temp block placing

This commit is contained in:
jill 2020-10-04 14:57:05 +03:00
parent 219ab00a36
commit ae3ee8fcb2
Signed by: oat
GPG key ID: DD83A9617A252385

View file

@ -16,6 +16,9 @@ money = 0
local objects = {} local objects = {}
local selectedTile = 1
local defaultTileRotation = 0
function love.load() function love.load()
function getSprites(d) function getSprites(d)
local dir = "assets/sprites" local dir = "assets/sprites"
@ -51,26 +54,6 @@ function love.load()
end end
love.graphics.setDefaultFilter('nearest', 'nearest') love.graphics.setDefaultFilter('nearest', 'nearest')
world[1][1] = {2, rotation = 2}
world[2][1] = {2, rotation = 2}
world[3][1] = {2, rotation = 2}
world[4][1] = {2, rotation = 2}
world[5][1] = {2, rotation = 2}
world[1][3] = {2, rotation = 0}
world[2][3] = {2, rotation = 0}
world[3][3] = {2, rotation = 0}
world[4][3] = {2, rotation = 1}
world[1][2] = {3, rotation = 1}
world[2][2] = {3, rotation = 1}
world[3][2] = {3, rotation = 1}
world[4][2] = {3, rotation = 1}
world[5][2] = {3, rotation = 2}
world[5][3] = {3, rotation = 2}
world[5][4] = {4, rotation = 0}
end end
local timer = 0 local timer = 0
@ -90,7 +73,7 @@ function love.update(dt)
table.insert(objects, { table.insert(objects, {
x = x, x = x,
y = y, y = y,
size = 0.3, size = math.random(30, 40)/100,
type = tile.obtains.id, type = tile.obtains.id,
color = {0.5, 0.4, 0.4}, color = {0.5, 0.4, 0.4},
}) })
@ -109,6 +92,7 @@ function love.update(dt)
o.vely = o.vely or 0 o.vely = o.vely or 0
o.size = o.size or 0.5 o.size = o.size or 0.5
o.color = o.color or {1, 1, 1} o.color = o.color or {1, 1, 1}
o.despawntimer = o.despawntimer or 0
local pass = true local pass = true
local object = objectTypes[o.type] local object = objectTypes[o.type]
@ -137,17 +121,30 @@ function love.update(dt)
end end
end end
--[[
for i2,o2 in ipairs(objects) do for i2,o2 in ipairs(objects) do
if i ~= i2 and rectangleTouchingRectangle(o.x - o.size, o.y - o.size, o.size, o.size, o2.x - o2.size, o2.y - o2.size, o2.size, o2.size) then if i ~= i2 and rectangleTouchingRectangle(o.x - o.size, o.y - o.size, o.size, o.size, o2.x - o2.size, o2.y - o2.size, o2.size, o2.size) then
pass = false pass = false
end end
end end
-- this doesnt work
]]
if not pass then if not pass then
o.velx = -o.velx o.velx = -o.velx
o.vely = -o.vely o.vely = -o.vely
end end
if math.abs(o.velx) < 0.01 and math.abs(o.vely) < 0.01 then
o.despawntimer = o.despawntimer + dt
else
o.despawntimer = 0
end
if o.despawntimer > 5 then
table.remove(objects, i)
end
o.x = o.x + o.velx * dt o.x = o.x + o.velx * dt
o.y = o.y + o.vely * dt o.y = o.y + o.vely * dt
o.velx = o.velx * 0.8 o.velx = o.velx * 0.8
@ -201,9 +198,11 @@ function love.draw()
end end
for _, o in ipairs(objects) do for _, o in ipairs(objects) do
love.graphics.setColor(o.color) local trans = 1 - (o.despawntimer / 5)
love.graphics.setColor({o.color[1], o.color[2], o.color[3], trans})
love.graphics.rectangle('fill', o.x * tilesize - o.size * tilesize / 2, o.y * tilesize - o.size * tilesize / 2, o.size * tilesize, o.size * tilesize) love.graphics.rectangle('fill', o.x * tilesize - o.size * tilesize / 2, o.y * tilesize - o.size * tilesize / 2, o.size * tilesize, o.size * tilesize)
love.graphics.setColor(0, 0, 0) love.graphics.setColor(0, 0, 0, trans)
love.graphics.rectangle('line', o.x * tilesize - o.size * tilesize / 2, o.y * tilesize - o.size * tilesize / 2, o.size * tilesize, o.size * tilesize) love.graphics.rectangle('line', o.x * tilesize - o.size * tilesize / 2, o.y * tilesize - o.size * tilesize / 2, o.size * tilesize, o.size * tilesize)
end end
@ -234,6 +233,22 @@ function love.draw()
local a = -hoveredTileId.rotation * 90 local a = -hoveredTileId.rotation * 90
arrow(tilex, tiley, tilesize, tilesize, a) arrow(tilex, tiley, tilesize, tilesize, a)
end end
else
if selectedTile ~= 0 then
local drawTile = tiles[selectedTile]
local tilex = math.floor(love.mouse.getX() / tilesize) * tilesize
local tiley = math.floor(love.mouse.getY() / tilesize) * tilesize
love.graphics.setColor(1, 1, 1, 0.5)
local sprite = s('tiles/' .. drawTile.name)
if sprite then
love.graphics.draw(sprite, tilex + tilesize/2, tiley + tilesize/2, math.rad((defaultTileRotation or 0) * 90), 1, 1, tilesize/2, tilesize/2)
else
love.graphics.rectangle('fill', tilex, tiley, tilesize, tilesize)
end
end
end end
love.graphics.setColor(1, 1, 1) love.graphics.setColor(1, 1, 1)
@ -254,12 +269,35 @@ function love.mousepressed(x, y, button)
table.insert(objects, { table.insert(objects, {
x = x, x = x,
y = y, y = y,
size = 0.3, size = math.random(30, 40)/100,
type = tile.obtains.id, type = tile.obtains.id,
color = {0.5, 0.4, 0.4}, color = {0.5, 0.4, 0.4},
}) })
end end
end end
else
if selectedTile ~= 0 then
world[math.floor(x/tilesize)][math.floor(y/tilesize)] = {selectedTile, rotation = defaultTileRotation}
end
end
elseif button == 2 then
local tileid = getCameraTile(x, y)
if tileid[1] ~= 0 then
world[math.floor(x/tilesize)][math.floor(y/tilesize)] = {0}
end end
end end
end
function love.wheelmoved(x, y)
local mx, my = love.mouse.getPosition()
local tileid = getCameraTile(mx, my)
if tileid[1] ~= 0 then
local rot = math.min(math.max(((tileid.rotation or 0) + math.floor(y)) % 4, 0), 3)
defaultTileRotation = rot
tileid.rotation = rot
world[math.floor(mx/tilesize)][math.floor(my/tilesize)] = tileid
else
selectedTile = math.min(math.max(selectedTile + math.floor(y), 0), #tiles)
end
end end