41 lines
2 KiB
JavaScript
41 lines
2 KiB
JavaScript
import db from "../../utils/database.js";
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import Command from "../../classes/command.js";
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import * as collections from "../../utils/collections.js";
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class CommandCommand extends Command {
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async run() {
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if (!this.channel.guild) return "This command only works in servers!";
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const owners = process.env.OWNER.split(",");
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if (!this.member.permissions.has("administrator") && !owners.includes(this.member.id)) return "You need to be an administrator to enable/disable me!";
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if (this.args.length === 0) return "You need to provide whether you want to enable/disable a command!";
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if (this.args[0] !== "disable" && this.args[0] !== "enable") return "That's not a valid option!";
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if (!this.args[1]) return "You need to provide what command to enable/disable!";
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if (!collections.commands.has(this.args[1].toLowerCase()) && !collections.aliases.has(this.args[1].toLowerCase())) return "That isn't a command!";
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const guildDB = await db.getGuild(this.channel.guild.id);
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const disabled = guildDB.disabled_commands ?? guildDB.disabledCommands;
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const command = collections.aliases.get(this.args[1].toLowerCase()) ?? this.args[1].toLowerCase();
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if (this.args[0].toLowerCase() === "disable") {
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if (command === "command") return "You can't disable that command!";
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if (disabled?.includes(command)) return "That command is already disabled!";
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await db.disableCommand(this.channel.guild.id, command);
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return `The command has been disabled. To re-enable it, just run \`${guildDB.prefix}command enable ${command}\`.`;
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} else if (this.args[0].toLowerCase() === "enable") {
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if (!disabled?.includes(command)) return "That command isn't disabled!";
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await db.enableCommand(this.channel.guild.id, command);
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return `The command \`${command}\` has been re-enabled.`;
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}
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}
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static description = "Enables/disables a command for a server";
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static aliases = ["cmd"];
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static arguments = ["[enable/disable]", "[command]"];
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static slashAllowed = false;
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static directAllowed = false;
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}
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export default CommandCommand;
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