34 lines
882 B
Lua
34 lines
882 B
Lua
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local tick = require 'lib.tick'
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sfx_volume = 1
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sounds = {}
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local current_volume = 1
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local old_volume = 1
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local sound_instances = {}
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function registerSound(sound, volume)
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sounds[sound] = {
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data = love.sound.newSoundData(sound_path[sound]),
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volume = volume or 1
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}
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end
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function playSound(sound, volume, pitch)
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if sounds[sound] then
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if not sound_instances[sound] then
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sound_instances[sound] = 0
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end
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local source = love.audio.newSource(sounds[sound].data, "static")
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local adjusted_volume = 1/(2^sound_instances[sound])
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source:setVolume((volume or 1) * adjusted_volume * sounds[sound].volume * sfx_volume)
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source:setPitch(pitch or 1)
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source:play()
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sound_instances[sound] = sound_instances[sound] + 1
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tick.delay(function() sound_instances[sound] = sound_instances[sound] - 1 end, sounds[sound].data:getDuration()/4)
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end
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end
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