167 lines
No EOL
4.7 KiB
Lua
167 lines
No EOL
4.7 KiB
Lua
local self = {}
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local sliders = {}
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function self.get(index)
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return sliders[index]
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end
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function self.value(index)
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return sliders[index].value
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end
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function self.kget(key)
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for _, v in ipairs(sliders) do
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if v.name == key then
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return v
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end
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end
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end
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function self.kvalue(key)
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return self.kget(key) and self.kget(key).oldvalue
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end
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local sliderId
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local function insertSlider(tab, f)
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sliderId = sliderId + 1
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f.value = (self.kget(f.name) or {value = f.default}).value
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f.oldvalue = (self.kget(f.name) or {oldvalue = f.value}).oldvalue
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f.spintimer = (self.kget(f.name) or {spintimer = 0}).spintimer
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f.spin = (self.kget(f.name) or {spin = 0}).spin
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return table.insert(tab, f)
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end
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function self.createSliders()
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local s = {}
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sliderId = 0
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if mode == 2 then -- mix eases
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insertSlider(s, {
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x = outerpadding,
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y = outerpadding + fontHeight * 2.5 + padding,
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width = dropdownWidth,
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min = 0,
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max = 1,
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default = 0.5,
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name = 'mix',
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displayname = 'Mix'
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})
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end
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local ease1 = ease.eases[dropdown.kselected('ease1')]
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local ease2 = ease.eases[dropdown.kselected('ease2')]
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local param1 = ease1 and ease1.params
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local param2 = ease2 and ease2.params
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if param1 then
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for i,v in ipairs(param1) do
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insertSlider(s, {
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x = outerpadding + dropdownWidth + padding,
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y = outerpadding + (fontHeight * 2.5 + padding) * i,
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width = dropdownWidth,
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min = v.min,
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max = v.max,
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default = v.default,
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name = ease1.name .. 'param1' .. i,
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displayname = 'Parameter ' .. v.name
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})
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end
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end
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if param2 then
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for i,v in ipairs(param2) do
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insertSlider(s, {
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x = outerpadding + dropdownWidth + padding + dropdownWidth + padding,
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y = outerpadding + (fontHeight * 2.5 + padding) * i,
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width = dropdownWidth,
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min = v.min,
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max = v.max,
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default = v.default,
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name = ease2.name .. 'param2' .. i,
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displayname = 'Parameter ' .. v.name
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})
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end
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end
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sliders = s
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end
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local function normalize(a, min, max)
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return (a - min) / (max - min)
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end
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function self.update(dt)
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for i, v in ipairs(sliders) do
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v.spintimer = mix(v.spintimer + math.abs(normalize(v.value, v.min, v.max) - normalize(v.oldvalue, v.min, v.max)), 0, math.min(dt * 8))
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v.oldvalue = mix(v.oldvalue, v.value, math.min(dt * 20, 1))
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if v.spintimer > 2 then
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v.spintimer = v.spintimer - 2
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v.spin = v.spin + 4
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end
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v.spin = mix(v.spin, 0, dt * 3)
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end
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end
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function self.render()
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local mx, my = love.mouse.getPosition()
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for i, v in ipairs(sliders) do
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local x, y, w, h = v.x, v.y, v.width, fontHeight * 1.25
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love.graphics.setColor(0.7, 0.7, 0.7, 0.4)
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love.graphics.line(x, y + h/2, x + w, y + h/2)
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local normalvalue = normalize(v.value, v.min, v.max)
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local normaloldvalue = normalize(v.oldvalue, v.min, v.max)
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local normaldefault = normalize(v.default, v.min, v.max)
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love.graphics.setColor(0.7, 0.7, 0.7, 0.3)
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love.graphics.line(x + normaldefault * w, y, x + normaldefault * w, y + h)
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local sx, sy = x + w * normaloldvalue, y + h/2
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local ssize = h * 0.75
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love.graphics.push()
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love.graphics.translate(sx, sy)
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love.graphics.rotate((normalvalue - normaloldvalue) * 4 + v.spin * math.pi * 2)
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local hovering = mx > sx - ssize/2 and mx < sx + ssize/2 and my > sy - ssize/2 and my < sy + ssize/2 and dropdown.openDropdown == 0
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local dragging = mx > x and mx < x + w and my > y and my < y + h and love.mouse.isDown(1) and dropdown.openDropdown == 0
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love.graphics.setColor(0, 0, 0, 1)
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if hovering or dragging then
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love.graphics.setColor(0.2, 0.2, 0.3, 1)
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end
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love.graphics.rectangle('fill', -ssize/2, -ssize/2, ssize, ssize)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.rectangle('line', -ssize/2, -ssize/2, ssize, ssize)
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love.graphics.rotate((normalvalue - normaloldvalue) * -2)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.printf(math.floor(v.value * 100)/100, -ssize * 6, ssize - 2, ssize * 12, 'center')
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love.graphics.pop()
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love.graphics.printf(v.displayname, v.x + margin * 2 - ssize * 6, v.y - ssize, ssize * 12, 'center')
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if dragging then
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v.value = ((mx - (x + 1)) / (w - 2)) * (v.max - v.min) + v.min
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if v.name == 'mix' then graph.touchtimer = 1 end -- sorry !!!
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createUI()
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end
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if mx > x and mx < x + w and my > y and my < y + h and love.mouse.isDown(2) and dropdown.openDropdown == 0 then
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v.value = v.default
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createUI()
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end
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if mx > x and mx < x + w and my > y and my < y + h and love.mouse.isDown(3) and dropdown.openDropdown == 0 then
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v.value = v.min + math.random() * (v.max - v.min)
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createUI()
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end
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end
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end
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return self |