* Load commands recursively * Sort commands * Missed a couple of spots * missed even more spots apparently * Ported commands in "fun" category to new class-based format, added babel eslint plugin * Ported general commands, removed old/unneeded stuff, replaced moment with day, many more fixes I lost track of * Missed a spot * Removed unnecessary abort-controller package, add deprecation warning for mongo database * Added imagereload, clarified premature end message * Fixed docker-compose path issue, added total bot uptime to stats, more fixes for various parts * Converted image commands into classes, fixed reload, ignore another WS event, cleaned up command handler and image runner * Converted music/soundboard commands to class format * Cleanup unnecessary logs * awful tag command class port * I literally somehow just learned that you can leave out the constructor in classes * Pass client directly to commands/events, cleaned up command handler * Migrated bot to eris-sharder, fixed some error handling stuff * Remove unused modules * Fixed type returning * Switched back to Eris stable * Some fixes and cleanup * might wanna correct this * Implement image command ratelimiting * Added Bot token prefix, added imagestats, added running endpoint to API
164 lines
No EOL
6.9 KiB
JavaScript
164 lines
No EOL
6.9 KiB
JavaScript
const logger = require("./logger.js");
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const fetch = require("node-fetch");
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const fs = require("fs");
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const day = require("dayjs");
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const duration = require("dayjs/plugin/duration");
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day.extend(duration);
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const { Manager } = require("lavacord");
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let nodes;
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exports.players = new Map();
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exports.queues = new Map();
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exports.skipVotes = new Map();
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exports.manager;
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exports.status = false;
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exports.connected = false;
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exports.checkStatus = async () => {
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const json = await fs.promises.readFile("./servers.json", { encoding: "utf8" });
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nodes = JSON.parse(json).lava;
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const newNodes = [];
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for (const node of nodes) {
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try {
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const response = await fetch(`http://${node.host}:${node.port}/version`, { headers: { Authorization: node.password } }).then(res => res.text());
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if (response) newNodes.push(node);
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} catch {
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logger.error(`Failed to get status of Lavalink node ${node.host}.`);
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}
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}
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nodes = newNodes;
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this.status = newNodes.length === 0 ? true : false;
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return this.status;
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};
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exports.connect = async (client) => {
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this.manager = new Manager(nodes, {
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user: client.user.id,
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shards: client.shards.size || 1,
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send: (packet) => {
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const guild = client.guilds.get(packet.d.guild_id);
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if (!guild) return;
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return guild.shard.sendWS(packet.op, packet.d);
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}
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});
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const { length } = await this.manager.connect();
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logger.log(`Successfully connected to ${length} Lavalink node(s).`);
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exports.connected = true;
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this.manager.on("error", (error, node) => {
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logger.error(`An error occurred on Lavalink node ${node}: ${error}`);
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});
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return length;
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};
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exports.play = async (client, sound, message, music = false) => {
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if (!this.manager) return `${message.author.mention}, the sound commands are still starting up!`;
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if (!message.channel.guild) return `${message.author.mention}, this command only works in servers!`;
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if (!message.member.voiceState.channelID) return `${message.author.mention}, you need to be in a voice channel first!`;
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if (!message.channel.permissionsOf(client.user.id).has("voiceConnect")) return `${message.author.mention}, I can't join this voice channel!`;
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const voiceChannel = message.channel.guild.channels.get(message.member.voiceState.channelID);
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if (!voiceChannel.permissionsOf(client.user.id).has("voiceConnect")) return `${message.author.mention}, I don't have permission to join this voice channel!`;
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const player = this.players.get(message.channel.guild.id);
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if (!music && this.manager.voiceStates.has(message.channel.guild.id) && (player && player.type === "music")) return `${message.author.mention}, I can't play a sound effect while playing music!`;
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const node = this.manager.idealNodes[0];
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if (!music && !nodes.filter(obj => obj.host === node.host)[0].local) {
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sound = sound.replace(/\.\//, "https://raw.githubusercontent.com/esmBot/esmBot/master/");
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}
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const { tracks } = await fetch(`http://${node.host}:${node.port}/loadtracks?identifier=${sound}`, { headers: { Authorization: node.password } }).then(res => res.json());
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const oldQueue = this.queues.get(voiceChannel.guild.id);
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if (!tracks || tracks.length === 0) return `${message.author.mention}, I couldn't find that song!`;
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if (music) {
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this.queues.set(voiceChannel.guild.id, oldQueue ? [...oldQueue, tracks[0].track] : [tracks[0].track]);
