#!/usr/bin/env python3 # © 2018–2020 io mintz # # Emote Manager is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as # published by the Free Software Foundation, either version 3 of the # License, or (at your option) any later version. # # Emote Manager is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with Emote Manager. If not, see . import logging import traceback import discord from bot_bin.bot import Bot from discord.ext import commands logging.basicConfig(level=logging.WARNING) logging.getLogger('discord').setLevel(logging.INFO) logger = logging.getLogger(__name__) logger.setLevel(logging.INFO) class Bot(Bot): startup_extensions = ( 'cogs.emote', 'cogs.meta', 'bot_bin.debug', 'bot_bin.misc', 'bot_bin.stats', 'jishaku', ) def __init__(self, **kwargs): with open('data/config.py') as f: config = eval(f.read(), {}) super().__init__(config=config, **kwargs) def process_config(self): """Load the emojis from the config to be used when a command fails or succeeds We do it this way so that they can be used anywhere instead of requiring a bot instance. """ super().process_config() import utils.misc default = ('❌', '✅') utils.SUCCESS_EMOJIS = utils.misc.SUCCESS_EMOJIS = ( self.config.get('response_emojis', {}).get('success', default)) def initial_activity(self): if not self.is_ready(): return super().activity return super().activity or discord.Game(f'@{self.user.name} help') if __name__ == '__main__': Bot().run()