Essem
40223ec8b5
* Load commands recursively * Sort commands * Missed a couple of spots * missed even more spots apparently * Ported commands in "fun" category to new class-based format, added babel eslint plugin * Ported general commands, removed old/unneeded stuff, replaced moment with day, many more fixes I lost track of * Missed a spot * Removed unnecessary abort-controller package, add deprecation warning for mongo database * Added imagereload, clarified premature end message * Fixed docker-compose path issue, added total bot uptime to stats, more fixes for various parts * Converted image commands into classes, fixed reload, ignore another WS event, cleaned up command handler and image runner * Converted music/soundboard commands to class format * Cleanup unnecessary logs * awful tag command class port * I literally somehow just learned that you can leave out the constructor in classes * Pass client directly to commands/events, cleaned up command handler * Migrated bot to eris-sharder, fixed some error handling stuff * Remove unused modules * Fixed type returning * Switched back to Eris stable * Some fixes and cleanup * might wanna correct this * Implement image command ratelimiting * Added Bot token prefix, added imagestats, added running endpoint to API
64 lines
No EOL
1.8 KiB
C++
64 lines
No EOL
1.8 KiB
C++
#include <napi.h>
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#include <list>
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#include <Magick++.h>
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using namespace std;
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using namespace Magick;
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class ExplodeWorker : public Napi::AsyncWorker {
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public:
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ExplodeWorker(Napi::Function& callback, string in_path, int amount, string type, int delay)
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: Napi::AsyncWorker(callback), in_path(in_path), amount(amount), type(type), delay(delay) {}
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~ExplodeWorker() {}
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void Execute() {
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list<Image> frames;
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list<Image> coalesced;
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list<Image> blurred;
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readImages(&frames, in_path);
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coalesceImages(&coalesced, frames.begin(), frames.end());
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for (Image &image : coalesced) {
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image.implode(amount);
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image.magick(type);
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blurred.push_back(image);
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}
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optimizeTransparency(blurred.begin(), blurred.end());
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if (type == "gif") {
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for (Image &image : blurred) {
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image.quantizeDither(false);
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image.quantize();
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if (delay != 0) image.animationDelay(delay);
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}
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}
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writeImages(blurred.begin(), blurred.end(), &blob);
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}
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void OnOK() {
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Callback().Call({Env().Undefined(), Napi::Buffer<char>::Copy(Env(), (char *)blob.data(), blob.length()), Napi::String::From(Env(), type)});
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}
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private:
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string in_path, type;
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int delay, amount;
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Blob blob;
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};
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Napi::Value Explode(const Napi::CallbackInfo &info)
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{
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Napi::Env env = info.Env();
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Napi::Object obj = info[0].As<Napi::Object>();
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Napi::Function cb = info[1].As<Napi::Function>();
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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int amount = obj.Get("amount").As<Napi::Number>().Int32Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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ExplodeWorker* explodeWorker = new ExplodeWorker(cb, path, amount, type, delay);
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explodeWorker->Queue();
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return env.Undefined();
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} |