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EmoteManager/cogs/emote.py
io mintz c3d92606ce fix a comment
nice commit iomintz
2020-09-29 09:12:52 +00:00

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# © 20182020 io mintz <io@mintz.cc>
#
# Emote Manager is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# Emote Manager is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with Emote Manager. If not, see <https://www.gnu.org/licenses/>.
import asyncio
import cgi
import collections
import contextlib
import io
import logging
import operator
import posixpath
import re
import traceback
import urllib.parse
import zipfile
import warnings
import weakref
import aioec
import aiohttp
import discord
import humanize
from discord.ext import commands
import utils
import utils.archive
import utils.image
from utils import errors
from utils.converter import emote_type_filter_default
from utils.paginator import ListPaginator
logger = logging.getLogger(__name__)
# guilds can have duplicate emotes, so let us create zips to match
warnings.filterwarnings('ignore', module='zipfile', category=UserWarning, message=r"^Duplicate name: .*$")
class UserCancelledError(commands.UserInputError):
pass
class Emotes(commands.Cog):
IMAGE_MIMETYPES = {'image/png', 'image/jpeg', 'image/gif', 'image/webp'}
# TAR_MIMETYPES = {'application/x-tar', 'application/x-xz', 'application/gzip', 'application/x-bzip2'}
TAR_MIMETYPES = {'application/x-tar'}
ZIP_MIMETYPES = {'application/zip', 'application/octet-stream', 'application/x-zip-compressed', 'multipart/x-zip'}
ARCHIVE_MIMETYPES = TAR_MIMETYPES | ZIP_MIMETYPES
ZIP_OVERHEAD_BYTES = 30
def __init__(self, bot):
self.bot = bot
connector = None
socks5_url = self.bot.config.get('socks5_proxy_url')
if socks5_url:
from aiohttp_socks import SocksConnector
connector = SocksConnector.from_url(socks5_url, rdns=True)
self.http = aiohttp.ClientSession(
loop=self.bot.loop,
read_timeout=self.bot.config.get('http_read_timeout', 60),
connector=connector if self.bot.config.get('use_socks5_for_all_connections') else None,
headers={
'User-Agent':
self.bot.config['user_agent'] + ' '
+ self.bot.http.user_agent
})
self.aioec = aioec.Client(
loop=self.bot.loop,
connector=connector,
base_url=self.bot.config.get('ec_api_base_url'))
# keep track of paginators so we can end them when the cog is unloaded
self.paginators = weakref.WeakSet()
def cog_unload(self):
async def close():
await self.http.close()
await self.aioec.close()
for paginator in self.paginators:
await paginator.stop()
self.bot.loop.create_task(close())
public_commands = set()
def public(command, public_commands=public_commands): # resolve some kinda scope issue that i don't understand
public_commands.add(command.qualified_name)
return command
async def cog_check(self, context):
if not context.guild:
raise commands.NoPrivateMessage
# we can't just do `context.command in self.public_commands` here
# because apparently Command.__eq__ is not defined
if context.command.qualified_name in self.public_commands:
return True
if (
not context.author.guild_permissions.manage_emojis
or not context.guild.me.guild_permissions.manage_emojis
):
raise errors.MissingManageEmojisPermission
return True
@commands.Cog.listener()
async def on_command_error(self, context, error):
if isinstance(error, errors.EmoteManagerError):
await context.send(error)
if isinstance(error, commands.NoPrivateMessage):
await context.send(
f'{utils.SUCCESS_EMOJIS[False]} Sorry, this command may only be used in a server.')
@commands.command(usage='[name] <image URL or custom emote>')
async def add(self, context, *args):
"""Add a new emote to this server.
You can use it like this:
`add :thonkang:` (if you already have that emote)
`add rollsafe https://image.noelshack.com/fichiers/2017/06/1486495269-rollsafe.png`
`add speedtest <https://cdn.discordapp.com/emojis/379127000398430219.png>`
With a file attachment:
`add name` will upload a new emote using the first attachment as the image and call it `name`
`add` will upload a new emote using the first attachment as the image,
and its filename as the name
"""
name, url = self.parse_add_command_args(context, args)
async with context.typing():
message = await self.add_safe(context, name, url, context.message.author.id)
await context.send(message)
@commands.command(name='add-these')
async def add_these(self, context, *emotes):
"""Add a bunch of custom emotes."""
ran = False
# we could use *emotes: discord.PartialEmoji here but that would require spaces between each emote.
# and would fail if any arguments were not valid emotes
for match in re.finditer(utils.emote.RE_CUSTOM_EMOTE, ''.join(emotes)):
ran = True
animated, name, id = match.groups()
image_url = utils.emote.url(id, animated=animated)
async with context.typing():
message = await self.add_safe(context, name, image_url, context.author.id)
await context.send(message)
if not ran:
return await context.send('Error: no custom emotes were provided.')
