local self = {} local quality = 256 local graph = {} self.touchtimer = 0 function self.update(dt) for i = 1, quality do local a = (i - 1) / (quality - 1) if not graph[i] then graph[i] = ease.ease(a) end end for i,v in ipairs(graph) do local a = (i - 1) / (quality - 1) local b = ease.ease(a) if minEase then b = b / 2 + 0.5 end graph[i] = mix(v, b, math.min(dt * 18, 1)) end self.touchtimer = mix(self.touchtimer, 0, dt * 2) end function self.render() local sw, sh = love.graphics.getDimensions() if mode == 1 or mode == 2 then local csize = 10 -- preview point size local size = math.min((sw - outerpadding) - ((dropdown.kget('ease2') or dropdown.kget('ease1')).x + dropdownWidth + padding), sh - outerpadding * 2 - padding * 3 - csize) local x, y, w, h = sw - outerpadding - size, outerpadding, size, size love.graphics.setColor(1, 1, 1, 1) love.graphics.rectangle('line', x, y, w, h) -- grid love.graphics.setColor(0.2, 0.2, 0.4, 0.2) local gridsize = 64 for gx = 1, gridsize - 2 do love.graphics.line(x + margin + gx * w/gridsize, y + margin, x + margin + gx * w/gridsize, y + h - margin) end for gy = 1, gridsize - 2 do love.graphics.line(x + margin, y + margin + gy * h/gridsize, x + w - margin, y + margin + gy * h/gridsize) end -- mixease point if mode == 2 then love.graphics.setColor(1, 1, 1, 0.2 + self.touchtimer * 0.6) love.graphics.line(x + margin + oldmixpoint * w, y, x + margin + oldmixpoint * w, y + h) end -- preview point local t = love.timer.getTime() % 1 love.graphics.setColor(0.4, 0.4, 1, 0.4) love.graphics.line(x + margin + t * w, y, x + margin + t * w, y + h) -- y = 0 point -- todo: this will break with eases that dont have the first point at y0 local py = graph[1] love.graphics.setColor(0.7, 0.7, 0.7, 0.4 * (1 - math.abs(py - 0.5) / 0.5)) love.graphics.line(x, y + h - py * h, x + w, y + py * h) -- polygone -- this isnt done with a polygon because else itd waste a Bunch of ram and i kinda, dont want to do that? love.graphics.setColor(1, 1, 1, 1) local last = graph[1] or 0 for gx = 1, quality - 1 do local a = gx/quality local b = graph[gx + 1] or 0 local px, py = x + margin + gx * ((w - margin)/quality), y + h - margin - b * (h - margin * 2) local ox, oy = x + margin + (gx - 1) * ((w - margin)/quality), y + h - margin - last * (h - margin * 2) if math.abs(b - last) < 1 then love.graphics.line(ox, oy, px, py) end last = b end -- preview love.graphics.setColor(1, 1, 1, 0.2) love.graphics.line(x + margin, y + h + padding * 2 + csize/2, x + w - margin, y + h + padding * 2 + csize/2) love.graphics.setColor(0.4, 0.4, 1, 1) local a1 = ease.ease(t) local a2 = ease.ease(math.max(math.min(t - 0.1, 1), 0)) local da = a1 if love.timer.getTime() % 2 < 1 and math.floor(ease.ease(0) + 0.5) ~= math.floor(ease.ease(1) + 0.5) then da = 1 - da end if minEase then da = da / 2 + 0.5 end love.graphics.ellipse('fill', x + margin + (w - margin * 2) * da, y + h + padding * 2 + csize/2, csize * (1 + math.min(math.abs(a1 - a2), 3) * 1.2), csize) end end return self