mrmBot-Matrix/natives/gamexplain.cc
Essem 40223ec8b5
Class commands, improved sharding, and many other changes (#88)
* Load commands recursively

* Sort commands

* Missed a couple of spots

* missed even more spots apparently

* Ported commands in "fun" category to new class-based format, added babel eslint plugin

* Ported general commands, removed old/unneeded stuff, replaced moment with day, many more fixes I lost track of

* Missed a spot

* Removed unnecessary abort-controller package, add deprecation warning for mongo database

* Added imagereload, clarified premature end message

* Fixed docker-compose path issue, added total bot uptime to stats, more fixes for various parts

* Converted image commands into classes, fixed reload, ignore another WS event, cleaned up command handler and image runner

* Converted music/soundboard commands to class format

* Cleanup unnecessary logs

* awful tag command class port

* I literally somehow just learned that you can leave out the constructor in classes

* Pass client directly to commands/events, cleaned up command handler

* Migrated bot to eris-sharder, fixed some error handling stuff

* Remove unused modules

* Fixed type returning

* Switched back to Eris stable

* Some fixes and cleanup

* might wanna correct this

* Implement image command ratelimiting

* Added Bot token prefix, added imagestats, added running endpoint to API
2021-04-12 11:16:12 -05:00

68 lines
1.9 KiB
C++

#include <napi.h>
#include <list>
#include <Magick++.h>
using namespace std;
using namespace Magick;
class GamexplainWorker : public Napi::AsyncWorker {
public:
GamexplainWorker(Napi::Function& callback, string in_path, string type, int delay)
: Napi::AsyncWorker(callback), in_path(in_path), type(type), delay(delay) {}
~GamexplainWorker() {}
void Execute() {
list <Image> frames;
list <Image> coalesced;
list <Image> mid;
Image watermark;
readImages(&frames, in_path);
watermark.read("./assets/images/gamexplain.png");
coalesceImages(&coalesced, frames.begin(), frames.end());
for (Image &image : coalesced) {
image.backgroundColor("white");
image.scale(Geometry("1181x571!"));
image.extent(Geometry("1200x675-10-92"));
image.composite(watermark, Geometry("+0+0"), Magick::OverCompositeOp);
image.magick(type);
mid.push_back(image);
}
optimizeTransparency(mid.begin(), mid.end());
if (type == "gif") {
for (Image &image : mid) {
image.quantizeDither(false);
image.quantize();
if (delay != 0) image.animationDelay(delay);
}
}
writeImages(mid.begin(), mid.end(), &blob);
}
void OnOK() {
Callback().Call({Env().Undefined(), Napi::Buffer<char>::Copy(Env(), (char *)blob.data(), blob.length()), Napi::String::From(Env(), type)});
}
private:
string in_path, type;
int delay;
Blob blob;
};
Napi::Value Gamexplain(const Napi::CallbackInfo &info)
{
Napi::Env env = info.Env();
Napi::Object obj = info[0].As<Napi::Object>();
Napi::Function cb = info[1].As<Napi::Function>();
string path = obj.Get("path").As<Napi::String>().Utf8Value();
string type = obj.Get("type").As<Napi::String>().Utf8Value();
int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
GamexplainWorker* blurWorker = new GamexplainWorker(cb, path, type, delay);
blurWorker->Queue();
return env.Undefined();
}