post-refactor fixes
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5fbf569c65
commit
3a1183cdd7
3 changed files with 24 additions and 6 deletions
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@ -16,7 +16,7 @@ local headerbuttons = {
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cost = 100,
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sprite = 'guppy',
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openanim = 1,
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open = false,
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open = true,
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closed = false,
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func = function()
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playSound('splash', 0.7, 0.8)
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@ -28,13 +28,14 @@ local headerbuttons = {
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sprite = 'food',
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tier = foodtier,
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openanim = 1,
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open = false,
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open = true,
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closed = false,
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func = function(self)
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self.openanim = 0
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foodtier = foodtier + 1
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if foodtier >= 3 then
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self.open = false
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self.closed = true
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else
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self.tier = foodtier
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end
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@ -45,13 +46,14 @@ local headerbuttons = {
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sprite = 'foodcount',
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tier = foodcount,
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openanim = 1,
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open = false,
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open = true,
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closed = false,
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func = function(self)
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self.openanim = 0
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foodcount = foodcount + 1
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if foodcount >= 9 then
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self.open = false
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self.closed = true
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else
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self.tier = foodcount
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end
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@ -104,7 +106,7 @@ function self.update(dt)
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bench.stopBenchmark('update_money')
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bench.startBenchmark('update_fish')
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require('scenes.gameplay.update.fish')(feesh, dt, food)
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require('scenes.gameplay.update.fish')(feesh, dt, food, headerbuttons, money)
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bench.stopBenchmark('update_fish')
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end
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@ -1,4 +1,4 @@
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return function(feesh, dt, food)
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return function(feesh, dt, food, headerbuttons, money)
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for fi, n in ipairs(feesh) do
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bench.startBenchmark('update_fish_eases')
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for _, e in ipairs(n.eases) do
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