28 lines
1.2 KiB
JavaScript
28 lines
1.2 KiB
JavaScript
import { manager, players, queues } from "../../utils/soundplayer.js";
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import MusicCommand from "../../classes/musicCommand.js";
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class StopCommand extends MusicCommand {
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async run() {
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this.success = false;
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if (!this.guild) return "This command only works in servers!";
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if (!this.member.voiceState) return "You need to be in a voice channel first!";
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if (!this.guild.members.get(this.client.user.id).voiceState) return "I'm not in a voice channel!";
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if (!this.connection) {
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await manager.getNode().leaveChannel(this.guild.id);
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this.success = true;
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return "🔊 The current voice channel session has ended.";
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}
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if (this.connection.host !== this.author.id && !this.member.permissions.has("MANAGE_CHANNELS")) return "Only the current voice session host can stop the music!";
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const connection = this.connection.player;
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connection.node.leaveChannel(this.guild.id);
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players.delete(this.guild.id);
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queues.delete(this.guild.id);
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this.success = true;
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return `🔊 The voice channel session in \`${this.connection.voiceChannel.name}\` has ended.`;
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}
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static description = "Stops the music";
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static aliases = ["disconnect"];
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}
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export default StopCommand;
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