296 lines
No EOL
9.4 KiB
Lua
296 lines
No EOL
9.4 KiB
Lua
local self = {}
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local icon = {
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inease = love.graphics.newImage('inease-icon.png'),
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outease = love.graphics.newImage('outease-icon.png'),
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inoutease = love.graphics.newImage('inoutease-icon.png'),
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transientease = love.graphics.newImage('transientease-icon.png'),
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unknownease = love.graphics.newImage('unknownease-icon.png'),
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linearease = love.graphics.newImage('linearease-icon.png'),
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instantease = love.graphics.newImage('instantease-icon.png'),
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}
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local dropdowns = {}
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local dropdownValueCache = {}
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local dropdownScrollCache = {}
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local maxDropdown = 16
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self.openDropdown = 0
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local dropdownScroll = 0
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local dropdownScrollE = 0
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local function skeys(t)
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local k = {}
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for n,v in pairs(t) do table.insert(k, {n, v}) end
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table.sort(k, function(a, b) return a[2].i < b[2].i end)
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local k2 = {}
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for _,v in ipairs(k) do table.insert(k2, v[1]) end
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return k2
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end
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local function icons(keys)
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local e = {}
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for i,v in ipairs(keys) do
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table.insert(e, (ease.eases[v].type or 'unknown') .. 'ease')
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end
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return e
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end
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function self.get(index)
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return dropdowns[index]
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end
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function self.selected(index)
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return dropdowns[index].options[dropdowns[index].selected]
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end
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function self.kget(key)
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for _, v in ipairs(dropdowns) do
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if v.name == key then
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return v
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end
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end
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end
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function self.kselected(key)
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for _, v in ipairs(dropdowns) do
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if v.name == key then
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return v.options[v.selected]
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end
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end
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end
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local dropdownId
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local function insertDropdown(tab, f)
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dropdownId = dropdownId + 1
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f.selected = (self.kget(f.name) or dropdownValueCache[f.name] or {selected = 1}).selected
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f.selected = (f.selected - 1) % #f.options + 1
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f.open = (self.kget(f.name) or {open = 0}).open
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return table.insert(tab, f)
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end
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function self.createDropdowns()
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local d = {}
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dropdownId = 0
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insertDropdown(d, {
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x = outerpadding,
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y = outerpadding,
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width = dropdownWidth,
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options = {
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'Preview Ease',
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'Mix Eases',
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'Create Ease'
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},
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name = 'mode'
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})
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local param1 = {}
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local param2 = {}
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local eases = skeys(ease.eases)
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if d[dropdownId].selected == 1 then -- preview ease
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insertDropdown(d, {
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x = outerpadding + dropdownWidth + padding,
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y = outerpadding,
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width = dropdownWidth,
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options = eases,
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name = 'ease1',
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icons = icons(eases)
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})
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local _e = ease.eases[d[dropdownId].options[d[dropdownId].selected]]
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param1[1] = slider.kvalue(_e.name .. 'param11') or (_e.params[1] and _e.params[1].default) or 1
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param1[2] = slider.kvalue(_e.name .. 'param12') or (_e.params[2] and _e.params[2].default) or 1
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ease.ease = function(x)
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return _e.f(x, param1[1], param1[2])
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end
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elseif d[dropdownId].selected == 2 then -- mix eases
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insertDropdown(d, {
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x = outerpadding + dropdownWidth + padding,
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y = outerpadding,
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width = dropdownWidth,
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options = eases,
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name = 'ease1',
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icons = icons(eases)
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})
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insertDropdown(d, {
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x = outerpadding + dropdownWidth + padding + dropdownWidth + padding,
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y = outerpadding,
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width = dropdownWidth,
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options = eases,
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name = 'ease2',
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icons = icons(eases)
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})
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local _e1 = ease.eases[d[dropdownId - 1].options[d[dropdownId - 1].selected]]
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local _e2 = ease.eases[d[dropdownId].options[d[dropdownId].selected]]
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param1[1] = slider.kvalue(_e1.name .. 'param11') or (_e1.params[1] and _e1.params[1].default) or 1
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param1[2] = slider.kvalue(_e1.name .. 'param12') or (_e1.params[2] and _e1.params[2].default) or 1
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param2[1] = slider.kvalue(_e2.name .. 'param21') or (_e2.params[1] and _e2.params[1].default) or 1
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param2[2] = slider.kvalue(_e2.name .. 'param22') or (_e2.params[2] and _e2.params[2].default) or 1
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ease.ease = ease.mixEase(_e1.f, _e2.f, slider.kvalue('mix'), param1, param2)
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elseif d[dropdownId].selected == 3 then -- create eases
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insertDropdown(d, {
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x = outerpadding + dropdownWidth + padding,
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y = outerpadding,
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width = dropdownWidth,
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options = eases,
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name = 'ease1',
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icons = icons(eases)
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})
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end
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dropdowns = d
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minEase = (self.kselected('ease1') and ease.eases[self.kselected('ease1')].min == -1) or (self.kselected('ease2') and ease.eases[self.kselected('ease2')].min == -1)
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mode = dropdown.kget('mode').selected
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end
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function self.update(dt)
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if self.openDropdown ~= 0 then
