add the current progress done
This commit is contained in:
parent
2939eb8db5
commit
d548048ccc
1 changed files with 248 additions and 0 deletions
248
plugins/mirinda_ease.xml
Normal file
248
plugins/mirinda_ease.xml
Normal file
|
@ -0,0 +1,248 @@
|
|||
<Mods LoadCommand = "%xero(function(self)
|
||||
--[[
|
||||
|
||||
+ - tested, implemented, works fine
|
||||
/ - implemented, but not tested
|
||||
- - not implemented, not tested
|
||||
|
||||
|
||||
-- c2l
|
||||
|
||||
+c2l(start, ending, trunc) -- makes a chart2lua of a segment and uses that
|
||||
-- start: start beat
|
||||
-- ending: ending beat
|
||||
-- trunc: whether to include the notes at beat (ending)
|
||||
|
||||
-c2l(notedata) -- uses an existing chart2lua
|
||||
-- notedata: notitg format notedata, like the automatically generated notedata from 'save area to lua'
|
||||
|
||||
|
||||
-- beat
|
||||
|
||||
-beat(table) -- raw beat input
|
||||
-- table: beat table of every beat to fire on
|
||||
|
||||
|
||||
-- forl
|
||||
|
||||
+forl(start, ending, add) -- acts as a for loop
|
||||
-- start, ending and add act like arguments to a for loop
|
||||
|
||||
|
||||
-- ways to interact with a beatobj
|
||||
|
||||
+beatobj:wiggle([perc], mod) -- wiggles a mod back and forth
|
||||
-beatobj:sharpwiggle([perc], mod) -- wiggle(), but the ease is aligned with the start
|
||||
+beatobj:bounce([perc], mod) -- bounces a mod up and down
|
||||
+beatobj:onoff([perc], mod) -- turns a mod on and off
|
||||
+ beatobj:wiggle0([perc], mod)
|
||||
-beatobj:sharponoff([perc], mod) -- onoff(), but the ease is aligned with the start
|
||||
- beatobj:sharpwiggle0([perc], mod)
|
||||
-beatobj:kick([perc], mod) -- does a createReverse() version of the mod, for making kicks
|
||||
- beatobj:reverse([perc], mod)
|
||||
-beatobk:velocitymap([perc], mod) -- kick(), but without aligning the ease at 0
|
||||
-beatobj:temp([perc], mod) -- does a createTemp() version of the mod
|
||||
/beatobj:addm([perc], mod) -- adds a mod value every beat, useful for offsets
|
||||
-- perc: mod percentage, defaults to 100
|
||||
-- mod: mod name
|
||||
|
||||
/beatobj:f(function(beat, i, off, len) end) -- for custom mods, runs a function for each beat
|
||||
-- beat: guess
|
||||
-- i: index of beat
|
||||
-- off: offset, is equal to i%2*2-1
|
||||
-- len: length until next beat
|
||||
|
||||
/beatobj:ease(ease) -- sets an ease function for trailing functions to use
|
||||
-- ease: ease function
|
||||
/beatobj:align(a) -- aligns all ease functions with the snapping/fastest point at a
|
||||
-- a: snapping point
|
||||
|
||||
/beatobj:mixease(ease1, ease2, a) -- does :ease(mixEase(ease1, ease2, a)) and :align(a)
|
||||
-- ease1: in easing function
|
||||
-- ease2: out easing function
|
||||
-- a: snapping point
|
||||
|
||||
/beatobj:setl(a) -- sets a to the length of each ease
|
||||
-- a: length
|
||||
|
||||
+beatobj:add(beatobj) -- merges another beatobj table
|
||||
-- beatobj: the merged beatobj
|
||||
|
||||
/beatobj:clone(beat) -- clones the beat timings from the first beat onward to the beat
|
||||
-- beat: the beat to copy the rhythm to
|
||||
|
||||
/beatobj:forclone(start, ending, add) -- clone(), but as a for loop
|
||||
-- start, ending and add act like arguments to a for loop
|
||||
|
||||
/beatobj:filter(filterfunc) -- filters the beatobj with a filter function, return true to keep the element and false to discard it
|
||||
-- filterfunc(value, index): the filter function
|
||||
|
||||
/beatobj:filtermines() -- remove all mines from the c2l
|
||||
]]
|
||||
|
||||
local function copyTable(datatable)
|
||||
local tblRes = {}
|
||||
if type(datatable) == 'table' then
|
||||
for k,v in pairs(datatable) do tblRes[k]=copyTable(v) end
|
||||
else
|
||||
tblRes=datatable
|
||||
end
|
||||
return tblRes
|
||||
end
|
||||
|
||||
local function mixEase(e1, e2, point)
|
||||
if not point then point = 0.5 end
|
||||
|
||||
return function(a)
|
||||
if a < point then
|
||||
return e1(a / point) * point
|
||||
else
