51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
#include <napi.h>
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#include <list>
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#include <Magick++.h>
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using namespace std;
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using namespace Magick;
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class SonicWorker : public Napi::AsyncWorker {
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public:
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SonicWorker(Napi::Function& callback, string text)
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: Napi::AsyncWorker(callback), text(text) {}
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~SonicWorker() {}
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void Execute() {
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Image image;
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Image text_image;
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text_image.backgroundColor("none");
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text_image.fontPointsize(72);
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text_image.textGravity(Magick::CenterGravity);
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text_image.font("Bitstream Vera Sans");
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text_image.read("pango:<span foreground='white'>" + text + "</span>");
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text_image.resize(Geometry(474, 332));
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text_image.extent(Geometry("1024x538-435-145"), Magick::CenterGravity);
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image.read("./assets/images/sonic.jpg");
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image.composite(text_image, Geometry("+160+10"), Magick::OverCompositeOp);
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image.magick("PNG");
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image.write(&blob);
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}
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void OnOK() {
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Callback().Call({Env().Undefined(), Napi::Buffer<char>::Copy(Env(), (char *)blob.data(), blob.length())});
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}
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private:
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string text, type;
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int delay, wordlength, i, n;
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size_t bytes, type_size;
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Blob blob;
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};
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Napi::Value Sonic(const Napi::CallbackInfo &info)
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{
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Napi::Env env = info.Env();
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string text = info[0].As<Napi::String>().Utf8Value();
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Napi::Function cb = info[1].As<Napi::Function>();
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SonicWorker* explodeWorker = new SonicWorker(cb, text);
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explodeWorker->Queue();
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return env.Undefined();
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} |