23 lines
1 KiB
JavaScript
23 lines
1 KiB
JavaScript
import { players } from "../../utils/soundplayer.js";
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import MusicCommand from "../../classes/musicCommand.js";
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class LoopCommand extends MusicCommand {
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async run() {
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this.success = false;
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if (!this.guild) return "This command only works in servers!";
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if (!this.member.voiceState) return "You need to be in a voice channel first!";
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if (!this.guild.voiceStates.has(this.client.user.id)) return "I'm not in a voice channel!";
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if (!this.connection) return "I haven't completely connected yet!";
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if (this.connection.host !== this.author.id && !this.member.permissions.has("MANAGE_CHANNELS")) return "Only the current voice session host can loop the music!";
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const object = this.connection;
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object.loop = !object.loop;
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players.set(this.guild.id, object);
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this.success = true;
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return object.loop ? "🔊 The player is now looping." : "🔊 The player is no longer looping.";
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}
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static description = "Loops the music";
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static aliases = ["toggleloop", "repeat"];
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}
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export default LoopCommand; |