await context.message.add_reaction(utils.SUCCESS_EMOJIS[True])
@classmethod
def parse_add_command_args(cls, context, args):
if context.message.attachments:
return cls.parse_add_command_attachment(context, args)
elif len(args) == 1:
match = utils.emote.RE_CUSTOM_EMOTE.match(args[0])
if match is None:
raise commands.BadArgument(
'Error: I expected a custom emote as the first argument, '
'but I got something else. '
"If you're trying to add an emote using an image URL, "
'you need to provide a name as the first argument, like this:\n'
'`{}add NAME_HERE URL_HERE`'.format(context.prefix))
else:
animated, name, id = match.groups()
url = utils.emote.url(id, animated=animated)
return name, url
elif len(args) >= 2:
name = args[0]
match = utils.emote.RE_CUSTOM_EMOTE.match(args[1])
if match is None:
url = utils.strip_angle_brackets(args[1])
else:
url = utils.emote.url(match['id'], animated=match['animated'])
return name, url
elif not args:
raise commands.BadArgument('Your message had no emotes and no name!')
@classmethod
def parse_add_command_attachment(cls, context, args):
attachment = context.message.attachments[0]
name = cls.format_emote_filename(''.join(args) if args else attachment.filename)
url = attachment.url
return name, url
@staticmethod
def format_emote_filename(filename):
"""format a filename to an emote name as discord does when you upload an emote image"""
left, sep, right = posixpath.splitext(filename)[0].rpartition('-')
return (left or right).replace(' ', '')
@commands.command(name='add-from-ec', aliases=['addfromec'])
async def add_from_ec(self, context, name, *names):
"""Copies one or more emotes from Emote Collector to your server.
The list of possible emotes you can copy is here:
https://ec.emote.bot/list
"""
if names:
for name in (name,) + names:
await context.invoke(self.add_from_ec, name)
return
name = name.strip(':')
try:
emote = await self.aioec.emote(name)
except aioec.NotFound:
return await context.send("Emote not found in Emote Collector's database.")
except aioec.HttpException as exception:
return await context.send(
f'Error: the Emote Collector API returned status code {exception.status}')
reason = (
f'Added from Emote Collector by {utils.format_user(self.bot, context.author.id)}. '
f'Original emote author: {utils.format_user(self.bot, emote.author)}')
async with context.typing():
message = await self.add_safe(context, name, emote.url, context.author.id, reason=reason)
await context.send(message)
@public
@emote_type_filter_default
@commands.command()
@commands.bot_has_permissions(attach_files=True)
async def export(self, context, image_type='all'):
"""Export all emotes from this server to a zip file, suitable for use with the import command.
If “animated” is provided, only include animated emotes.
If “static” is provided, only include static emotes.
Otherwise, or if “all” is provided, export all emotes.
This command requires the “attach files” permission.
"""
emotes = list(filter(image_type, context.guild.emojis))
if not emotes:
raise commands.BadArgument('No emotes of that type were found in this server.')
async with context.typing():
async for zip_file in self.archive_emotes(context, emotes):
await context.send(file=zip_file)
async def archive_emotes(self, context, emotes):
filesize_limit = context.guild.filesize_limit
discrims = collections.defaultdict(int)
downloaded = collections.deque()
async def download(emote):
# don't put two files in the zip with the same name
discrims[emote.name] += 1
discrim = discrims[emote.name]
if discrim == 1:
name = emote.name
else:
name = f'{emote.name}-{discrim}'
name = f'{name}.{"gif" if emote.animated else "png"}'
# place some level of trust on discord's CDN to actually give us images
data = await self.fetch_safe(str(emote.url), validate_headers=False)
if type(data) is str: # error case
await context.send(f'{emote}: {data}')
return
est_zip_overhead = len(name) + self.ZIP_OVERHEAD_BYTES
est_size_in_zip = est_zip_overhead + len(data)
if est_size_in_zip >= filesize_limit:
self.bot.loop.create_task(
context.send(f'{emote} could not be added because it alone would exceed the file size limit.')
)
return
downloaded.append((name, emote.created_at, est_size_in_zip, data))
await utils.gather_or_cancel(*map(download, emotes))
count = 1
while True:
out = io.BytesIO()
with zipfile.ZipFile(out, 'w', compression=zipfile.ZIP_STORED) as zip:
while True:
try:
item = downloaded.popleft()
except IndexError:
break
name, created_at, est_size, image_data = item
if out.tell() + est_size >= filesize_limit:
# adding this emote would bring us over the file size limit
downloaded.appendleft(item)
break
zinfo = zipfile.ZipInfo(name, date_time=created_at.timetuple()[:6])
zip.writestr(zinfo, image_data)
if out.tell() == 0:
# no emotes were written
break
out.seek(0)
yield discord.File(out, f'emotes-{context.guild.id}-{count}.zip')
count += 1
@commands.command(name='import', aliases=['add-zip', 'add-tar', 'add-from-zip', 'add-from-tar'])
async def import_(self, context, url=None):
"""Add several emotes from a .zip or .tar archive.
