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jill 2020-12-30 21:46:55 +00:00
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mirinda-planning.lua Normal file
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-- beatobj
c2l(0, 20):wiggle(50, 'tipsy'):onoff('invert')
-- ways to get a beatobj
-- c2l
c2l(start, ending, trunc) -- makes a chart2lua of a segment and uses that
-- start: start beat
-- ending: ending beat
-- trunc: whether to include the notes at beat (ending)
c2l(notedata) -- uses an existing chart2lua
-- notedata: notitg format notedata, like the automatically generated notedata from 'save area to lua'
-- beat
beat(table) -- raw beat input
-- table: beat table of every beat to fire on
-- forl
forl(start, ending, add) -- acts as a for loop
-- start, ending and add act like arguments to a for loop
-- example
-- standard mirin, no for loops
ease {0, 2, outCirc, 100, 'invert'}
ease {2, 2, outCirc, 0, 'invert'}
ease {4, 2, outCirc, 100, 'invert'}
ease {6, 2, outCirc, 0, 'invert'}
-- for loop
for b = 0, 6, 2 do
local i = b/2+1
ease {b, 2, outCirc, i%2*100, 'invert'}
end
-- mirinda
forl(0, 6, 2):sharponoff('invert')
-- or
forl(0, 6, 2):ease(outCirc):align(0):onoff('invert')
-- standard mirin, no for loops
ease {-1, 2, inOutCirc, 100, 'tipsy'}
set {0, 1, 'glitch2'}
ease {0, 1, outCirc, 0, 'glitch2'}
ease {1, 2, inOutCirc, -100, 'tipsy'}
set {2, 1, 'glitch2'}
ease {2, 1, outCirc, 0, 'glitch2'}
ease {3, 2, inOutCirc, 100, 'tipsy'}
set {4, 1, 'glitch2'}
ease {4, 1, outCirc, 0, 'glitch2'}
ease {5, 2, inOutCirc, 100, 'tipsy'}
set {6, 1, 'glitch2'}
ease {6, 1, outCirc, 0, 'glitch2'}
-- for loop
for b = 0, 6, 2 do
local i = b/2
local off = i%2*2-1
ease {b - 1, 2, inOutCirc, 100 * off, 'tipsy'}
set {b, 1, 'glitch2'}
ease {b, 1, outCirc, 0, 'glitch2'}
end
-- mirinda
forl(0, 6, 2):kick(1, 'glitch2'):wiggle('tipsy')
-- modules time
-- example module:
plugin {
name = 'glitchmodule',
plr = {}
}
definemod {'glitch2', function(a)
glitch2sprite:GetShader():uniform1f('amount', a/100)
if a == 0 then glitch2aft:hidden(1); glitch2sprite:hidden(1) else glitch2aft:hidden(0); glitch2sprite:hidden(0) end
end}
-- file usage:
import 'glitchmodule.glitch2'