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dropdownScroll = math.max(dropdownScroll, -(#self.get(self.openDropdown).options - maxDropdown + 1))
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dropdownScroll = math.min(dropdownScroll, 0)
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dropdownScrollE = mix(dropdownScrollE, dropdownScroll, dt * 10)
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end
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for i, v in ipairs(dropdowns) do
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if i == self.openDropdown then
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v.open = mix(v.open, 1, dt * 14)
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else
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v.open = mix(v.open, 0, dt * 20)
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end
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end
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end
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function self.render()
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local mx, my = love.mouse.getPosition()
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for i,v in ipairs(dropdowns) do
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local x, y, w, h = v.x, v.y, v.width, fontHeight + margin
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love.graphics.setColor(0.06, 0.06, 0.12, 0.3)
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if love.mouse.getX() > x and love.mouse.getX() < x + w and love.mouse.getY() > y and love.mouse.getY() < y + h then
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love.graphics.setColor(0.8, 0.8, 1, love.mouse.isDown(1) and 0.4 or 0.3)
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end
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love.graphics.rectangle('fill', x, y, w, h)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.rectangle('line', x, y, w, h)
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love.graphics.print(self.selected(i), x + margin/2, y + margin/2)
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-- love.graphics.rectangle('line', x + w - h, y, h, h)
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love.graphics.polygon('line', x + w - h/2 + 0.3 * h, y + h/2 - 0.3 * h, x + w - h/2 - 0.3 * h, y + h/2 - 0.3 * h, x + w - h/2, y + h/2 + 0.3 * h)
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if self.openDropdown == i or v.open > 0.01 then
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for i,o in ipairs(v.options) do
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local x, y, w, h = x, y + ((i - 1) * v.open + 1) * h, w, h * v.open
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y = y + dropdownScrollE * h * v.open
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local gi = y / h
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if gi > (maxDropdown + 1) or gi < 1 then
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goto continue
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end
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-- help
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local a = (1 - math.min(math.max((1 - (maxDropdown - gi)) * (1 - (math.abs(dropdownScrollE) / (#v.options - maxDropdown + 1))), 0), 1)) * math.max(math.min(gi - 1, 1), 0) * v.open
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love.graphics.setColor(0.06, 0.06, 0.12, 0.3 * a)
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if mx > x and mx < x + w and my > y and my < y + h then
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love.graphics.setColor(0.8, 0.8, 1, (love.mouse.isDown(1) and 0.4 or 0.3) * a)
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end
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love.graphics.rectangle('fill', x, y, w, h)
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love.graphics.setColor(1, 1, 1, 0.75 * a)
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love.graphics.rectangle('line', x, y, w, h)
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love.graphics.setColor(1, 1, 1, 1 * a)
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if i == v.selected then
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love.graphics.setColor(0.8, 0.8, 1, 1 * a)
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end
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if v.icons and v.icons[i] then
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local sprite = icon[v.icons[i]]
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love.graphics.draw(sprite, x + 2, y + 2, 0, fontHeight / sprite:getWidth(), fontHeight / sprite:getHeight())
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love.graphics.print(v.options[i], x + 2 + fontHeight, y + 2)
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else
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love.graphics.print(v.options[i], x + 2, y + 2)
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end
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::continue::
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end
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-- scrollwheel
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if #v.options > maxDropdown then
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local displayed = maxDropdown / (#v.options)
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local scroll = math.abs(dropdownScrollE) / (#v.options - maxDropdown + 1)
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local size = margin
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love.graphics.setColor(1, 1, 1, 0.9 * v.open)
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love.graphics.rectangle('fill', x + w - size, y + h + scroll * (1 - displayed) * (maxDropdown - 1) * h * v.open, size, displayed * (maxDropdown - 1) * h * v.open)
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end
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end
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end
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end
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function self.mousepressed(x, y, m)
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local clickedDropdown = false
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for i,v in ipairs(dropdowns) do
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local h = fontHeight + margin
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if self.openDropdown == 0 then
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if x > v.x and x < v.x + v.width and y > v.y and y < v.y + h + margin then
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if m == 1 then
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self.openDropdown = i
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clickedDropdown = true
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dropdownScroll = dropdownScrollCache[i] or 0
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dropdownScrollE = dropdownScrollCache[i] or 0
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elseif m == 3 then
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dropdowns[i].selected = math.random(1, #dropdowns[i].options)
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createUI()
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end
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end
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elseif self.openDropdown == i then
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if x > v.x and x < v.x + v.width and y > v.y + h and y < v.y + h * (math.min(#v.options, maxDropdown) + 1) and m == 1 then
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clickedDropdown = true
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end
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end
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end
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if not clickedDropdown and m == 1 then
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dropdownScrollCache[self.openDropdown] = dropdownScroll
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self.openDropdown = 0
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return true
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end
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end
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function self.mousereleased(x, y, m)
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for i,v in ipairs(dropdowns) do
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local h = fontHeight + margin
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if self.openDropdown == i then
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if x > v.x and x < v.x + v.width and y > v.y + h and y < v.y + h * (math.min(#v.options, maxDropdown) + 1) and m == 1 then
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v.selected = math.floor((y - v.y) / h - dropdownScrollE)
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self.openDropdown = 0
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dropdownValueCache[v.name] = {selected = v.selected}
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dropdownScrollCache[i] = dropdownScroll
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createUI()
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end
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end
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end
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end
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function self.wheelmoved(x, y)
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if self.openDropdown ~= 0 then
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dropdownScroll = dropdownScroll + y
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else
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local mx, my = love.mouse.getPosition()
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for i,v in ipairs(dropdowns) do
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local h = fontHeight + margin
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if mx > v.x and mx < v.x + v.width and my > v.y and my < v.y + h + margin then
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dropdowns[i].selected = dropdowns[i].selected - math.floor(y)
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dropdowns[i].selected = (dropdowns[i].selected - 1) % #dropdowns[i].options + 1
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createUI()
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end
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end
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end
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end
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return self |