tiles = { { name = 'axe_clicker', displayname = 'Axe Clicker', type = 'clicker', obtains = { id = 1, count = 1, }, cost = 10, collision = true, desc = 'An axe clicker. Used to obtain wood.', }, { name = 'basic_chainsaw', displayname = 'Basic Chainsaw', type = 'mine', obtains = { id = 1, count = 0.25, }, cost = 100, collision = true, desc = 'A primitive chainsaw. Automatically collects wood.' }, { name = 'conveyor_belt', displayname = 'Conveyor Belt', type = 'conveyor', cost = 5, speed = 1, desc = 'Moves a resource from point a to point b', collision = false, }, { name = 'basic_seller', displayname = 'Basic Seller', type = 'seller', cost = 1500, rate = 1, desc = 'A basic seller. Automatically sells all items coming from the forward tile', collision = false, -- custom collision for sellers } } objectTypes = { { name = 'wood', cost = 1, desc = 'A log of wood.', color = {1, 0.5, 0} } } --[[ -- Things that have exchange-values: wood -> planks -> ... cobblestone -> stone -> flat stone -> ... sand -> glass -> ... clay -> bricks oil -> plastic -> ... copper -> copper ingot lead -> lead ingot silver -> silver ingot gold -> gold ingot -> ... platinum -> platinum ingot titanium -> titanium ingot diamond -> refined diamond -> ... u r a n i u m nonobtanium latex -> pappa moomin latex suit -- Things that have use-values: water coal -- Concepts: ]]