mrmBot-Matrix/utils/soundplayer.js

262 lines
10 KiB
JavaScript
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

import * as logger from "./logger.js";
import { request } from "undici";
import fs from "fs";
import format from "format-duration";
import { Shoukaku, Connectors } from "shoukaku";
export const players = new Map();
export const queues = new Map();
export const skipVotes = new Map();
export let manager;
export let nodes;
export let status = false;
export let connected = false;
export async function checkStatus() {
const json = await fs.promises.readFile(new URL("../config/servers.json", import.meta.url), { encoding: "utf8" });
nodes = JSON.parse(json).lava;
const newNodes = [];
for (const node of nodes) {
try {
const response = await request(`http://${node.url}/version`, { headers: { authorization: node.auth } }).then(res => res.body.text());
if (response) newNodes.push(node);
} catch {
logger.error(`Failed to get status of Lavalink node ${node.host}.`);
}
}
nodes = newNodes;
status = newNodes.length === 0 ? true : false;
return status;
}
export async function connect(client) {
manager = new Shoukaku(new Connectors.Eris(client), nodes, { moveOnDisconnect: true, resume: true, reconnectInterval: 500, reconnectTries: 1 });
client.emit("ready"); // workaround
manager.on("error", (node, error) => {
logger.error(`An error occurred on Lavalink node ${node}: ${error}`);
});
manager.once("ready", () => {
logger.log(`Successfully connected to ${manager.nodes.size} Lavalink node(s).`);
connected = true;
});
}
export function reload() {
const activeNodes = manager.nodes;
const names = nodes.map((a) => a.name);
for (const name in activeNodes) {
if (!names.includes(name)) {
manager.removeNode(name);
}
}
for (const node of nodes) {
if (!activeNodes.has(node.name)) {
manager.addNode(node);
}
}
return manager.nodes.size;
}
export async function play(client, sound, options, music = false) {
if (!manager) return "The sound commands are still starting up!";
if (!options.channel.guild) return "This command only works in servers!";
if (!options.member.voiceState.channelID) return "You need to be in a voice channel first!";
if (!options.channel.guild.permissionsOf(client.user.id).has("voiceConnect")) return "I can't join this voice channel!";
const voiceChannel = options.channel.guild.channels.get(options.member.voiceState.channelID);
if (!voiceChannel.permissionsOf(client.user.id).has("voiceConnect")) return "I don't have permission to join this voice channel!";
if (!music && manager.players.has(options.channel.guild.id)) return "I can't play a sound effect while other audio is playing!";
let node = manager.getNode();
if (!node) {
const status = await checkStatus();
if (!status) {
await connect(client);
node = manager.getNode();
}
}
if (!music && !nodes.filter(obj => obj.name === node.name)[0].local) {
sound = sound.replace(/\.\//, "https://raw.githubusercontent.com/esmBot/esmBot/master/");
}
let response;
try {
response = await node.rest.resolve(sound);
if (!response) return "🔊 I couldn't get a response from the audio server.";
if (response.loadType === "NO_MATCHES" || response.loadType === "LOAD_FAILED") return "I couldn't find that song!";
} catch (e) {
logger.error(e);
return "🔊 Hmmm, seems that all of the audio servers are down. Try again in a bit.";
}
const oldQueue = queues.get(voiceChannel.guild.id);
if (!response.tracks || response.tracks.length === 0) return "I couldn't find that song!";
if (music) {
const sortedTracks = response.tracks.map((val) => { return val.track; });
const playlistTracks = response.playlistInfo.selectedTrack ? sortedTracks : [sortedTracks[0]];
queues.set(voiceChannel.guild.id, oldQueue ? [...oldQueue, ...playlistTracks] : playlistTracks);
}
const playerMeta = players.get(options.channel.guild.id);
let player;
if (node.players.has(voiceChannel.guild.id)) {
player = node.players.get(voiceChannel.guild.id);
} else if (playerMeta?.player) {
const storedState = playerMeta?.player?.connection.state;
if (storedState && storedState === 1) {
player = playerMeta?.player;
}
}
const connection = player ?? await node.joinChannel({
guildId: voiceChannel.guild.id,
channelId: voiceChannel.id,
shardId: voiceChannel.guild.shard.id,
deaf: true
});
if (oldQueue?.length && music) {
return `Your ${response.playlistInfo.name ? "playlist" : "tune"} \`${response.playlistInfo.name ? response.playlistInfo.name.trim() : (response.tracks[0].info.title !== "" ? response.tracks[0].info.title.trim() : "(blank)")}\` has been added to the queue!`;
} else {
nextSong(client, options, connection, response.tracks[0].track, response.tracks[0].info, music, voiceChannel, playerMeta?.host ?? options.member.id, playerMeta?.loop ?? false, playerMeta?.shuffle ?? false);
