites['money/coin2']:getWidth()/10, sprites['money/coin2']:getHeight())
|
||||||
|
sheets.star = newAnimation(sprites['money/star'], sprites['money/star']:getWidth()/10, sprites['money/star']:getHeight())
|
||||||
|
sheets.diamond = newAnimation(sprites['money/diamond'], sprites['money/diamond']:getWidth()/10, sprites['money/diamond']:getHeight())
|
||||||
|
sheets.chest = newAnimation(sprites['money/chest'], sprites['money/chest']:getWidth()/10, sprites['money/chest']:getHeight())
|
||||||
|
|
||||||
for i = 1, 2 do
|
for i = 1, 2 do
|
||||||
table.insert(feesh, constr.fish(math.random(), math.random()))
|
table.insert(feesh, constr.fish(math.random(), math.random(), 0))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -108,6 +122,12 @@ function self.update(dt)
|
||||||
bench.startBenchmark('update_fish')
|
bench.startBenchmark('update_fish')
|
||||||
require('scenes.gameplay.update.fish')(feesh, dt, food, headerbuttons, money)
|
require('scenes.gameplay.update.fish')(feesh, dt, food, headerbuttons, money)
|
||||||
bench.stopBenchmark('update_fish')
|
bench.stopBenchmark('update_fish')
|
||||||
|
|
||||||
|
if debug then
|
||||||
|
for _,b in ipairs(headerbuttons) do
|
||||||
|
b.open = true
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function self.draw()
|
function self.draw()
|
||||||
|
@ -162,6 +182,9 @@ function self.mousepressed(x, y, b)
|
||||||
|
|
||||||
if m.type == 1 then balance = balance + 15 end
|
if m.type == 1 then balance = balance + 15 end
|
||||||
if m.type == 2 then balance = balance + 35 end
|
if m.type == 2 then balance = balance + 35 end
|
||||||
|
if m.type == 3 then balance = balance + 40 end
|
||||||
|
if m.type == 4 then balance = balance + 200 end
|
||||||
|
if m.type == 5 then balance = balance + 2000 end
|
||||||
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
@ -188,7 +211,7 @@ function self.mousepressed(x, y, b)
|
||||||
|
|
||||||
if hovered then
|
if hovered then
|
||||||
if headerbuttons[i] and headerbuttons[i].open then
|
if headerbuttons[i] and headerbuttons[i].open then
|
||||||
if balance >= headerbuttons[i].cost then
|
if balance >= headerbuttons[i].cost or debug then
|
||||||
headerbuttons[i].func(headerbuttons[i])
|
headerbuttons[i].func(headerbuttons[i])
|
||||||
playSound('buttonclick')
|
playSound('buttonclick')
|
||||||
balance = balance - headerbuttons[i].cost
|
balance = balance - headerbuttons[i].cost
|
||||||
|
|
|
@ -32,6 +32,29 @@ return function(feesh, dt, food, headerbuttons, money)
|
||||||
if n.eattimer <= 0 and not n.dead then -- needs to follow something
|
if n.eattimer <= 0 and not n.dead then -- needs to follow something
|
||||||
local mx, my
|
local mx, my
|
||||||
if n.eattimer <= 0 then
|
if n.eattimer <= 0 then
|
||||||
|
if n.size == 4 then -- carnivore
|
||||||
|
if n.shortestfood and feesh[n.shortestfood] then
|
||||||
|
local f = feesh[n.shortestfood]
|
||||||
|
mx, my = f.x, f.y
|
||||||
|
elseif frame % FISH_FOOD_CHECK_FREQ == 0 then
|
||||||
|
local minfood = 0
|
||||||
|
local mindist = 9e9
|
||||||
|
|
||||||
|
for i,f in ipairs(feesh) do
|
||||||
|
if f.size == 0 then
|
||||||
|
local dist = math.sqrt(math.pow(math.abs(f.render.x - n.render.x), 2) + math.pow(math.abs(f.render.y - n.render.y), 2))
|
||||||
|
if dist < mindist then
|
||||||
|
mindist = dist
|
||||||
|
minfood = i
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if minfood ~= 0 then
|
||||||
|
n.shortestfood = minfood
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
if n.shortestfood and food[n.shortestfood] then
|