You may either pass a URL to an archive or upload one as an attachment.
All valid GIF, PNG, and JPEG files in the archive will be uploaded as emotes.
The rest will be ignored.
"""
if url and context.message.attachments:
raise commands.BadArgument('Either a URL or an attachment must be given, not both.')
if not url and not context.message.attachments:
raise commands.BadArgument('A URL or attachment must be given.')
url = url or context.message.attachments[0].url
async with context.typing():
archive = await self.fetch_safe(url, valid_mimetypes=self.ARCHIVE_MIMETYPES)
if type(archive) is str: # error case
await context.send(archive)
return
await self.add_from_archive(context, archive)
with contextlib.suppress(discord.HTTPException):
# so they know when we're done
await context.message.add_reaction(utils.SUCCESS_EMOJIS[True])
async def add_from_archive(self, context, archive):
limit = 50_000_000 # prevent someone from trying to make a giant compressed file
async for name, img, error in utils.archive.extract_async(io.BytesIO(archive), size_limit=limit):
try:
utils.image.mime_type_for_image(img)
except errors.InvalidImageError:
continue
if error is None:
name = self.format_emote_filename(posixpath.basename(name))
async with context.typing():
message = await self.add_safe_bytes(context, name, context.author.id, img)
await context.send(message)
continue
if isinstance(error, errors.FileTooBigError):
await context.send(
f'{name}: file too big. '
f'The limit is {humanize.naturalsize(error.limit)} '
f'but this file is {humanize.naturalsize(error.size)}.')
continue
await context.send(f'{name}: {error}')
async def add_safe(self, context, name, url, author_id, *, reason=None):
"""Try to add an emote. Returns a string that should be sent to the user."""
try:
image_data = await self.fetch_safe(url)
except errors.InvalidFileError:
raise errors.InvalidImageError
if type(image_data) is str: # error case
return image_data
return await self.add_safe_bytes(context, name, author_id, image_data, reason=reason)
async def fetch_safe(self, url, valid_mimetypes=None, *, validate_headers=False):
"""Try to fetch a URL. On error return a string that should be sent to the user."""
try:
return await self.fetch(url, valid_mimetypes=valid_mimetypes, validate_headers=validate_headers)
except asyncio.TimeoutError:
return 'Error: retrieving the image took too long.'
except ValueError:
return 'Error: Invalid URL.'
except aiohttp.ClientResponseError as exc:
raise errors.HTTPException(exc.status)
async def add_safe_bytes(self, context, name, author_id, image_data: bytes, *, reason=None):
"""Try to add an emote from bytes. On error, return a string that should be sent to the user.
If the image is static and there are not enough free static slots, convert the image to a gif instead.
"""
counts = collections.Counter(map(operator.attrgetter('animated'), context.guild.emojis))
# >= rather than == because there are sneaky ways to exceed the limit
if counts[False] >= context.guild.emoji_limit and counts[True] >= context.guild.emoji_limit:
# we raise instead of returning a string in order to abort commands that run this function in a loop
raise commands.UserInputError('This server is out of emote slots.')
static = utils.image.mime_type_for_image(image_data) != 'image/gif'
converted = False
if static and counts[False] >= context.guild.emoji_limit:
image_data = await utils.image.convert_to_gif_in_subprocess(image_data)
converted = True
try:
emote = await self.create_emote_from_bytes(context.guild, name, author_id, image_data, reason=reason)
except discord.InvalidArgument:
return discord.utils.escape_mentions(f'{name}: The file supplied was not a valid GIF, PNG, JPEG, or WEBP file.')
except discord.HTTPException as ex:
return discord.utils.escape_mentions(
f'{name}: An error occurred while creating the the emote:\n'
+ utils.format_http_exception(ex))
s = f'Emote {emote} successfully created'
return s + ' as a GIF.' if converted else s + '.'