return;
}
}
export async function nextSong(client, options, connection, track, info, music, voiceChannel, host, loop = false, shuffle = false, lastTrack = null) {
skipVotes.delete(voiceChannel.guild.id);
const parts = Math.floor((0 / info.length) * 10);
let playingMessage;
if (music && lastTrack === track && players.has(voiceChannel.guild.id)) {
playingMessage = players.get(voiceChannel.guild.id).playMessage;
} else {
try {
const content = !music ? "🔊 Playing sound..." : {
embeds: [{
color: 16711680,
author: {
name: "Now Playing",
icon_url: client.user.avatarURL
},
fields: [{
name: " Title:",
value: info.title?.trim() !== "" ? info.title : "(blank)"
},
{
name: "🎤 Artist:",
value: info.author?.trim() !== "" ? info.author : "(blank)"
},
{
name: "💬 Channel:",
value: voiceChannel.name
},
{
name: "🌐 Node:",
value: connection.node?.name ?? "Unknown"
},
{
name: `${"▬".repeat(parts)}🔘${"▬".repeat(10 - parts)}`,
value: `0:00/${info.isStream ? "∞" : format(info.length)}`
}]
}]
};
if (options.type === "classic") {
playingMessage = await client.createMessage(options.channel.id, content);
} else {
await options.interaction[options.interaction.acknowledged ? "editOriginalMessage" : "createMessage"](content);
playingMessage = await options.interaction.getOriginalMessage();
}
} catch {
// no-op
}
}
connection.removeAllListeners("exception");
connection.removeAllListeners("stuck");
connection.removeAllListeners("end");
connection.playTrack({ track });
players.set(voiceChannel.guild.id, { player: connection, type: music ? "music" : "sound", host: host, voiceChannel: voiceChannel, originalChannel: options.channel, loop, shuffle, playMessage: playingMessage });
connection.once("exception", async (exception) => {
try {
if (playingMessage.channel.messages.has(playingMessage.id)) await playingMessage.delete();
const playMessage = players.get(voiceChannel.guild.id).playMessage;
if (playMessage.channel.messages.has(playMessage.id)) await playMessage.delete();
} catch {
// no-op
}
try {
connection.node.leaveChannel(voiceChannel.guild.id);
} catch {
// no-op
}
connection.removeAllListeners("stuck");
connection.removeAllListeners("end");
players.delete(voiceChannel.guild.id);
queues.delete(voiceChannel.guild.id);
logger.error(exception.error);
const content = `🔊 Looks like there was an error regarding sound playback:\n\`\`\`${exception.type}: ${exception.error}\`\`\``;
if (options.type === "classic") {
await client.createMessage(options.channel.id, content);
} else {
await options.interaction.createMessage(content);
}
});
connection.on("stuck", () => {
const nodeName = manager.getNode().name;
connection.move(nodeName);
connection.resume();
});
connection.on("end", async (data) => {
if (data.reason === "REPLACED") return;
let queue = queues.get(voiceChannel.guild.id);
const player = players.get(voiceChannel.guild.id);
if (player && process.env.STAYVC === "true") {
player.type = "idle";
players.set(voiceChannel.guild.id, player);
}
let newQueue;
if (player?.shuffle) {
if (player.loop) {
queue.push(queue.shift());
} else {
queue = queue.slice(1);
}
queue.unshift(queue.splice(Math.floor(Math.random() * queue.length), 1)[0]);
newQueue = queue;
} else if (player?.loop) {
queue.push(queue.shift());
newQueue = queue;
} else {
newQueue = queue ? queue.slice(1) : [];
}
queues.set(voiceChannel.guild.id, newQueue);
if (newQueue.length !== 0) {
const newTrack = await connection.node.rest.decode(newQueue[0]);
nextSong(client, options, connection, newQueue[0], newTrack, music, voiceChannel, host, player.loop, player.shuffle, track);
try {
if (newQueue[0] !== track && playingMessage.channel.messages.has(playingMessage.id)) await playingMessage.delete();
if (newQueue[0] !== track && player.playMessage.channel.messages.has(player.playMessage.id)) await player.playMessage.delete();
} catch {
// no-op
}
} else if (process.env.STAYVC !== "true") {
connection.node.leaveChannel(voiceChannel.guild.id);
players.delete(voiceChannel.guild.id);
queues.delete(voiceChannel.guild.id);
skipVotes.delete(voiceChannel.guild.id);
const content = "🔊 The current voice channel session has ended.";
if (options.type === "classic") {
await client.createMessage(options.channel.id, content);
} else {
await options.interaction.createMessage(content);
}
try {
if (playingMessage.channel.messages.has(playingMessage.id)) await playingMessage.delete();
if (player?.playMessage.channel.messages.has(player.playMessage.id)) await player.playMessage.delete();
} catch {
// no-op
}
} else {
try {
if (playingMessage.channel.messages.has(playingMessage.id)) await playingMessage.delete();
if (player?.playMessage.channel.messages.has(player.playMessage.id)) await player.playMessage.delete();
} catch {
// no-op
}
}
});
}