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}
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let connection;
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if (player) {
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connection = player.player;
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} else {
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connection = await this.manager.join({
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guild: voiceChannel.guild.id,
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channel: voiceChannel.id,
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node: node.id
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});
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}
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if (oldQueue && music) {
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return `${message.author.mention}, your tune \`${tracks[0].info.title}\` has been added to the queue!`;
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} else {
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this.nextSong(client, message, connection, tracks[0].track, tracks[0].info, music, voiceChannel, player ? player.loop : false);
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return;
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}
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};
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exports.nextSong = async (client, message, connection, track, info, music, voiceChannel, loop = false, inQueue = false, lastTrack = null, oldPlaying = null) => {
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const parts = Math.floor((0 / info.length) * 10);
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let playingMessage;
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if (lastTrack === track) {
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playingMessage = oldPlaying;
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} else {
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playingMessage = await client.createMessage(message.channel.id, !music ? "🔊 Playing sound..." : {
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"embed": {
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"color": 16711680,
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"author": {
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"name": "Now Playing",
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"icon_url": client.user.avatarURL
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},
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"fields": [{
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"name": "ℹ️ Title:",
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"value": info.title
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},
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{
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"name": "🎤 Artist:",
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"value": info.author
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},
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{
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"name": "💬 Channel:",
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"value": voiceChannel.name
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},
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{
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"name": `${"▬".repeat(parts)}🔘${"▬".repeat(10 - parts)}`,
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"value": `${day.duration(0).format("m:ss", { trim: false })}/${info.isStream ? "∞" : day.duration(info.length).format("m:ss", { trim: false })}`
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}]
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}
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});
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}
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await connection.play(track);
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this.players.set(voiceChannel.guild.id, { player: connection, type: music ? "music" : "sound", host: message.author.id, voiceChannel: voiceChannel, originalChannel: message.channel, loop: loop });
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if (inQueue && connection.listeners("error").length === 0) {
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connection.on("error", (error) => {
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if (playingMessage.channel.messages.get(playingMessage.id)) playingMessage.delete();
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this.manager.leave(voiceChannel.guild.id);
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connection.destroy();
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this.players.delete(voiceChannel.guild.id);
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this.queues.delete(voiceChannel.guild.id);
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logger.error(error);
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});
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}
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if (connection.listeners("end").length === 0) {
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connection.on("end", async (data) => {
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if (data.reason === "REPLACED") return;
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const queue = this.queues.get(voiceChannel.guild.id);
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const isLooping = this.players.get(voiceChannel.guild.id).loop;
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let newQueue;
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if (isLooping) {
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queue.push(queue.shift());
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newQueue = queue;
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} else {
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newQueue = queue ? queue.slice(1) : [];
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}
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this.queues.set(voiceChannel.guild.id, newQueue);
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if (newQueue.length === 0) {
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this.manager.leave(voiceChannel.guild.id);
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connection.destroy();
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this.players.delete(voiceChannel.guild.id);
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this.queues.delete(voiceChannel.guild.id);
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if (music) await client.createMessage(message.channel.id, "🔊 The current voice channel session has ended.");
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if (playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete();
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} else {
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const newTrack = await fetch(`http://${connection.node.host}:${connection.node.port}/decodetrack?track=${encodeURIComponent(newQueue[0])}`, { headers: { Authorization: connection.node.password } }).then(res => res.json());
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this.nextSong(client, message, connection, newQueue[0], newTrack, music, voiceChannel, isLooping, true, track, playingMessage);
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if (newQueue[0] !== track && playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete();
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}
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});
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}
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}; |