23 lines
No EOL
1 KiB
JavaScript
23 lines
No EOL
1 KiB
JavaScript
import { players } from "../../utils/soundplayer.js";
|
|
import MusicCommand from "../../classes/musicCommand.js";
|
|
|
|
class LoopCommand extends MusicCommand {
|
|
async run() {
|
|
this.success = false;
|
|
if (!this.guild) return "This command only works in servers!";
|
|
if (!this.member.voiceState) return "You need to be in a voice channel first!";
|
|
if (!this.guild.voiceStates.has(this.client.user.id)) return "I'm not in a voice channel!";
|
|
if (!this.connection) return "I haven't completely connected yet!";
|
|
if (this.connection.host !== this.author && !this.member.permissions.has("MANAGE_CHANNELS")) return "Only the current voice session host can loop the music!";
|
|
const object = this.connection;
|
|
object.loop = !object.loop;
|
|
players.set(this.guild.id, object);
|
|
this.success = true;
|
|
return object.loop ? "🔊 The player is now looping." : "🔊 The player is no longer looping.";
|
|
}
|
|
|
|
static description = "Loops the music";
|
|
static aliases = ["toggleloop", "repeat"];
|
|
}
|
|
|
|
export default LoopCommand; |