|
||||
return e2((a - point) / (1 - point)) * (1 - point) + point
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local beatobjTemplate = {
|
||||
_beats = {},
|
||||
_ease = inOutCirc,
|
||||
_align = 0.5,
|
||||
_length = 1,
|
||||
|
||||
-- setters
|
||||
setl = function(self, a) self._length = a; return self end,
|
||||
ease = function(self, a) self._ease = a; return self end,
|
||||
align = function(self, a) self._align = a; return self end,
|
||||
|
||||
-- almost setters but not quite
|
||||
add = function(self, add)
|
||||
for i,b in ipairs(add._beats) do
|
||||
table.insert(self._beats, b)
|
||||
end
|
||||
return self
|
||||
end,
|
||||
mixease = function(self, e1, e2, a)
|
||||
self._ease = mixEase(e1, e2, a)
|
||||
self._align = a
|
||||
end,
|
||||
|
||||
-- meta / manipulators
|
||||
filter = function(self, filterfunc)
|
||||
local beats = {}
|
||||
for i,v in ipairs(self._beats) do
|
||||
local check = filterfunc(v, i)
|
||||
if check then table.insert(beats, v) end
|
||||
end
|
||||
self._beats = beats
|
||||
return self
|
||||
end,
|
||||
filtermines = function(self)
|
||||
self = self:filter(function(v) v[3] ~= 'M' end)
|
||||
return self
|
||||
end,
|
||||
f = function(self, forfunc)
|
||||
for i,v in ipairs(self._beats) do
|
||||
-- function(beat, i, off, len)
|
||||
forfunc(v[1], i, i%2*2-1, (self._beats[i + 1] or {v[1] + self._length})[1] - v[1])
|
||||
end
|
||||
|
||||
return self
|
||||
end,
|
||||
clone = function(self, beat)
|
||||
local newbeats = self._beats
|
||||
for i,v in ipairs(self._beats) do
|
||||
local newv = {}
|
||||
newv[1] = v[1] - self._beats[1][1] + beat
|
||||
table.insert(newbeats, newv)
|
||||
end
|
||||
|
||||
self._beats = newbeats
|
||||
return self
|
||||
end,
|
||||
forclone = function(self, start, ending, add)
|
||||
add = add or 1
|
||||
|
||||
local oldself = copyTable(self)
|
||||
for i = start, ending, add do
|
||||
self = oldself:clone(i)
|
||||
end
|
||||
|
||||
return self
|
||||
end,
|
||||
|
||||
-- mods
|
||||
wiggle = function(self, perc, mod)
|
||||
if mod == nil then mod = perc; perc = 100 end
|
||||
|
||||
for i,v in ipairs(self._beats) do
|
||||
local len = self._length
|
||||
local off = i%2*2-1
|
||||
ease {v[1] - len / (1 / self._align), len, self._ease, perc * off, mod}
|
||||
end
|
||||
|
||||
return self
|
||||
end,
|
||||
onoff = function(self, perc, mod)
|
||||
if mod == nil then mod = perc; perc = 100 end
|
||||
|
||||
for i,v in ipairs(self._beats) do
|
||||
local len = self._length
|
||||
local off = i%2
|
||||
ease {v[1] - len / (1 / self._align), len, self._ease, perc * off, mod}
|
||||
end
|
||||
|
||||
return self
|
||||
end,
|
||||
wiggle0 = beatobjTemplate.onoff,
|
||||
|
||||
addm = function(self, perc, mod)
|
||||
if mod == nil then mod = perc; perc = 100 end
|
||||
|
||||
for i,v in ipairs(self._beats) do
|
||||
local len = self._length
|
||||
add {v[1] - len / (1 / self._align), len, self._ease, perc, mod}
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
bounce = function(self, perc, mod)
|
||||
if mod == nil then mod = perc; perc = 100 end
|
||||
|
||||
local function bounceease(a)
|
||||
if a < 0.5 then
|
||||
return (self._ease(a + 0.5) - 0.5) / 0.5
|
||||
else
|
||||
return 1 - (self._ease(a - 0.5) / 0.5)
|
||||
end
|
||||
end
|
||||
|
||||
for i,v in ipairs(self._beats) do
|
||||
local len = self._length
|
||||
|
||||
ease {v[1], len, bounceease, perc, mod}
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
}
|
||||
|
||||
function c2l(start, ending, trunc)
|
||||
local self = copyTable(beatobjTemplate)
|
||||
self._beats = P1:GetNoteData(start, ending)
|
||||
return self
|
||||
end
|
||||
|
||||
function forl(start, ending, add)
|
||||
add = add or 1
|
||||
local self = copyTable(beatobjTemplate)
|
||||
|
||||
local v = {}
|
||||
for i = start, ending, add do
|
||||
table.insert(v, {i})
|
||||
end
|
||||
|
||||
self._beats = v
|
||||
return self
|
||||
end
|
||||
end)"
|
||||
Type = "ActorFrame"/>
|
Loading…
Reference in a new issue