mrmBot-Matrix/utils/soundplayer.js

205 lines
8.2 KiB
JavaScript
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

import * as logger from "./logger.js";
import fetch from "node-fetch";
import fs from "fs";
import format from "format-duration";
import { Manager, Rest } from "lavacord";
let nodes;
export const players = new Map();
export const queues = new Map();
export const skipVotes = new Map();
export let manager;
export let status = false;
export let connected = false;
export async function checkStatus() {
const json = await fs.promises.readFile("./servers.json", { encoding: "utf8" });
nodes = JSON.parse(json).lava;
const newNodes = [];
for (const node of nodes) {
try {
const response = await fetch(`http://${node.host}:${node.port}/version`, { headers: { Authorization: node.password } }).then(res => res.text());
if (response) newNodes.push(node);
} catch {
logger.error(`Failed to get status of Lavalink node ${node.host}.`);
}
}
nodes = newNodes;
status = newNodes.length === 0 ? true : false;
return status;
}
export async function connect(client) {
manager = new Manager(nodes, {
user: client.user.id,
shards: client.shards.size || 1,
send: (packet) => {
const guild = client.guilds.get(packet.d.guild_id);
if (!guild) return;
return guild.shard.sendWS(packet.op, packet.d);
}
});
const { length } = await manager.connect();
logger.log(`Successfully connected to ${length} Lavalink node(s).`);
connected = true;
manager.on("error", (error, node) => {
logger.error(`An error occurred on Lavalink node ${node}: ${error}`);
});
return length;
}
export async function play(client, sound, message, music = false) {
if (!manager) return "The sound commands are still starting up!";
if (!message.channel.guild) return "This command only works in servers!";
if (!message.member.voiceState.channelID) return "You need to be in a voice channel first!";
if (!message.channel.guild.permissionsOf(client.user.id).has("voiceConnect")) return "I can't join this voice channel!";
const voiceChannel = message.channel.guild.channels.get(message.member.voiceState.channelID);
if (!voiceChannel.permissionsOf(client.user.id).has("voiceConnect")) return "I don't have permission to join this voice channel!";
const player = players.get(message.channel.guild.id);
if (!music && manager.voiceStates.has(message.channel.guild.id) && (player && player.type === "music")) return "I can't play a sound effect while playing music!";
const node = manager.idealNodes[0];
if (!music && !nodes.filter(obj => obj.host === node.host)[0].local) {
sound = sound.replace(/\.\//, "https://raw.githubusercontent.com/esmBot/esmBot/master/");
}
const { tracks, playlistInfo } = await Rest.load(node, sound);
const oldQueue = queues.get(voiceChannel.guild.id);
if (!tracks || tracks.length === 0) return "I couldn't find that song!";
if (music) {
const sortedTracks = tracks.map((val) => { return val.track; });
const playlistTracks = playlistInfo.selectedTrack !== undefined ? sortedTracks : [sortedTracks[0]];
queues.set(voiceChannel.guild.id, oldQueue ? [...oldQueue, ...playlistTracks] : playlistTracks);
}
const connection = await manager.join({
guild: voiceChannel.guild.id,
channel: voiceChannel.id,
node: node.id
});
if (oldQueue && oldQueue.length !== 0 && music) {
return `Your ${playlistInfo.name ? "playlist" : "tune"} \`${playlistInfo.name ? playlistInfo.name : (tracks[0].info.title !== "" ? tracks[0].info.title : "(blank)")}\` has been added to the queue!`;
} else {
nextSong(client, message, connection, tracks[0].track, tracks[0].info, music, voiceChannel, player ? player.loop : false, player ? player.shuffle : false);
return;
}
}
export async function nextSong(client, message, connection, track, info, music, voiceChannel, loop = false, shuffle = false, lastTrack = null) {
skipVotes.delete(voiceChannel.guild.id);
const parts = Math.floor((0 / info.length) * 10);
let playingMessage;
if (!music && players.get(voiceChannel.guild.id)) {
const playMessage = players.get(voiceChannel.guild.id).playMessage;
try {
players.delete(voiceChannel.guild.id);
await playMessage.delete();
} catch {
// no-op
}
}
if (music && lastTrack === track && players.get(voiceChannel.guild.id)) {
playingMessage = players.get(voiceChannel.guild.id).playMessage;
} else {
playingMessage = await client.createMessage(message.channel.id, !music ? "🔊 Playing sound..." : {
embeds: [{
color: 16711680,
author: {
name: "Now Playing",
icon_url: client.user.avatarURL
},
fields: [{
name: " Title:",
value: info.title !== "" ? info.title : "(blank)"
},
{
name: "🎤 Artist:",
value: info.author !== "" ? info.author : "(blank)"
},
{
name: "💬 Channel:",
value: voiceChannel.name
},
{
name: `${"▬".repeat(parts)}🔘${"▬".repeat(10 - parts)}`,
value: `0:00/${info.isStream ? "∞" : format(info.length)}`
}]
}]
});
}
connection.removeAllListeners("error");
connection.removeAllListeners("end");
await connection.play(track);
await connection.volume(75);
players.set(voiceChannel.guild.id, { player: connection, type: music ? "music" : "sound", host: message.author.id, voiceChannel: voiceChannel, originalChannel: message.channel, loop: loop, shuffle: shuffle, playMessage: playingMessage });
connection.once("error", async (error) => {
try {
if (playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete();
const playMessage = players.get(voiceChannel.guild.id).playMessage;
if (playMessage.channel.messages.get(playMessage.id)) await playMessage.delete();
} catch {
// no-op
}
manager.leave(voiceChannel.guild.id);
connection.removeAllListeners("end");
connection.destroy();
players.delete(voiceChannel.guild.id);
queues.delete(voiceChannel.guild.id);
logger.error(error);
});
connection.on("end", async (data) => {
if (data.reason === "REPLACED") return;
let queue = queues.get(voiceChannel.guild.id);
const player = players.get(voiceChannel.guild.id);
if (player && process.env.STAYVC === "true") {
player.type = "idle";
players.set(voiceChannel.guild.id, player);
}
let newQueue;
if (player && player.shuffle) {
if (player.loop) {
queue.push(queue.shift());
} else {
queue = queue.slice(1);
}
queue.unshift(queue.splice(Math.floor(Math.random() * queue.length), 1)[0]);
newQueue = queue;
} else if (player && player.loop) {
queue.push(queue.shift());
newQueue = queue;
} else {
newQueue = queue ? queue.slice(1) : [];
}
queues.set(voiceChannel.guild.id, newQueue);
if (newQueue.length !== 0) {
const newTrack = await Rest.decode(connection.node, newQueue[0]);
nextSong(client, message, connection, newQueue[0], newTrack, music, voiceChannel, player.loop, player.shuffle, track);
try {
if (newQueue[0] !== track && playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete();
if (newQueue[0] !== track && player.playMessage.channel.messages.get(player.playMessage.id)) await player.playMessage.delete();
} catch {
// no-op
}
} else if (process.env.STAYVC !== "true") {
manager.leave(voiceChannel.guild.id);
connection.destroy();
players.delete(voiceChannel.guild.id);
queues.delete(voiceChannel.guild.id);
skipVotes.delete(voiceChannel.guild.id);
if (music) await client.createMessage(message.channel.id, "🔊 The current voice channel session has ended.");
try {
if (playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete();
if (player && player.playMessage.channel.messages.get(player.playMessage.id)) await player.playMessage.delete();
} catch {
// no-op
}
} else {
try {
if (playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete();
if (player && player.playMessage.channel.messages.get(player.playMessage.id)) await player.playMessage.delete();
} catch {
// no-op
}
}
});
}