local self = {} local easelib = require 'easelib' function self.mixEase(e1, e2, point) if not point then point = 0.5 end return function(a) if a < point then return e1(a / point) * point else return e2((a - point) / (1 - point)) * (1 - point) + point end end end self.eases = {} for i,v in pairs(easelib) do local min = 0 local q = 10 for i = 0, q do local s = v[2](i / q) if s < 0 then min = -1 end end self.eases[v[1]] = { f = v[2], max = 1, min = min, i = i } end self.ease = nil self.minEase = false return self