async def fetch(self, url, valid_mimetypes=IMAGE_MIMETYPES, *, validate_headers=True):
valid_mimetypes = valid_mimetypes or self.IMAGE_MIMETYPES
def validate_headers(response):
response.raise_for_status()
# some dumb servers also send '; charset=UTF-8' which we should ignore
mimetype, options = cgi.parse_header(response.headers.get('Content-Type', ''))
if mimetype not in valid_mimetypes:
raise errors.InvalidFileError
async def validate(request):
try:
async with request as response:
validate_headers(response)
return await response.read()
except aiohttp.ClientResponseError:
raise
except aiohttp.ClientError as exc:
raise errors.EmoteManagerError(f'An error occurred while retrieving the file: {exc}')
if validate_headers: await validate(self.http.head(url, timeout=self.bot.config.get('http_head_timeout', 10)))
return await validate(self.http.get(url))
async def create_emote_from_bytes(self, guild, name, author_id, image_data: bytes, *, reason=None):
image_data = await utils.image.resize_in_subprocess(image_data)
if reason is None:
reason = f'Created by {utils.format_user(self.bot, author_id)}'
return await guild.create_custom_emoji(name=name, image=image_data, reason=reason)
@commands.command(aliases=('delete', 'delet', 'rm'))
async def remove(self, context, emote, *emotes):
"""Remove an emote from this server.
emotes: the name of an emote or of one or more emotes you'd like to remove.
"""
if not emotes:
emote = await self.parse_emote(context, emote)
await emote.delete(reason=f'Removed by {utils.format_user(self.bot, context.author.id)}')
await context.send(fr'Emote \:{emote.name}: successfully removed.')
else:
for emote in (emote,) + emotes:
await context.invoke(self.remove, emote)
with contextlib.suppress(discord.HTTPException):
await context.message.add_reaction(utils.SUCCESS_EMOJIS[True])
@commands.command(aliases=('mv',))
async def rename(self, context, old, new_name):
"""Rename an emote on this server.
old: the name of the emote to rename, or the emote itself
new_name: what you'd like to rename it to
"""
emote = await self.parse_emote(context, old)
try:
await emote.edit(
name=new_name,
reason=f'Renamed by {utils.format_user(self.bot, context.author.id)}')
except discord.HTTPException as ex:
return await context.send(
'An error occurred while renaming the emote:\n'
+ utils.format_http_exception(ex))
await context.send(fr'Emote successfully renamed to \:{new_name}:')
@public
@emote_type_filter_default
@commands.command(aliases=('ls', 'dir'))
async def list(self, context, image_type='all'):
"""A list of all emotes on this server.
The list shows each emote and its raw form.
If "animated" is provided, only show animated emotes.
If "static" is provided, only show static emotes.
If “all” is provided, show all emotes.
"""
emotes = sorted(
filter(image_type, context.guild.emojis),
key=lambda e: e.name.lower())
processed = []
for emote in emotes:
raw = str(emote).replace(':', r'\:')
processed.append(f'{emote} {raw}')
paginator = ListPaginator(context, processed)
self.paginators.add(paginator)
await paginator.begin()
@public
@commands.command(aliases=['status'])
async def stats(self, context):
"""The current number of animated and static emotes relative to the limits."""
emote_limit = context.guild.emoji_limit
static_emotes = animated_emotes = total_emotes = 0
for emote in context.guild.emojis:
if emote.animated:
animated_emotes += 1
else:
static_emotes += 1
total_emotes += 1
percent_static = round((static_emotes / emote_limit) * 100, 2)
percent_animated = round((animated_emotes / emote_limit) * 100, 2)
static_left = emote_limit - static_emotes
animated_left = emote_limit - animated_emotes
await context.send(
f'Static emotes: **{static_emotes} / {emote_limit}** ({static_left} left, {percent_static}% full)\n'
f'Animated emotes: **{animated_emotes} / {emote_limit}** ({animated_left} left, {percent_animated}% full)\n'
f'Total: **{total_emotes} / {emote_limit * 2}**')
async def parse_emote(self, context, name_or_emote):
match = utils.emote.RE_CUSTOM_EMOTE.match(name_or_emote)
if match:
id = int(match.group('id'))
emote = discord.utils.get(context.guild.emojis, id=id)
if emote:
return emote
name = name_or_emote
return await self.disambiguate(context, name)
async def disambiguate(self, context, name):
name = name.strip(':') # in case the user tries :foo: and foo is animated
candidates = [e for e in context.guild.emojis if e.name.lower() == name.lower() and e.require_colons]
if not candidates:
raise errors.EmoteNotFoundError(name)
if len(candidates) == 1:
return candidates[0]
message = ['Multiple emotes were found with that name. Which one do you mean?']
for i, emote in enumerate(candidates, 1):
message.append(fr'{i}. {emote} (\:{emote.name}:)')
await context.send('\n'.join(message))
def check(message):
try:
int(message.content)
except ValueError:
return False
else:
return message.author == context.author
try:
message = await self.bot.wait_for('message', check=check, timeout=30)
except asyncio.TimeoutError:
raise commands.UserInputError('Sorry, you took too long. Try again.')
return candidates[int(message.content)-1]
def setup(bot):
bot.add_cog(Emotes(bot))