if n.shortestfood and food[n.shortestfood] then
|
||||||
local f = food[n.shortestfood]
|
local f = food[n.shortestfood]
|
||||||
mx, my = f.x, f.y
|
mx, my = f.x, f.y
|
||||||
|
@ -51,7 +74,7 @@ return function(feesh, dt, food, headerbuttons, money)
|
||||||
n.shortestfood = minfood
|
n.shortestfood = minfood
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
if mx and my then
|
if mx and my then
|
||||||
angle = math.deg(math.atan2(my - n.y, mx - n.x)) + math.random(-FISH_FOLLOW_RANDOM, FISH_FOLLOW_RANDOM)
|
angle = math.deg(math.atan2(my - n.y, mx - n.x)) + math.random(-FISH_FOLLOW_RANDOM, FISH_FOLLOW_RANDOM)
|
||||||
|
@ -102,6 +125,8 @@ return function(feesh, dt, food, headerbuttons, money)
|
||||||
if n.size > 0 then
|
if n.size > 0 then
|
||||||
local type = 2
|
local type = 2
|
||||||
if n.size == 1 then type = 1 end
|
if n.size == 1 then type = 1 end
|
||||||
|
if n.size == 3 then type = 3 end
|
||||||
|
if n.size == 4 then type = 4 end
|
||||||
table.insert(money, constr.money(n.render.x, n.render.y, type))
|
table.insert(money, constr.money(n.render.x, n.render.y, type))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -123,13 +148,27 @@ return function(feesh, dt, food, headerbuttons, money)
|
||||||
bench.stopBenchmark('update_fish_position')
|
bench.stopBenchmark('update_fish_position')
|
||||||
|
|
||||||
bench.startBenchmark('update_fish_colission')
|
bench.startBenchmark('update_fish_colission')
|
||||||
if n.shortestfood and food[n.shortestfood] and frame % FISH_COLISSION_CHECK_FREQ == 0 then
|
if n.size == 4 then
|
||||||
|
if n.shortestfood and feesh[n.shortestfood] and frame % FISH_COLISSION_CHECK_FREQ == 0 and not n.dead then
|
||||||
|
local f = feesh[n.shortestfood]
|
||||||
|
local dist = math.abs(n.render.x - f.render.x) + math.abs(n.render.y - f.render.y)
|
||||||
|
|
||||||
|
if dist < FOOD_HITBOX then
|
||||||
|
playSound('chomp', 1, 1 + math.random() * 0.1 - 0.05)
|
||||||
|
table.remove(feesh, n.shortestfood)
|
||||||
|
|
||||||
|
n.eattimer = FISH_FOOD_3_COOLDOWN
|
||||||
|
n.render.eattimer = 0
|
||||||
|
n.shortestfood = -1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if n.shortestfood and food[n.shortestfood] and frame % FISH_COLISSION_CHECK_FREQ == 0 and not n.dead then
|
||||||
local f = food[n.shortestfood]
|
local f = food[n.shortestfood]
|
||||||
if f then
|
|
||||||
local dist = math.abs(n.render.x - f.x) + math.abs(n.render.y - f.y)
|
local dist = math.abs(n.render.x - f.x) + math.abs(n.render.y - f.y)
|
||||||
|
|
||||||
if dist < FOOD_HITBOX then
|
if dist < FOOD_HITBOX then
|
||||||
playSound('slurp')
|
playSound('slurp', 1, 1 + math.random() * 0.1 - 0.05)
|
||||||
table.remove(food, n.shortestfood)
|
table.remove(food, n.shortestfood)
|
||||||
local cooldowns = {FISH_FOOD_1_COOLDOWN, FISH_FOOD_2_COOLDOWN, FISH_FOOD_3_COOLDOWN}
|
local cooldowns = {FISH_FOOD_1_COOLDOWN, FISH_FOOD_2_COOLDOWN, FISH_FOOD_3_COOLDOWN}
|
||||||
|
|
||||||
|
@ -158,6 +197,14 @@ return function(feesh, dt, food, headerbuttons, money)
|
||||||
headerbuttons[3].open = true
|
headerbuttons[3].open = true
|
||||||
headerbuttons[3].openanim = 0
|
headerbuttons[3].openanim = 0
|
||||||
end
|
end
|
||||||
|
if not headerbuttons[4].open and not headerbuttons[4].closed then
|
||||||
|
headerbuttons[4].open = true
|
||||||
|
headerbuttons[4].openanim = 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if n.lifetime > FISH_AGE_KING and n.size == 2 then
|
||||||
|
n.size = 3
|
||||||
|
playSound('grow')
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|