22 lines
902 B
Lua
22 lines
902 B
Lua
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return function(headerheight, sheets)
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local sw, sh = love.graphics.getDimensions()
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local wavecount = round(sw / sprites['wave/wavecenter']:getWidth())
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local wavescale = sw / (wavecount * sprites['wave/wavecenter']:getWidth())
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for i = 1, wavecount do
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local a = (i - 1) / wavecount
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local x = a * sw
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local frame = round((1 - math.abs(love.timer.getTime()%2-1)) * #sheets.wavecenter.quads)
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love.graphics.setBlendMode('add')
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local sheet = sheets.wavecenter
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local sizex = 1
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if i == 1 or i == wavecount then
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sheet = sheets.waveside
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end
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if i == wavecount then
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sizex = -1
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end
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love.graphics.draw(sheet.spriteSheet, sheet.quads[math.max(frame, 1)], x + (sprites['wave/wavecenter']:getWidth() * wavescale)/2, headerheight + 20, 0, wavescale * sizex, wavescale, sprites['wave/wavecenter']:getWidth()/2)
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end
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love.graphics.setBlendMode('alpha')
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end
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