60 lines
No EOL
1.8 KiB
C++
60 lines
No EOL
1.8 KiB
C++
#include <napi.h>
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#include <list>
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#include <Magick++.h>
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using namespace std;
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using namespace Magick;
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class GamexplainWorker : public Napi::AsyncWorker {
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public:
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GamexplainWorker(Napi::Function& callback, string in_path, string type, int delay)
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: Napi::AsyncWorker(callback), in_path(in_path), type(type), delay(delay) {}
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~GamexplainWorker() {}
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void Execute() {
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list <Image> frames;
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list <Image> coalesced;
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list <Image> mid;
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Image watermark;
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readImages(&frames, in_path);
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watermark.read("./assets/images/gamexplain.png");
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coalesceImages(&coalesced, frames.begin(), frames.end());
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for (Image &image : coalesced) {
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image.backgroundColor("white");
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image.scale(Geometry("1181x571!"));
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image.extent(Geometry("1200x675-10-92"));
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image.composite(watermark, Geometry("+0+0"), Magick::OverCompositeOp);
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image.magick(type);
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mid.push_back(image);
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}
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optimizeTransparency(mid.begin(), mid.end());
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if (delay != 0) for_each(mid.begin(), mid.end(), animationDelayImage(delay));
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writeImages(mid.begin(), mid.end(), &blob);
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}
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void OnOK() {
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Callback().Call({Env().Undefined(), Napi::Buffer<char>::Copy(Env(), (char *)blob.data(), blob.length())});
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}
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private:
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string in_path, type;
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int delay;
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Blob blob;
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};
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Napi::Value Gamexplain(const Napi::CallbackInfo &info)
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{
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Napi::Env env = info.Env();
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Napi::Object obj = info[0].As<Napi::Object>();
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Napi::Function cb = info[1].As<Napi::Function>();
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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GamexplainWorker* blurWorker = new GamexplainWorker(cb, path, type, delay);
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blurWorker->Queue();
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return env.Undefined();
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} |