* Load commands recursively * Sort commands * Missed a couple of spots * missed even more spots apparently * Ported commands in "fun" category to new class-based format, added babel eslint plugin * Ported general commands, removed old/unneeded stuff, replaced moment with day, many more fixes I lost track of * Missed a spot * Removed unnecessary abort-controller package, add deprecation warning for mongo database * Added imagereload, clarified premature end message * Fixed docker-compose path issue, added total bot uptime to stats, more fixes for various parts * Converted image commands into classes, fixed reload, ignore another WS event, cleaned up command handler and image runner * Converted music/soundboard commands to class format * Cleanup unnecessary logs * awful tag command class port * I literally somehow just learned that you can leave out the constructor in classes * Pass client directly to commands/events, cleaned up command handler * Migrated bot to eris-sharder, fixed some error handling stuff * Remove unused modules * Fixed type returning * Switched back to Eris stable * Some fixes and cleanup * might wanna correct this * Implement image command ratelimiting * Added Bot token prefix, added imagestats, added running endpoint to API
20 lines
825 B
JavaScript
20 lines
825 B
JavaScript
const soundPlayer = require("../../utils/soundplayer.js");
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const Command = require("../../classes/command.js");
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class SoundReloadCommand extends Command {
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async run() {
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if (this.message.author.id !== process.env.OWNER) return `${this.message.author.mention}, only the bot owner can reload Lavalink!`;
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const soundStatus = await soundPlayer.checkStatus();
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if (!soundStatus) {
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const length = await soundPlayer.connect(this.client);
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return `Successfully connected to ${length} Lavalink node(s).`;
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} else {
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return `${this.message.author.mention}, I couldn't connect to any Lavalink nodes!`;
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}
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}
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static description = "Attempts to reconnect to all available Lavalink nodes";
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static aliases = ["lava", "lavalink", "lavaconnect", "soundconnect"];
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}
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module.exports = SoundReloadCommand; |