100 lines
2 KiB
Lua
100 lines
2 KiB
Lua
-- beatobj
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c2l(0, 20):wiggle(50, 'tipsy'):onoff('invert')
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-- ways to get a beatobj
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-- c2l
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c2l(start, ending, trunc) -- makes a chart2lua of a segment and uses that
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-- start: start beat
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-- ending: ending beat
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-- trunc: whether to include the notes at beat (ending)
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c2l(notedata) -- uses an existing chart2lua
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-- notedata: notitg format notedata, like the automatically generated notedata from 'save area to lua'
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-- beat
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beat(table) -- raw beat input
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-- table: beat table of every beat to fire on
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-- forl
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forl(start, ending, add) -- acts as a for loop
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-- start, ending and add act like arguments to a for loop
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-- example
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-- standard mirin, no for loops
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ease {0, 2, outCirc, 100, 'invert'}
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ease {2, 2, outCirc, 0, 'invert'}
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ease {4, 2, outCirc, 100, 'invert'}
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ease {6, 2, outCirc, 0, 'invert'}
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-- for loop
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for b = 0, 6, 2 do
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local i = b/2+1
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ease {b, 2, outCirc, i%2*100, 'invert'}
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end
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-- mirinda
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forl(0, 6, 2):sharponoff('invert')
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-- or
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forl(0, 6, 2):ease(outCirc):align(0):onoff('invert')
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-- standard mirin, no for loops
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ease {-1, 2, inOutCirc, 100, 'tipsy'}
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set {0, 1, 'glitch2'}
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ease {0, 1, outCirc, 0, 'glitch2'}
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ease {1, 2, inOutCirc, -100, 'tipsy'}
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set {2, 1, 'glitch2'}
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ease {2, 1, outCirc, 0, 'glitch2'}
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ease {3, 2, inOutCirc, 100, 'tipsy'}
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set {4, 1, 'glitch2'}
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ease {4, 1, outCirc, 0, 'glitch2'}
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ease {5, 2, inOutCirc, 100, 'tipsy'}
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set {6, 1, 'glitch2'}
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ease {6, 1, outCirc, 0, 'glitch2'}
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-- for loop
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for b = 0, 6, 2 do
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local i = b/2
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local off = i%2*2-1
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ease {b - 1, 2, inOutCirc, 100 * off, 'tipsy'}
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set {b, 1, 'glitch2'}
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ease {b, 1, outCirc, 0, 'glitch2'}
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end
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-- mirinda
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forl(0, 6, 2):kick(1, 'glitch2'):wiggle('tipsy')
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-- modules time
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-- example module:
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plugin {
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name = 'glitchmodule',
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plr = {}
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}
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definemod {'glitch2', function(a)
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glitch2sprite:GetShader():uniform1f('amount', a/100)
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if a == 0 then glitch2aft:hidden(1); glitch2sprite:hidden(1) else glitch2aft:hidden(0); glitch2sprite:hidden(0) end
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end}
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-- file usage:
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import 'glitchmodule.glitch2'
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