local self = {} local sqrt = math.sqrt local sin = math.sin local asin = math.asin local cos = math.cos local pow = math.pow local exp = math.exp local pi = math.pi local abs = math.abs self = setmetatable(self, { __index = function(s, i) for _,v in ipairs(self) do if v[1] == i then return v[2] end end end }) table.insert(self, {'linear', function(t) return t end}) table.insert(self, {'instant', function() return 1 end}) table.insert(self, {'bounce', function(t) return 4 * t * (1 - t) end}) table.insert(self, {'tri', function(t) return 1 - abs(2 * t - 1) end}) table.insert(self, {'bell', function(t) return self.inOutQuint(self.tri(t)) end}) table.insert(self, {'pop', function(t) return 3.5 * (1 - t) * (1 - t) * sqrt(t) end}) table.insert(self, {'tap', function(t) return 3.5 * t * t * sqrt(1 - t) end}) table.insert(self, {'pulse', function(t) return t < .5 and self.tap(t * 2) or -self.pop(t * 2 - 1) end}) table.insert(self, {'spike', function(t) return exp(-10 * abs(2 * t - 1)) end}) table.insert(self, {'inverse', function(t) return t * t * (1 - t) * (1 - t) / (0.5 - t) end}) table.insert(self, {'inSine', function(x) return 1 - cos(x * (pi * 0.5)) end}) table.insert(self, {'outSine', function(x) return sin(x * (pi * 0.5)) end}) table.insert(self, {'inOutSine', function(x) return 0.5 - 0.5 * cos(x * pi) end}) table.insert(self, {'inQuad', function(t) return t * t end}) table.insert(self, {'outQuad', function(t) return -t * (t - 2) end}) table.insert(self, {'inOutQuad', function(t) t = t * 2 if t < 1 then return 0.5 * t ^ 2 else return 1 - 0.5 * (2 - t) ^ 2 end end}) table.insert(self, {'inCubic', function(t) return t * t * t end}) table.insert(self, {'outCubic', function(t) return 1 - (1 - t) ^ 3 end}) table.insert(self, {'inOutCubic', function(t) t = t * 2 if t < 1 then return 0.5 * t ^ 3 else return 1 - 0.5 * (2 - t) ^ 3 end end}) table.insert(self, {'inQuart', function(t) return t * t * t * t end}) table.insert(self, {'outQuart', function(t) return 1 - (1 - t) ^ 4 end}) table.insert(self, {'inOutQuart', function(t) t = t * 2 if t < 1 then return 0.5 * t ^ 4 else return 1 - 0.5 * (2 - t) ^ 4 end end}) table.insert(self, {'inQuint', function(t) return t ^ 5 end}) table.insert(self, {'outQuint', function(t) return 1 - (1 - t) ^ 5 end}) table.insert(self, {'inOutQuint', function(t) t = t * 2 if t < 1 then return 0.5 * t ^ 5 else return 1 - 0.5 * (2 - t) ^ 5 end end}) table.insert(self, {'inExpo', function(t) return 1000 ^ (t - 1) - 0.001 end}) table.insert(self, {'outExpo', function(t) return 1.001 - 1000 ^ -t end}) table.insert(self, {'inOutExpo', function(t) t = t * 2 if t < 1 then return 0.5 * 1000 ^ (t - 1) - 0.0005 else return 1.0005 - 0.5 * 1000 ^ (1 - t) end end}) table.insert(self, {'inCirc', function(t) return 1 - sqrt(1 - t * t) end}) table.insert(self, {'outCirc', function(t) return sqrt(-t * t + 2 * t) end}) table.insert(self, {'inOutCirc', function(t) t = t * 2 if t < 1 then return 0.5 - 0.5 * sqrt(1 - t * t) else t = t - 2 return 0.5 + 0.5 * sqrt(1 - t * t) end end}) table.insert(self, {'outBounce', function(t) if t < 1 / 2.75 then return 7.5625 * t * t elseif t < 2 / 2.75 then t = t - 1.5 / 2.75 return 7.5625 * t * t + 0.75 elseif t < 2.5 / 2.75 then t = t - 2.25 / 2.75 return 7.5625 * t * t + 0.9375 else t = t - 2.625 / 2.75 return 7.5625 * t * t + 0.984375 end end}) table.insert(self, {'inBounce', function(t) return 1 - self.outBounce(1 - t) end}) table.insert(self, {'inOutBounce', function(t) if t < 0.5 then return self.inBounce(t * 2) * 0.5 else return self.outBounce(t * 2 - 1) * 0.5 + 0.5 end end}) return self